手游&CocosPC
客户端资源结构
初次运行客户端讲在目录中自动生成dev文件夹,所有自定义素材及资源请放置在dev目录中。
dev目录等同于mod_fgcq\stab目录,存在同名文件优先读取dev
json文件编码全部为UTF-8
dev(自定义资源文件夹)
├ anim(模型资源文件夹)
│ ├ dnlooks(物品地面特效)
│ ├ dragon (龙魂外观)
│ ├ effect(特效)
│ ├ hair(发型)
│ ├ magic(技能特效)
│ ├ magicweapon(法宝)
│ ├ monster(怪物外观)
│ ├ npc(npc外观)
│ ├ player(角色外观)
│ ├ shield(盾牌外观)
│ ├ weapon(武器外观)
│ └ wings(翅膀外观)
├ data_config(客户端配置文件目录)
│ ├ bestitem.json(拾取极品配置)
│ ├ bestitemgroup.json(拾取极品组配置)
│ ├ boss.json(内挂Boss提示配置)
│ ├ cfg_attack_speed.json(攻击速度属性配置)
│ ├ cfg_auction_type.json(拍卖行显示物品配置)
│ ├ cfg_audio.json(音效配置)
│ ├ cfg_avatar.json(新模式内观配置)
│ ├ cfg_big_animframe_new.json(模型大图文件)
│ ├ cfg_big_animframe_new.json(模型大图文件)
│ ├ cfg_bufftipscfg.json(buff的tips配置)
│ ├ cfg_character_effects.json(ShowHumEffect命令调用的特效编号)
│ ├ cfg_damage_number.json(飘伤图片配置)
│ ├ cfg_diy_target.json(目标头像配置)
│ ├ cfg_diy_targetex.json(直播模式目标头像配置)
│ ├ cfg_diybuff.json(diybuff配置)
│ ├ cfg_dragon_anim.json(龙魂外观配置)
│ ├ cfg_dragon_offset.json(龙魂内观配置)
│ ├ cfg_dragoneff_anim.json(龙魂外观特效配置)
│ ├ cfg_equip_features.json(手游端隐藏头盔发型设置)
│ ├ cfg_equip_location.json(装备位置设置)
│ ├ cfg_equip_offset.json(装备素材偏移配置)
│ ├ cfg_explain.json(自定义Tips配置)
│ ├ cfg_forsoul.json(器魂配置)
│ ├ cfg_global.json(全局配置)
│ ├ cfg_global_pc.json(CoCosPC全局配置)
│ ├ cfg_goods.json(装备评分配置)
│ ├ cfg_inner_custom_icon.json(未知)
│ ├ cfg_item_properties.json(装备角标配置文件)
│ ├ cfg_item_properties-win32.json(CoCosPC装备角标配置文件)
│ ├ cfg_item1tipscfg.json(176属性位tips配置)
│ ├ cfg_item2tipscfg.json(177属性位tips配置)
│ ├ cfg_item3tipscfg.json(178属性位tips配置)
│ ├ cfg_item4tipscfg.json(179属性位tips配置)
│ ├ cfg_itemadd1tipscfg.json(183属性位tips配置)
│ ├ cfg_itemadd2tipscfg.json(184属性位tips配置)
│ ├ cfg_itemadd3tipscfg.json(185属性位tips配置)
│ ├ cfg_itemadd4tipscfg.json(186属性位tips配置)
│ ├ cfg_itemadd5tipscfg.json(187属性位tips配置)
│ ├ cfg_itemadd6tipscfg.json(188属性位tips配置)
│ ├ cfg_main_property.json(底部ui界面配置)
│ ├ cfg_mainui.json(SENDUI点位配置)
│ ├ cfg_map.json(地图列表配置)
│ ├ cfg_minimap_diy.json(未知)
│ ├ cfg_minmaplist.json(小地图列表配置)
│ ├ cfg_multiple_item.json(物品数量角标配置,工具配置)
│ ├ cfg_music.json(音乐配置,工具配置)
│ ├ cfg_protect.json(自动吃药配置,工具配置)
│ ├ cfg_quickitem.json(快捷栏物品配置,工具配置)
│ ├ cfg_sequence_frame_in.json(衣服武器内观特效配置)
│ ├ cfg_sequence_frame_it.json(物品包裹内观特效配置)
│ ├ cfg_setup_ys.json(元神初始配置)
│ ├ cfg_setupnew.json(设置默认配置)
│ ├ cfg_setupnew-win32.json(CoCosPC设置默认配置)
│ ├ cfg_skills.json(技能配置)
│ ├ cfg_skills-win32.json(CoCosPC技能配置)
│ ├ cfg_spiritpet.json(灵兽界面配置)
│ ├ cfg_spiritpeteff.json(灵兽盔甲配置)
│ ├ cfg_skills_condition.json(手游端默认技能tips配置)
│ ├ cfg_suitcfg.json(套装配置)
│ ├ cfg_tips.json(Tips模板配置)
│ ├ cfg_weapon_pos.json(装备栏装备点击响应区域配置)
│ ├ cfg_weapon_pos-win32.json(CoCosPC装备栏装备点击响应区域配置)
│ ├ cfg_wing_offset.json(手游羽翼内观图片配置)
│ ├ cfg_wings_anim.json(手游羽翼外观配置)
│ ├ cfg_wingseff_anim.json(手游羽翼外观特效配置)
│ ├ cuidata.json(手游F9工具界面配置)
│ ├ customize_modelinfo.json(打包模型配置文件)
│ ├ customize_monster.json(怪物显示等级配置)
│ ├ equip_offset.json(手游装备内观配置)
│ ├ settingmagic-win32.json(CoCosPC设置界面魔法页配置)
│ └ login.json(手游选人界面配置)
│ └ readme.txt(CoCosPC帮助界面)
├ mp3(声音文件目录)
├ res(UI相关资源目录)
│ ├ buff_icon(未知)
│ ├ custom(未知)
│ ├ item(道具looks)
│ ├ item_ground(未知)
│ ├ npc_main(装备特效目录)
│ │ ├ dragon(龙魂内观特效目录)
│ │ ├ sfx_inner(武器衣服内观目录)
│ │ │ └ wings(翅膀内观特效目录)
│ │ └ sfx_item(包裹内观特效目录)
│ ├ picpackage(图包目录)
│ │ └ 3(3号图包,对应PC端interface)
│ ├ player_show(装备内观素材目录)
│ │ ├ hair(发型内观目录)
│ │ ├ helmet(头盔内观目录)
│ │ ├ wings(翅膀内观目录)
│ ├ private(UI分类素材目录)
│ ├ public(UI全局素材目录)
│ ├ skill_icon(方形技能图标目录)
│ └ skill_icon_c(圆形技能图标目录)
├ scene(地图相关文件目录)
│ ├ map(地图nmp文件目录)
│ ├ objects(建筑物资源目录)
│ ├ smtiles(小地砖)
│ ├ tiles(大地砖)
│ └ uiminimap(小地图)
└ scripts(客户端脚本目录)
开发版客户端工具
客户端自带工具
客户端外观,特效查看工具(手游)
进入游戏后F4或者shift+F4
客户端主界面编辑工具(手游)
进入游戏后F9或者shift+F9
编辑完成后,点击保存,大腿后生效
面板脚本可视化编辑工具(手游)
进入游戏后F11或者shift+F11
点击导出脚本就能在右边看到脚本
GM后台小工具(手游)
关闭输入法按q打开
data_config部分文件配置示例
设置默认配置(cfg_setupnew.json)
"id": {
"id": id,
"contents": "描述",
"group_texts": "分组",
"default": 默认设置,
"default1: 单体技能、群体技能等的默认技能
"condition_new": "1#等级",
"default_new": 1, -- 满足condition_new更改设置
"changeConditon": "1#等级#等级上限",
"default1Change": 1,
"visible": 1为显示
"isend": 1, 保护设置里使用,添加空格
}
{
"1": {
"id": 1,
"contents": "显示玩家名字",
"group_texts": "常规显示",
"default": 1,
"condition_new": "0",
"visible": 1
},
"5": {
"id": 5,
"contents": "怪物显名",
"group_texts": "常规显示",
"default": 1,
"condition_new": "0",
"visible": 1
},
"6": {
"id": 6,
"contents": "单双摇杆",
"group_texts": "操作体验",
"default": 0,
"condition_new": "0",
"visible": 1
},
"7": {
"id": 7,
"contents": "生命值低于自动使用回城卷",
"group_texts": "保护设置",
"default": 1,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"8": {
"id": 8,
"contents": "生命值低于自动使用随机卷",
"group_texts": "保护设置",
"default": 1,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"9": {
"id": 9,
"contents": "角色生命低于使用普通红药",
"group_texts": "保护设置",
"default": 1,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"10": {
"id": 10,
"contents": "角色蓝量低于使用普通蓝药",
"group_texts": "保护设置",
"default": 1,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"11": {
"id": 11,
"contents": "角色生命低于使用瞬回药",
"group_texts": "保护设置",
"default": 0,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"12": {
"id": 12,
"contents": "角色蓝量低于使用瞬回药",
"group_texts": "保护设置",
"default": 0,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"13": {
"id": 13,
"contents": "自动走位",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"visible": 1
},
"14": {
"id": 14,
"contents": "持续攻击",
"group_texts": "综合",
"default": 1,
"condition_new": "0",
"visible": 1
},
"16": {
"id": 16,
"contents": "自动烈火|雷霆",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"17": {
"id": 17,
"contents": "自动双烈火|雷霆",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"18": {
"id": 18,
"contents": "智能半月|抱月",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"19": {
"id": 19,
"contents": "自动魔法盾",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"visible": 1
},
"20": {
"id": 20,
"contents": "自动火墙",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"miniValue": 1,
"visible": 1
},
"21": {
"id": 21,
"contents": "群怪技能",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"visible": 1
},
"23": {
"id": 23,
"contents": "自动幽灵盾",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"24": {
"id": 24,
"contents": "自动神圣战甲术",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"26": {
"id": 26,
"contents": "自动召唤",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"27": {
"id": 27,
"contents": "音效",
"group_texts": "音效",
"default": 30,
"condition_new": "0",
"visible": 1
},
"28": {
"id": 28,
"contents": "残血提示",
"group_texts": "操作体验",
"default": 1,
"condition_new": "0",
"visible": 1
},
"29": {
"id": 29,
"contents": "地图缩放",
"group_texts": "地图缩放",
"default": 1,
"condition_new": "0",
"visible": 1
},
"30": {
"id": 30,
"content": "轮盘施法",
"group_text": "轮盘施法",
"default": 0,
"default1": 50,
"visible": 1
},
"34": {
"id": 34,
"contents": "音乐",
"group_texts": "音乐",
"default": 50,
"condition_new": "0",
"visible": 1
},
"35": {
"id": 35,
"contents": "自动破盾",
"group_texts": "战士",
"default": 1,
"condition_new": "0",
"visible": 1
},
"36": {
"id": 36,
"contents": "单体技能",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"visible": 1
},
"38": {
"id": 38,
"contents": "自动破击",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"39": {
"id": 39,
"contents": "屏蔽召唤物",
"group_texts": "性能提升",
"default": 0,
"condition_new": "0",
"visible": 1
},
"41": {
"id": 41,
"contents": "定向野蛮/突斩",
"group_texts": "战士",
"default": 1,
"condition_new": "0",
"visible": 1
},
"42": {
"id": 42,
"contents": "屏蔽特效",
"group_texts": "性能提升",
"default": 0,
"condition_new": "0",
"visible": 1
},
"43": {
"id": 43,
"contents": "屏蔽己方玩家",
"group_texts": "性能提升",
"default": 0,
"condition_new": "0",
"visible": 1
},
"46": {
"id": 46,
"contents": "屏蔽怪物",
"group_texts": "性能提升",
"default": 0,
"condition_new": "0",
"visible": 1
},
"47": {
"id": 47,
"contents": "显示顶戴花翎",
"group_texts": "常规显示",
"default": 1,
"condition_new": "0",
"visible": 1
},
"49": {
"id": 49,
"contents": "高帧率模式",
"group_texts": "性能提升",
"default": 1,
"condition_new": "0",
"visible": 1
},
"50": {
"id": 50,
"contents": "固定摇杆",
"group_texts": "操作体验",
"default": 0,
"condition_new": "0",
"visible": 1
},
"51": {
"id": 51,
"contents": "屏幕点击跑步",
"group_texts": "操作体验",
"default": 0,
"condition_new": "0",
"visible": 1
},
"52": {
"id": 52,
"contents": "单体技能",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"53": {
"id": 53,
"contents": "装备对比",
"group_texts": "常规显示",
"default": 1,
"condition_new": "0",
"visible": 1
},
"56": {
"id": 56,
"contents": "显示怪物血条",
"group_texts": "常规显示",
"default": 1,
"condition_new": "0",
"visible": 1
},
"57": {
"id": 57,
"contents": "突出显示自己",
"group_texts": "常规显示",
"default": 0,
"condition_new": "0",
"visible": 1
},
"58": {
"id": 58,
"contents": "突出显示队友",
"group_texts": "常规显示",
"default": 0,
"condition_new": "0",
"visible": 1
},
"59": {
"id": 59,
"contents": "屏蔽玩家龙魂",
"group_texts": "性能提升",
"default": 0,
"condition_new": "0",
"visible": 1
},
"60": {
"id": 60,
"contents": "屏蔽其他玩家",
"group_texts": "性能提升",
"default": 0,
"condition_new": "0",
"visible": 1
},
"61": {
"id": 61,
"contents": "持久警告",
"group_texts": "操作体验",
"default": 1,
"condition_new": "0",
"visible": 1
},
"62": {
"id": 62,
"contents": "自动修理",
"group_texts": "操作体验",
"default": 0,
"condition_new": "0",
"visible": 1
},
"64": {
"id": 64,
"contents": "持续使用天山雪莲",
"group_texts": "保护设置",
"default": 0,
"condition_new": "0",
"visible": 1
},
"65": {
"id": 65,
"contents": "持续使用深海灵礁",
"group_texts": "保护设置",
"default": 0,
"condition_new": "0",
"visible": 1
},
"66": {
"id": 66,
"contents": "自动火雨",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"miniValue": 1,
"visible": 1
},
"67": {
"id": 67,
"contents": "自动风影盾",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"visible": 1
},
"68": {
"id": 68,
"contents": "智能施毒|诅咒",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"70": {
"id": 70,
"contents": "滑动摇杆取消自动战斗",
"group_texts": "操作体验",
"default": "1#1#1",
"condition_new": "0",
"visible": 1
},
"71": {
"id": 71,
"contents": "自动护体真气",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"72": {
"id": 72,
"contents": "自动金刚护体",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"73": {
"id": 73,
"contents": "屏蔽摊位",
"group_texts": "性能提升",
"default": 0,
"condition_new": "0",
"visible": 1
},
"74": {
"id": 74,
"contents": "自动走位",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"75": {
"id": 75,
"contents": "自动野蛮",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"76": {
"id": 76,
"contents": "自动突斩",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"82": {
"id": 82,
"contents": "蓝量使用瞬回药毫秒时间间隔",
"group_texts": "保护设置",
"default": 0,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"83": {
"id": 83,
"contents": "生命使用瞬回药毫秒时间间隔",
"group_texts": "保护设置",
"default": 0,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"84": {
"id": 84,
"contents": "蓝量使用普通蓝药毫秒时间间隔",
"group_texts": "保护设置",
"default": 0,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"85": {
"id": 85,
"contents": "生命使用普通红药毫秒 时间间隔",
"group_texts": "保护设置",
"default": 0,
"default1": 50,
"heightPrecent": 100,
"lowprecent": 1,
"condition_new": "0",
"visible": 1
},
"86": {
"id": 86,
"contents": "自动关闭NPC聊天窗",
"group_texts": "操作体验",
"default": 0,
"condition_new": "0",
"visible": 1
},
"87": {
"id": 87,
"contents": "自动抗拒",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"visible": 1
},
"88": {
"id": 88,
"contents": "自动隐身",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"89": {
"id": 89,
"contents": "自动隔位刺杀",
"group_texts": "战士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"90": {
"id": 90,
"contents": "自动使用",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"91": {
"id": 91,
"contents": "智能地狱雷光|玄冰刃",
"group_texts": "法师",
"default": 0,
"condition_new": "0",
"visible": 1
},
"92": {
"id": 92,
"contents": "显示称号",
"group_texts": "常规显示",
"default": 1,
"condition_new": "0",
"visible": 1
},
"93": {
"id": 93,
"contents": "自动打怪归属",
"group_texts": "操作体验",
"default": "1#1#1",
"condition_new": "0",
"visible": 1
},
"94": {
"id": 94,
"contents": "显示极品属性",
"group_texts": "显示极品属性",
"default": 1,
"condition_new": "0",
"visible": 1
},
"95": {
"id": 95,
"contents": "仅治疗自己",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"96": {
"id": 96,
"contents": "自动狮子吼",
"group_texts": "道士",
"default": 0,
"condition_new": "0",
"visible": 1
},
"97": {
"id": 97,
"contents": "屏蔽屏幕点击移动",
"group_texts": "操作体验",
"default": 0,
"condition_new": "0",
"visible": 1
},
"98": {
"id": 98,
"contents": "屏蔽尸体",
"group_texts": "操作体验",
"default": 0,
"condition_new": "0",
"visible": 1
},
"99": {
"id": 99,
"contents": "隐藏自己名字",
"group_texts": "常规显示",
"default": 0,
"condition_new": "0",
"visible": 1
},
"100": {
"id": 100,
"contents": "隐藏自己称号",
"group_texts": "常规显示",
"default": 0,
"condition_new": "0",
"visible": 1
},
"101": {
"id": 101,
"contents": "寻路时自动上马/豹子",
"group_texts": "常规显示",
"default": 0,
"condition_new": "0",
"visible": 1
},
"102": {
"id": 102,
"contents": "优先显示物品变色",
"group_texts": "常规显示",
"default": 0,
"condition_new": "0",
"visible": 1
},
"103": {
"id": 103,
"content": "强化攻杀",
"text": "战斗",
"group_text": "战士",
"default": 0,
"visible": 1
},
"104": {
"id": 104,
"content": "强化施毒|诅咒",
"text": "道士",
"group_text": "道士",
"default": 0,
"visible": 1
},
"106": {
"id": 106,
"content": "只显示人名",
"text": "设置",
"group_text": "性能提升",
"default": 0
},
"108": {
"id": 108,
"content": "低帧率提示",
"text": "设置",
"group_text": "性能提升",
"default": 1,
},
"233": {
"id": 233,
"content": "自动练功",
"text": "战斗",
"group_text": "综合",
"default": 1,
"visible": 1
},
"107": {
"id": 107,
"content": "怪物显名",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 12
},
"262": {
"id": 262,
"content": "取消自动穿戴装备",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"visible": 1
},
"263": {
"id": 263,
"contents": "点击地面不取消选中",
"text": "设置",
"group_texts": "操作体验",
"default": 0,
"visible": 1
},
"264": {
"id": 264,
"content": "允许加入行会",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"order": 20
},
"267": {
"id": 267,
"content": "(仅自动战斗)",
"text": "战斗",
"group_text": "道士",
"default": 1
}
}
cfg_setupnew-win32.json(1.7)
文件位置:data_config\cfg_setupnew-win32.json
通过热更的方式更新
此配置适用于1.7版
cfg_setupnew-win32.json 配置格式(注意文本格式,必须为utf-8)
{
"10001": {
"id": 10001,
"content": "显示物品名称",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 1,
"desc": "勾选后,显示物品名称",
"default_new": 1,
"condition_new": "1#20"
},
"1": {
"id": 1,
"content": "显示玩家名字",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 2,
"desc": "勾选后,显示其他玩家名称",
"default_new": 1,
"condition_new": "1#20"
},
"57": {
"id": 57,
"content": "突出玩家自己",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 0,
"order": 3,
"desc": "勾选后自己头顶有一个红色箭头",
"default_new": 0,
"condition_new": "1#20"
},
"94": {
"id": 94,
"content": "显示极品属性",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 3,
"desc": "勾选后,显示极品属性"
},
"10002": {
"id": 10002,
"content": "显示系统信息",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 4,
"desc": "勾选后显示系统信息",
"default_new": 1,
"condition_new": "1#20"
},
"10003": {
"id": 10003,
"content": "快捷消费提醒",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 5,
"desc": "勾选后提示快捷消费",
"default_new": 1,
"condition_new": "1#20"
},
"10005": {
"id": 10005,
"content": "开启新手提示",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 7,
"desc": "勾选后开启新手提示",
"default_new": 1,
"condition_new": "1#20"
},
"10006": {
"id": 10006,
"content": "开启伤害/恢复提示",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 8,
"default_new": 1,
"condition_new": "1#20"
},
"10007": {
"id": 10007,
"content": "接受加好友/交易请求",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 9,
"default_new": 1,
"condition_new": "1#20"
},
"10008": {
"id": 10008,
"content": "快速小退",
"text": "设置",
"group": 4,
"group2": 2,
"group_text": "常规显示",
"default": 1,
"order": 10,
"default_new": 1,
"condition_new": "1#20"
},
"10009": {
"id": 10009,
"content": "关闭编组",
"text": "设置",
"group": 4,
"group2": 2,
"group_text": "常规显示",
"default": 1,
"order": 11,
"default_new": 1,
"condition_new": "1#20"
},
"61": {
"id": 61,
"content": "持久警告",
"text": "设置",
"group": 4,
"group2": 2,
"group_text": "操作体验",
"default": 1,
"order": 12,
"default_new": 1,
"condition_new": "1#20"
},
"10011": {
"id": 10011,
"content": "队友变色",
"text": "设置",
"group": 4,
"group2": 2,
"group_text": "常规显示",
"default": 0,
"order": 13,
"default_new": 0,
"condition_new": "1#20"
},
"62": {
"id": 62,
"content": "自动修理",
"text": "设置",
"group": 4,
"group2": 2,
"group_text": "操作体验",
"default": 0,
"order": 14,
"desc": "装备耐久不足时,自动使用冰泉圣水",
"default_new": 0,
"condition_new": "1#20"
},
"10014": {
"id": 10014,
"content": "拾取极品",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 1,
"order": 16
},
"10015": {
"id": 10015,
"content": "自动捡物",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 0,
"order": 17
},
"10016": {
"id": 10016,
"content": "不拾取他人极品",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 1,
"order": 18
},
"98": {
"id": 98,
"content": "掩埋尸体",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 0,
"order": 19,
"default_new": 0,
"condition_new": "1#20"
},
"10017": {
"id": 10017,
"content": "忽略受伤动作",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 1,
"order": 20,
"default_new": 1,
"condition_new": "1#20"
},
"10018": {
"id": 10018,
"content": "闪烁物品",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 0,
"order": 21,
"default_new": 0,
"condition_new": "1#20"
},
"10019": {
"id": 10019,
"content": "自动点击魔环",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 1,
"order": 22,
"default_new": 1,
"condition_new": "1#20"
},
"10020": {
"id": 10020,
"content": "瞬移抢物",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 1,
"order": 23,
"default_new": 1,
"condition_new": "1#20"
},
"10021": {
"id": 10021,
"content": "跑步不停",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 0,
"order": 24,
"default_new": 0,
"condition_new": "1#20"
},
"10022": {
"id": 10022,
"content": "记录私聊",
"text": "设置",
"group": 1609,
"group_text": "记录",
"pos": "147#37",
"default": 1,
"order": 1,
"default_new": 1,
"condition_new": "1#20"
},
"10023": {
"id": 10023,
"content": "自动发言 发言时间间隔(秒)",
"text": "设置",
"group": 1608,
"type": 2,
"group_text": "聊天",
"pos": "135#304",
"default": 0,
"default1": "60",
"default_new": 0,
"default1_new": "60",
"condition_new": "1#20"
},
"10024": {
"id": 10024,
"content": "来言发声",
"text": "设置",
"group": 1608,
"type": 1,
"group_text": "聊天",
"pos": "135#70",
"default": 0,
"default_new": 0,
"condition_new": "1#20"
},
"10025": {
"id": 10025,
"content": "不显示陌生人私聊内容",
"text": "设置",
"group": 1608,
"type": 1,
"group_text": "聊天",
"pos": "310#70",
"default": 0,
"default_new": 0,
"condition_new": "1#20"
},
"10026": {
"id": 10026,
"content": "",
"text": "设置",
"group": 1608,
"type": 3,
"group_text": "聊天/内容预览",
"default": "",
"default_new": "",
"condition_new": "0"
},
"10027": {
"id": 10027,
"content": "自动回复",
"text": "设置",
"group": 1608,
"type": 2,
"group_text": "聊天",
"pos": "135#37",
"default": 0,
"default1": "",
"default_new": 0,
"default1_new": "",
"condition_new": "1#20"
},
"7": {
"id": 7,
"content": "生命值低于%s%% 自动使用回城卷",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 1,
"default1": 10,
"order": 25,
"desc": "勾选后,生命低于一定比例自动使用回城道具",
"default_new": 1,
"default1_new": 10,
"condition_new": "1#20",
"index": 10,
"heightPrecent": 100,
"lowprecent": 1
},
"8": {
"id": 8,
"content": "生命值低于%s%% 自动使用随机卷",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 1,
"default1": 30,
"order": 26,
"desc": "勾选后,生命低于一定比例自动使用随机道具",
"default_new": 1,
"default1_new": 30,
"condition_new": "1#20",
"index": 9,
"heightPrecent": 100,
"lowprecent": 1
},
"9": {
"id": 9,
"content": "角色生命低于%s%% 使用普通红药",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 1,
"default1": 80,
"order": 27,
"desc": "勾选后,生命低于一定比例自动使用缓慢生命恢复药水",
"default_new": 1,
"default1_new": 80,
"condition_new": "1#20",
"index": 7,
"heightPrecent": 100,
"lowprecent": 1
},
"10": {
"id": 10,
"content": "角色蓝量低于%s%% 使用普通蓝药",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 1,
"default1": 40,
"order": 28,
"desc": "勾选后,生命低于一定比例自动使用缓慢魔法恢复药水",
"default_new": 1,
"default1_new": 40,
"condition_new": "1#20",
"index": 5,
"heightPrecent": 100,
"lowprecent": 1
},
"11": {
"id": 11,
"content": "角色生命低于%s%% 使用瞬回药",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 29,
"desc": "勾选后,生命低于一定比例自动使用瞬间生命恢复药水",
"default_new": 0,
"default1_new": 20,
"condition_new": "1#20",
"index": 3,
"heightPrecent": 100,
"lowprecent": 1
},
"12": {
"id": 12,
"content": "角色蓝量低于%s%% 使用瞬回药",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 30,
"desc": "勾选后,生命低于一定比例自动使用瞬间魔法恢复药水",
"default_new": 0,
"default1_new": 20,
"condition_new": "1#20",
"index": 1,
"heightPrecent": 100,
"lowprecent": 1
},
"13": {
"id": 13,
"content": "自动走位",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"order": 31,
"desc": "勾选后,在战斗中会自动走位,边跑边打",
"default_new": 0,
"condition_new": "1#20"
},
"14": {
"id": 14,
"content": "持续攻击",
"text": "战斗",
"group": 2,
"group2": 1,
"group_text": "综合",
"default": 1,
"order": 32,
"desc": "勾选后,使用技能会一直以该技能进行攻击",
"default_new": 1,
"condition_new": "1#20",
"visible": 0
},
"16": {
"id": 16,
"content": "自动烈火|雷霆",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"mutual": 17,
"default": 0,
"order": 33,
"desc": "勾选后,当烈火可释放时,自动释放烈火",
"default_new": 1,
"condition_new": "1#20"
},
"17": {
"id": 17,
"content": "自动双烈火|雷霆",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"mutual": 16,
"default": 0,
"order": 34,
"desc": "勾选后,当烈火蓄满2次时,自动释放烈火",
"default_new": 0,
"condition_new": "1#20"
},
"18": {
"id": 18,
"content": "智能半月|抱月",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"mutual": 0,
"default": 0,
"order": 35,
"desc": "勾选后,可攻击的范围内有1只以上的怪物时自动使用半月|抱月",
"default_new": 0,
"condition_new": "1#20"
},
"19": {
"id": 19,
"content": "自动魔法盾",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"order": 36,
"desc": "勾选后,在魔法盾消失后会自动释放魔法盾",
"default_new": 1,
"condition_new": "1#20"
},
"20": {
"id": 20,
"content": "自动火墙",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"order": 37,
"desc": "勾选后,如果目标位置有多个怪物,则自动释放火墙",
"default_new": 1,
"condition_new": "1#20",
"miniValue": 2
},
"91": {
"id": 91,
"content": "智能地狱雷光|玄冰刃",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"order": 38,
"desc": "勾选后,如果目标位置有多个怪物,则自动释放地狱雷光或玄冰刀",
"default_new": 1,
"condition_new": "1#20"
},
"21": {
"id": 21,
"content": "群怪技能",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"order": 39,
"desc": "勾选后,对目标位置有多个怪物时,只使用当前设置的群体技能",
"skill": 2,
"default_new": 1,
"condition_new": "1#20"
},
"23": {
"id": 23,
"content": "自动幽灵盾",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 40,
"desc": "勾选后,未存在幽灵盾情况下,自动使用幽灵盾",
"default_new": 1,
"condition_new": "1#20"
},
"24": {
"id": 24,
"content": "自动神圣战甲术",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 41,
"desc": "勾选后,未存在神圣战甲术情况下,自动使用神圣战甲术",
"default_new": 1,
"condition_new": "1#20"
},
"26": {
"id": 26,
"content": "自动召唤",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 42,
"desc": "勾选后,在无召唤物的情况下,自动使用选定的召唤技能",
"skill": 4,
"default_new": 1,
"condition_new": "1#20"
},
"35": {
"id": 35,
"content": "自动破盾",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 1,
"order": 43,
"desc": "勾选后,自动释放逐日剑法",
"default_new": 1,
"condition_new": "1#20"
},
"36": {
"id": 36,
"content": "单体技能",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"default1": 10101,
"order": 44,
"desc": "勾选后,只使用当前设置的单体技能",
"skill": 1,
"default_new": 1,
"default1_new": 1,
"condition_new": "1#20"
},
"38": {
"id": 38,
"content": "自动破击",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 0,
"order": 45,
"desc": "勾选后,自动释放开天剑法",
"default_new": 1,
"condition_new": "1#20"
},
"41": {
"id": 41,
"content": "定向野蛮/突斩",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 1,
"order": 47,
"desc": "勾选后,会按照人物当前方向进行野蛮/突斩,否则自动转向目标方向",
"default_new": 1,
"condition_new": "1#20"
},
"52": {
"id": 52,
"content": "单体技能",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 48,
"desc": "勾选后,只使用当前设置的单体技能",
"skill": 1,
"default_new": 1,
"default1_new": 1,
"condition_new": "0"
},
"53": {
"id": 53,
"content": "装备对比",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 8,
"desc": "勾选后,查看TIPS的时候,对比装备",
"default_new": 1,
"condition_new": "1#20"
},
"64": {
"id": 64,
"content": "持续使用天山雪莲",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 0,
"order": 49,
"desc": "勾选后自动使用并购买天山雪莲",
"default_new": 1,
"condition_new": "1#20",
"index": 11
},
"65": {
"id": 65,
"content": "持续使用深海灵礁",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 0,
"order": 50,
"desc": "勾选后自动使用并购买深海灵礁",
"default1Change": 1,
"changeConditon": "1#15#15&4#2",
"default_new": 1,
"condition_new": "1#15&4#2",
"index": 12
},
"66": {
"id": 66,
"content": "自动火雨",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"order": 51,
"desc": "勾选后,如果目标位置有多个怪物,则自动释放火雨",
"default_new": 1,
"condition_new": "1#20",
"miniValue": 2
},
"67": {
"id": 67,
"content": "自动风影盾",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"order": 52,
"desc": "自动开启风影盾",
"default_new": 1,
"condition_new": "1#20"
},
"68": {
"id": 68,
"content": "智能施毒|诅咒",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 53,
"desc": "勾选后,不会对普通怪物自动使用施毒术",
"default_new": 1,
"condition_new": "1#20"
},
"71": {
"id": 71,
"content": "自动护体真气",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 0,
"mutual": 72,
"order": 54,
"desc": "勾选后,自动释放护体真气",
"default_new": 1,
"condition_new": "1#20"
},
"72": {
"id": 72,
"content": "自动金刚护体",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 0,
"mutual": 71,
"order": 55,
"desc": "勾选后,自动释放金刚护体",
"default_new": 0,
"condition_new": "1#20"
},
"74": {
"id": 74,
"content": "自动走位",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 56,
"desc": "勾选后,在战斗中会自动走位,边跑边打",
"default_new": 0,
"condition_new": "1#20"
},
"75": {
"id": 75,
"content": "自动野蛮",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 0,
"order": 57,
"desc": "勾选后,自动释放野蛮冲撞",
"default_new": 0,
"condition_new": "1#20"
},
"76": {
"id": 76,
"content": "自动突斩",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 0,
"order": 58,
"desc": "勾选后,自动释放突斩",
"default_new": 0,
"condition_new": "1#20"
},
"82": {
"id": 82,
"content": "蓝量使用瞬回药%s毫秒 时间间隔",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 59,
"desc": "勾选后,可以设置蓝量瞬回药使用间隔",
"default_new": 0,
"default1_new": 10,
"condition_new": "1#20",
"index": 2,
"heightPrecent": 100,
"lowprecent": 1
},
"83": {
"id": 83,
"content": "生命使用瞬回药%s毫秒 时间间隔",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 60,
"desc": "勾选后,可以设置蓝量瞬回药使用间隔",
"default_new": 0,
"default1_new": 10,
"condition_new": "1#20",
"index": 4,
"heightPrecent": 100,
"lowprecent": 1
},
"84": {
"id": 84,
"content": "蓝量使用普通蓝药%s毫秒 时间间隔",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 0,
"default1": 30,
"order": 61,
"desc": "勾选后,可以设置普通蓝药使用间隔",
"default_new": 0,
"default1_new": 30,
"condition_new": "1#20",
"index": 6,
"heightPrecent": 100,
"lowprecent": 1
},
"85": {
"id": 85,
"content": "生命使用普通红药%s毫秒 时间间隔",
"text": "战斗",
"group": 2,
"group2": 5,
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 62,
"desc": "勾选后,可以设置普通红药使用间隔",
"default_new": 0,
"default1_new": 10,
"condition_new": "1#20",
"index": 8,
"heightPrecent": 100,
"lowprecent": 1
},
"87": {
"id": 87,
"content": "自动抗拒",
"text": "战斗",
"group": 2,
"group2": 3,
"group_text": "法师",
"default": 0,
"order": 65,
"desc": "勾选后,自动释放抗拒火环",
"default_new": 1,
"condition_new": "1#20"
},
"88": {
"id": 88,
"content": "自动隐身",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 66,
"desc": "勾选后,在战斗中攻击敌人前会先隐身",
"default_new": 0,
"condition_new": "1#20"
},
"89": {
"id": 89,
"content": "自动隔位刺杀",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 0,
"order": 67,
"desc": "勾选后,自动走到刺杀位发动刺杀",
"default_new": 0,
"condition_new": "1#20"
},
"90": {
"id": 90,
"content": "自动使用",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 68,
"desc": "勾选后,血量低于80%自动使用治疗术或群体治疗术",
"skill": 3,
"default_new": 1,
"default1_new": 1,
"condition_new": "0"
},
"96": {
"id": 96,
"content": "自动狮子吼",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 69,
"desc": "勾选后,在怪物近身后自动使用狮子吼",
"default_new": 0,
"condition_new": "1#20"
},
"95": {
"id": 95,
"content": "仅治疗自己",
"text": "战斗",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 70,
"desc": "勾选后,治疗术只能对自己使用",
"default_new": 0,
"condition_new": "1#20"
},
"103": {
"id": 103,
"content": "强化攻杀",
"text": "战斗",
"group": 2,
"group2": 2,
"group_text": "战士",
"default": 0,
"order": 90,
"desc": "勾选后,可使用强化攻杀"
},
"104": {
"id": 104,
"content": "强化施毒|诅咒",
"text": "道士",
"group": 2,
"group2": 4,
"group_text": "道士",
"default": 0,
"order": 53,
"link": 68,
"desc": "勾选后,优先使用强化施毒|诅咒"
},
"105": {
"id": 105,
"content": "法力提示",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "操作体验",
"default": 0,
"order": 19,
"default_new": 0,
"condition_new": "1#20"
},
"106": {
"id": 106,
"content": "只显示人名",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "性能提升",
"default": 0,
"order": 21
},
"107": {
"id": 107,
"content": "怪物显名",
"text": "设置",
"group": 4,
"group2": 1,
"group_text": "常规显示",
"default": 1,
"order": 12,
"desc": "勾选时,显示怪物名字"
},
"110": {
"id": 110,
"content": "BOSS提醒",
"text": "游戏设置",
"group": 1605,
"group2": 1,
"group_text": "怪物设置",
"default": 0,
"order": 1,
"default_new": 0,
"condition_new": "0"
},
"111": {
"id": 111,
"content": "极品提醒",
"text": "游戏设置",
"group": 1605,
"group2": 1,
"group_text": "怪物设置",
"default": 0,
"order": 2,
"default_new": 0,
"condition_new": "0"
},
"112": {
"id": 112,
"content": "PK变全攻",
"text": "游戏设置",
"group": 1605,
"group2": 1,
"group_text": "怪物设置",
"default": 0,
"order": 3,
"default_new": 0,
"condition_new": "0"
},
"113": {
"id": 113,
"content": "黑名过滤",
"text": "游戏设置",
"group": 1605,
"group2": 1,
"group_text": "怪物设置",
"default": 0,
"order": 4,
"default_new": 0,
"condition_new": "0"
},
"114": {
"id": 114,
"content": "PK加仇敌",
"text": "游戏设置",
"group": 1605,
"group2": 1,
"group_text": "怪物设置",
"default": 0,
"order": 5,
"default_new": 0,
"condition_new": "0"
},
"300": {
"id": 300,
"content": "",
"text": "系统设置",
"group": 1615,
"group2": 3,
"group_text": "个性化设置/个性化签名",
"default": "",
"order": 1,
"default_new": 1,
"condition_new": "0"
},
"301": {
"id": 301,
"content": "显示夫妻封号",
"text": "系统设置",
"group": 1615,
"group2": 1,
"group_text": "个性化设置",
"default": 0,
"order": 1,
"default_new": 1,
"condition_new": "0"
},
"302": {
"id": 302,
"content": "显示未觉醒翅膀",
"text": "系统设置",
"group": 1615,
"group2": 2,
"group_text": "个性化设置",
"default": 0,
"order": 1,
"default_new": 1,
"condition_new": "0"
},
"303": {
"id": 303,
"content": "临时封号",
"text": "系统设置",
"group": 1615,
"group2": 2,
"group_text": "个性化设置",
"default": 0,
"order": 2,
"default_new": 1,
"condition_new": "0"
},
"56": {
"id": 56,
"content": "血条显示",
"text": "系统设置",
"group": 1613,
"group_text": "游戏功能",
"default": 1,
"choice": "开#关",
"order": 1,
"default_new": 1,
"condition_new": "0"
},
"305": {
"id": 305,
"content": "血条显示为名字颜色",
"text": "系统设置",
"group": 1613,
"group_text": "游戏功能",
"default": 1,
"choice": "开#关",
"order": 2,
"default_new": 1,
"condition_new": "0"
},
"306": {
"id": 306,
"content": "天气效果",
"text": "系统设置",
"group": 1613,
"group_text": "游戏功能",
"default": 1,
"choice": "开#关",
"order": 3,
"default_new": 1,
"condition_new": "0"
},
"308": {
"id": 308,
"content": "窗口模式",
"text": "系统设置",
"group": 1611,
"group2": 1,
"group_text": "图像设置",
"default": 1,
"choice": "窗口#全屏",
"order": 2,
"default_new": 1,
"condition_new": "0"
},
"309": {
"id": 309,
"content": "刷新速度",
"text": "系统设置",
"group": 1611,
"group2": 1,
"group_text": "图像设置",
"default": 1,
"choice": "快#慢",
"order": 3,
"default_new": 1,
"condition_new": "0"
},
"310": {
"id": 310,
"content": "界面设定",
"text": "系统设置",
"group": 1611,
"group2": 1,
"group_text": "图像设置",
"default": 1,
"choice": "经典版界面#时尚版界面",
"order": 4,
"default_new": 1,
"condition_new": "0"
},
"311": {
"id": 311,
"content": "自绘鼠标",
"text": "系统设置",
"group": 1611,
"group2": 1,
"group_text": "图像设置",
"default": 1,
"choice": "开#关",
"order": 5,
"default_new": 1,
"condition_new": "0"
},
"312": {
"id": 312,
"content": "窗口透明度",
"text": "系统设置",
"group": 1611,
"group2": 2,
"group_text": "图像设置",
"default": 0,
"order": 6,
"default_new": 0,
"condition_new": "1#20",
"index": 10,
"heightPrecent": 100,
"lowprecent": 0
},
"29": {
"id": 29,
"content": "地图缩放(%)",
"text": "系统设置",
"group": 1611,
"group2": 2,
"group_text": "图像设置",
"default": 1,
"default1": 1.15,
"order": 33,
"default_new": 1,
"default1_new": 1.15,
"condition_new": "1#20",
"heightPrecent": 150,
"lowprecent": 70
},
"27": {
"id": 27,
"content": "音效",
"content1": "音效音量调节",
"text": "系统设置",
"group": 1612,
"group2": 1,
"choice": "开#关",
"group_text": "声音设置",
"default": 30,
"default1": 1,
"order": 1,
"default_new": 30,
"default1_new": 1,
"condition_new": "1#20",
"index": 10,
"heightPrecent": 100,
"lowprecent": 0
},
"34": {
"id": 34,
"content": "背景音效",
"content1": "背景音效音量调节",
"text": "系统设置",
"group": 1612,
"group2": 1,
"choice": "开#关",
"group_text": "声音设置",
"default": 50,
"default1": 1,
"order": 2,
"default_new": 50,
"default1_new": 1,
"condition_new": "1#20",
"index": 10,
"heightPrecent": 100,
"lowprecent": 0
},
"10050": {
"id": 10050,
"content": "追杀模式",
"text": "战斗",
"group": 2,
"group2": 1,
"group_text": "综合",
"default": 0,
"order": 33,
"desc": "勾选后,不用shift就能直接攻击玩家",
"default_new": 0,
"condition_new": "1#20"
},
"260": {
"id": 260,
"content": "自动练功",
"text": "战斗",
"group": 2,
"group2": 1,
"group_text": "综合",
"default": 0,
"order": 58,
"desc": "勾选后,可选择技能自动练功",
"skill": 5
},
"262": {
"id": 262,
"content": "取消自动穿戴装备",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"visible": 1
},
"264": {
"id": 264,
"content": "允许加入行会",
"text": "设置",
"group": 4,
"group2": 2,
"group_text": "操作体验",
"default": 1,
"order": 20,
"desc": "勾选后允许自动加入行会"
},
"267": {
"id": 267,
"content": "(仅自动战斗)",
"text": "战斗",
"group_text": "道士",
"default": 1
},
"108": {
"id": 108,
"content": "低帧率提示",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "性能提升",
"default": 1,
"order": 8,
"desc": "勾选时,卡顿会提示切换低帧率模式弹窗"
}
}
cfg_setupnew-win32.json(1.8)
文件位置:data_config\cfg_setupnew-win32.json
通过热更的方式更新
此配置适用于1.8元神版
cfg_setupnew-win32.json 配置格式(注意文本格式,必须为utf-8)
{
"1": {
"id": 1,
"content": "显示玩家名字",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 2,
"visible": 1
},
"57": {
"id": 57,
"content": "突出玩家自己",
"text": "设置",
"group_text": "常规显示",
"default": 0,
"order": 3,
"visible": 1
},
"61": {
"id": 61,
"content": "持久警告",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"order": 12,
"visible": 1
},
"62": {
"id": 62,
"content": "自动修理",
"text": "设置",
"group_text": "操作体验",
"default": 0,
"order": 14,
"visible": 1
},
"98": {
"id": 98,
"content": "掩埋尸体",
"text": "设置",
"group_text": "操作体验",
"default": 0,
"order": 19,
"visible": 1
},
"7": {
"id": 7,
"content": "生命值低于%s%% 自动使用回城卷",
"text": "战斗",
"group_text": "保护设置",
"default": 1,
"default1": 10,
"order": 25,
"index": 10,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"8": {
"id": 8,
"content": "生命值低于%s%% 自动使用随机卷",
"text": "战斗",
"group_text": "保护设置",
"default": 1,
"default1": 30,
"order": 26,
"index": 9,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"9": {
"id": 9,
"content": "角色生命低于%s%% 使用普通红药",
"text": "战斗",
"group_text": "保护设置",
"default": 1,
"default1": 80,
"order": 27,
"index": 7,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"10": {
"id": 10,
"content": "角色蓝量低于%s%% 使用普通蓝药",
"text": "战斗",
"group_text": "保护设置",
"default": 1,
"default1": 40,
"order": 28,
"index": 5,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"11": {
"id": 11,
"content": "角色生命低于%s%% 使用瞬回药",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 29,
"index": 3,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"12": {
"id": 12,
"content": "角色蓝量低于%s%% 使用瞬回药",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 30,
"index": 1,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"13": {
"id": 13,
"content": "自动走位",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 31,
"visible": 1
},
"16": {
"id": 16,
"content": "自动烈火|雷霆",
"text": "战斗",
"group_text": "战士",
"mutual": 17,
"default": 0,
"order": 33,
"visible": 1
},
"17": {
"id": 17,
"content": "自动双烈火|雷霆",
"text": "战斗",
"group_text": "战士",
"mutual": 16,
"default": 0,
"order": 34,
"visible": 1
},
"18": {
"id": 18,
"content": "智能半月|抱月",
"text": "战斗",
"group_text": "战士",
"mutual": 0,
"default": 0,
"order": 35,
"visible": 1
},
"19": {
"id": 19,
"content": "自动魔法盾",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 36,
"visible": 1
},
"20": {
"id": 20,
"content": "自动火墙",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 37,
"visible": 1,
"miniValue": 1
},
"91": {
"id": 91,
"content": "智能地狱雷光|玄冰刃",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 38,
"visible": 1
},
"21": {
"id": 21,
"content": "群怪技能",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 39,
"skill": 2,
"visible": 1
},
"23": {
"id": 23,
"content": "自动幽灵盾",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 40,
"visible": 1
},
"24": {
"id": 24,
"content": "自动神圣战甲术",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 41,
"visible": 1
},
"26": {
"id": 26,
"content": "自动召唤",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 42,
"skill": 4,
"visible": 1
},
"35": {
"id": 35,
"content": "自动破盾",
"text": "战斗",
"group_text": "战士",
"default": 1,
"order": 43,
"visible": 1
},
"36": {
"id": 36,
"content": "单体技能",
"text": "战斗",
"group_text": "法师",
"default": 0,
"default1": 10101,
"order": 44,
"skill": 1,
"visible": 1
},
"38": {
"id": 38,
"content": "自动破击",
"text": "战斗",
"group_text": "战士",
"default": 0,
"order": 45,
"visible": 1
},
"41": {
"id": 41,
"content": "定向野蛮/突斩",
"text": "战斗",
"group_text": "战士",
"default": 1,
"order": 47,
"visible": 1
},
"52": {
"id": 52,
"content": "单体技能",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 48,
"skill": 1,
"visible": 1
},
"53": {
"id": 53,
"content": "装备对比",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 8,
"visible": 1
},
"64": {
"id": 64,
"content": "持续使用天山雪莲",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"order": 49,
"index": 11,
"visible": 1
},
"65": {
"id": 65,
"content": "持续使用深海灵礁",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"order": 50,
"index": 12,
"visible": 1
},
"66": {
"id": 66,
"content": "自动火雨",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 51,
"visible": 1,
"miniValue": 1
},
"67": {
"id": 67,
"content": "自动风影盾",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 52,
"visible": 1
},
"68": {
"id": 68,
"content": "智能施毒|诅咒",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 53,
"visible": 1
},
"71": {
"id": 71,
"content": "自动护体真气",
"text": "战斗",
"group_text": "战士",
"default": 0,
"mutual": 72,
"order": 54,
"visible": 1
},
"72": {
"id": 72,
"content": "自动金刚护体",
"text": "战斗",
"group_text": "战士",
"default": 0,
"mutual": 71,
"order": 55,
"visible": 1
},
"74": {
"id": 74,
"content": "自动走位",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 56,
"visible": 1
},
"75": {
"id": 75,
"content": "自动野蛮",
"text": "战斗",
"group_text": "战士",
"default": 0,
"order": 57,
"visible": 1
},
"76": {
"id": 76,
"content": "自动突斩",
"text": "战斗",
"group_text": "战士",
"default": 0,
"order": 58,
"visible": 1
},
"82": {
"id": 82,
"content": "蓝量使用瞬回药%s毫秒 时间间隔",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 59,
"index": 2,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"83": {
"id": 83,
"content": "生命使用瞬回药%s毫秒 时间间隔",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 60,
"index": 4,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"84": {
"id": 84,
"content": "蓝量使用普通蓝药%s毫秒 时间间隔",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 30,
"order": 61,
"index": 6,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"85": {
"id": 85,
"content": "生命使用普通红药%s毫秒 时间间隔",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 62,
"index": 8,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"87": {
"id": 87,
"content": "自动抗拒",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 65,
"visible": 1
},
"88": {
"id": 88,
"content": "自动隐身",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 66,
"visible": 1
},
"89": {
"id": 89,
"content": "自动隔位刺杀",
"text": "战斗",
"group_text": "战士",
"default": 0,
"order": 67,
"visible": 1
},
"90": {
"id": 90,
"content": "自动使用",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 68,
"skill": 3,
"visible": 1
},
"94": {
"id": 94,
"contents": "显示极品属性",
"group_texts": "显示极品属性",
"default": 0,
"condition_new": "0",
"visible": 1
},
"96": {
"id": 96,
"content": "自动狮子吼",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 69,
"visible": 1
},
"95": {
"id": 95,
"content": "仅治疗自己",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 70,
"visible": 1
},
"105": {
"id": 105,
"content": "法力提示",
"text": "设置",
"group_text": "操作体验",
"default": 0,
"order": 19,
"visible": 1
},
"110": {
"id": 110,
"content": "BOSS提醒",
"text": "游戏设置",
"group_text": "怪物设置",
"default": 0,
"order": 1,
"visible": 1
},
"111": {
"id": 111,
"content": "极品提醒",
"text": "游戏设置",
"group_text": "怪物设置",
"default": 0,
"order": 2,
"visible": 1
},
"112": {
"id": 112,
"content": "PK变全攻",
"text": "游戏设置",
"group_text": "怪物设置",
"default": 0,
"order": 3,
"visible": 1
},
"113": {
"id": 113,
"content": "黑名过滤",
"text": "游戏设置",
"group_text": "怪物设置",
"default": 0,
"order": 4,
"visible": 1
},
"114": {
"id": 114,
"content": "PK加仇敌",
"text": "游戏设置",
"group_text": "怪物设置",
"default": 0,
"order": 5,
"visible": 1
},
"300": {
"id": 300,
"content": "",
"text": "系统设置",
"group_text": "个性化设置/个性化签名",
"default": "",
"order": 1,
"visible": 1
},
"301": {
"id": 301,
"content": "显示夫妻封号",
"text": "系统设置",
"group_text": "个性化设置",
"default": 0,
"order": 1,
"visible": 1
},
"302": {
"id": 302,
"content": "显示未觉醒翅膀",
"text": "系统设置",
"group_text": "个性化设置",
"default": 0,
"order": 1,
"visible": 1
},
"303": {
"id": 303,
"content": "临时封号",
"text": "系统设置",
"group_text": "个性化设置",
"default": 0,
"order": 2,
"visible": 1
},
"56": {
"id": 56,
"content": "血条显示",
"text": "系统设置",
"group_text": "游戏功能",
"default": 1,
"choice": "开#关",
"order": 1,
"visible": 1
},
"305": {
"id": 305,
"content": "血条显示为名字颜色",
"text": "系统设置",
"group_text": "游戏功能",
"default": 1,
"choice": "开#关",
"order": 2,
"visible": 1
},
"306": {
"id": 306,
"content": "天气效果",
"text": "系统设置",
"group_text": "游戏功能",
"default": 1,
"choice": "开#关",
"order": 3,
"visible": 1
},
"308": {
"id": 308,
"content": "窗口模式",
"text": "系统设置",
"group_text": "图像设置",
"default": 1,
"choice": "窗口#全屏",
"order": 2,
"visible": 1
},
"309": {
"id": 309,
"content": "刷新速度",
"text": "系统设置",
"group_text": "图像设置",
"default": 1,
"choice": "快#慢",
"order": 3,
"visible": 1
},
"310": {
"id": 310,
"content": "界面设定",
"text": "系统设置",
"group_text": "图像设置",
"default": 1,
"choice": "经典版界面#时尚版界面",
"order": 4,
"visible": 1
},
"311": {
"id": 311,
"content": "自绘鼠标",
"text": "系统设置",
"group_text": "图像设置",
"default": 1,
"choice": "开#关",
"order": 5,
"visible": 1
},
"312": {
"id": 312,
"content": "窗口透明度",
"text": "系统设置",
"group_text": "图像设置",
"default": 0,
"order": 6,
"index": 10,
"heightPrecent": 100,
"lowprecent": 0,
"visible": 1
},
"29": {
"id": 29,
"content": "地图缩放(%)",
"text": "系统设置",
"group_text": "图像设置",
"default": 1,
"default1": 1.15,
"order": 33,
"heightPrecent": 150,
"lowprecent": 70,
"visible": 1
},
"27": {
"id": 27,
"content": "音效",
"content1": "音效音量调节",
"text": "系统设置",
"choice": "开#关",
"group_text": "声音设置",
"default": 30,
"default1": 1,
"order": 1,
"index": 10,
"heightPrecent": 100,
"lowprecent": 0,
"visible": 1
},
"34": {
"id": 34,
"content": "背景音效",
"content1": "背景音效音量调节",
"text": "系统设置",
"choice": "开#关",
"group_text": "声音设置",
"default": 50,
"default1": 1,
"order": 2,
"index": 10,
"heightPrecent": 100,
"lowprecent": 0,
"visible": 1
},
"103": {
"id": 103,
"content": "强化攻杀",
"text": "战斗",
"group_text": "战士",
"default": 0,
"visible": 1
},
"104": {
"id": 104,
"content": "强化施毒|诅咒",
"text": "道士",
"group_text": "道士",
"default": 0,
"visible": 1
},
"200": {
"id": 200,
"content": "自动走位",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 32,
"visible": 1
},
"201": {
"id": 201,
"content": "持续攻击",
"text": "战斗",
"group_text": "综合",
"default": 1,
"order": 2,
"visible": 1
},
"202": {
"id": 202,
"content": "自动烈火|雷霆",
"text": "战斗",
"group_text": "战士",
"mutual": 17,
"default": 0,
"order": 15,
"visible": 1
},
"203": {
"id": 203,
"content": "自动双烈火|雷霆",
"text": "战斗",
"group_text": "战士",
"mutual": 16,
"default": 0,
"order": 16,
"visible": 1
},
"204": {
"id": 204,
"content": "智能半月|抱月",
"text": "战斗",
"group_text": "战士",
"mutual": 0,
"default": 0,
"order": 17,
"visible": 1
},
"205": {
"id": 205,
"content": "自动魔法盾",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 32,
"visible": 1
},
"207": {
"id": 207,
"content": "群怪技能",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 35,
"skill": 2,
"visible": 1
},
"208": {
"id": 208,
"content": "自动幽灵盾",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 54,
"visible": 1
},
"209": {
"id": 209,
"content": "自动神圣战甲术",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 55,
"visible": 1
},
"210": {
"id": 210,
"content": "自动召唤",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 58,
"skill": 4,
"visible": 1
},
"211": {
"id": 211,
"content": "自动破盾",
"text": "战斗",
"group_text": "战士",
"default": 1,
"order": 17,
"visible": 1
},
"212": {
"id": 212,
"content": "单体技能",
"text": "战斗",
"group_text": "法师",
"default": 0,
"default1": 10101,
"order": 36,
"skill": 1,
"visible": 1
},
"213": {
"id": 213,
"content": "自动破击",
"text": "战斗",
"group_text": "战士",
"default": 0,
"order": 18,
"visible": 1
},
"214": {
"id": 214,
"content": "定向野蛮/突斩",
"text": "战斗",
"group_text": "战士",
"default": 1,
"order": 20,
"visible": 1
},
"215": {
"id": 215,
"content": "单体技能",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 61,
"skill": 1,
"visible": 1
},
"216": {
"id": 216,
"content": "自动护体真气",
"text": "设置",
"group_text": "战士",
"default": 0,
"mutual": 72,
"order": 13,
"visible": 1
},
"219": {
"id": 219,
"content": "自动风影盾",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 38,
"visible": 1
},
"220": {
"id": 220,
"content": "智能施毒|诅咒",
"text": "战士",
"group_text": "道士",
"default": 0,
"order": 52,
"visible": 1
},
"221": {
"id": 221,
"content": "自动走位",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 51,
"visible": 1
},
"222": {
"id": 222,
"content": "自动野蛮",
"text": "战斗",
"group_text": "战士",
"default": 0,
"order": 21,
"visible": 1
},
"223": {
"id": 223,
"content": "自动突斩",
"text": "战斗",
"group_text": "战士",
"default": 0,
"order": 23,
"visible": 1
},
"224": {
"id": 224,
"content": "自动金刚护体",
"text": "设置",
"group_text": "战士",
"default": 0,
"mutual": 71,
"order": 14,
"visible": 1
},
"225": {
"id": 225,
"content": "自动使用",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 69,
"skill": 3,
"visible": 1
},
"226": {
"id": 226,
"content": "自动抗拒",
"text": "战斗",
"group_text": "法师",
"default": 0,
"order": 32,
"visible": 1
},
"228": {
"id": 228,
"content": "自动隔位刺杀",
"text": "战斗",
"group_text": "战士",
"default": 0,
"order": 89,
"visible": 1
},
"229": {
"id": 229,
"content": "自动狮子吼",
"text": "战斗",
"group_text": "道士",
"default": 0,
"order": 33,
"visible": 1
},
"231": {
"id": 231,
"content": "自动反击",
"text": "战斗",
"group_text": "综合",
"default": 1,
"order": 2,
"visible": 1
},
"232": {
"id": 232,
"content": "自动拾取",
"text": "战斗",
"group_text": "综合",
"default": 1,
"order": 2,
"visible": 1
},
"233": {
"id": 233,
"content": "自动练功",
"text": "战斗",
"group_text": "综合",
"default": 1,
"order": 2,
"skill": 5,
"visible": 1
},
"250": {
"id": 250,
"content": "角色生命低于%s%% 使用普通红药",
"text": "战斗",
"group_text": "保护设置",
"default": 1,
"default1": 80,
"order": 71,
"index": 7,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"251": {
"id": 251,
"content": "角色蓝量低于%s%% 使用普通蓝药",
"text": "战斗",
"group_text": "保护设置",
"default": 1,
"default1": 40,
"order": 72,
"index": 5,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"252": {
"id": 252,
"content": "角色生命低于%s%% 使用瞬回药",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 73,
"index": 3,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"253": {
"id": 253,
"content": "角色蓝量低于%s%% 使用瞬回药",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 74,
"index": 1,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"254": {
"id": 254,
"content": "持续使用天山雪莲",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"order": 79,
"index": 9,
"visible": 1
},
"255": {
"id": 255,
"content": "蓝量使用瞬回药%s毫秒 时间间隔",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 74,
"index": 2,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"256": {
"id": 256,
"content": "生命使用瞬回药%s毫秒 时间间隔",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 74,
"index": 4,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"257": {
"id": 257,
"content": "蓝量使用普通蓝药%s毫秒 时间间隔",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 30,
"order": 74,
"index": 6,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"258": {
"id": 258,
"content": "生命使用普通红药%s毫秒 时间间隔",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"default1": 20,
"order": 74,
"index": 8,
"heightPrecent": 100,
"lowprecent": 1,
"visible": 1
},
"259": {
"id": 259,
"content": "持续使用深海灵礁",
"text": "战斗",
"group_text": "保护设置",
"default": 0,
"order": 80,
"index": 10,
"visible": 1
},
"10001": {
"id": 10001,
"content": "显示物品名称",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 1,
"visible": 1
},
"10002": {
"id": 10002,
"content": "显示系统信息",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 4,
"visible": 1
},
"10003": {
"id": 10003,
"content": "快捷消费提醒",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 5,
"visible": 1
},
"10005": {
"id": 10005,
"content": "开启新手提示",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 7,
"visible": 1
},
"10006": {
"id": 10006,
"content": "开启伤害/恢复提示",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 8,
"visible": 1
},
"10007": {
"id": 10007,
"content": "接受加好友/交易请求",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 9,
"visible": 1
},
"10008": {
"id": 10008,
"content": "快速小退",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 10,
"visible": 1
},
"10009": {
"id": 10009,
"content": "关闭编组",
"text": "设置",
"group_text": "常规显示",
"default": 1,
"order": 11,
"visible": 1
},
"10011": {
"id": 10011,
"content": "队友变色",
"text": "设置",
"group_text": "常规显示",
"default": 0,
"order": 13,
"visible": 1
},
"10013": {
"id": 10013,
"content": "智能寻路",
"text": "设置",
"group_text": "操作体验",
"default": 0,
"order": 15,
"visible": 1
},
"10014": {
"id": 10014,
"content": "拾取极品",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"order": 16,
"visible": 1
},
"10015": {
"id": 10015,
"content": "自动捡物",
"text": "设置",
"group_text": "操作体验",
"default": 0,
"order": 17,
"visible": 1
},
"10016": {
"id": 10016,
"content": "不拾取他人极品",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"order": 18,
"visible": 1
},
"10017": {
"id": 10017,
"content": "忽略受伤动作",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"order": 20,
"visible": 1
},
"10018": {
"id": 10018,
"content": "闪烁物品",
"text": "设置",
"group_text": "操作体验",
"default": 0,
"order": 21,
"visible": 1
},
"10019": {
"id": 10019,
"content": "自动点击魔环",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"order": 22,
"visible": 1
},
"10020": {
"id": 10020,
"content": "瞬移抢物",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"order": 23,
"visible": 1
},
"10021": {
"id": 10021,
"content": "跑步不停",
"text": "设置",
"group_text": "操作体验",
"default": 0,
"order": 24,
"visible": 1
},
"10022": {
"id": 10022,
"content": "记录私聊",
"text": "设置",
"group_text": "记录",
"pos": "147#37",
"default": 1,
"order": 1,
"visible": 1
},
"10023": {
"id": 10023,
"content": "自动发言 发言时间间隔(秒)",
"text": "设置",
"type": 2,
"group_text": "聊天",
"pos": "135#304",
"default": 0,
"default1": "60",
"visible": 1
},
"10024": {
"id": 10024,
"content": "来言发声",
"text": "设置",
"type": 1,
"group_text": "聊天",
"pos": "135#70",
"default": 0,
"visible": 1
},
"10025": {
"id": 10025,
"content": "不显示陌生人私聊内容",
"text": "设置",
"type": 1,
"group_text": "聊天",
"pos": "310#70",
"default": 0,
"visible": 1
},
"10026": {
"id": 10026,
"content": "",
"text": "设置",
"type": 3,
"group_text": "聊天/内容预览",
"default": "",
"visible": 1
},
"10027": {
"id": 10027,
"content": "自动回复",
"text": "设置",
"type": 2,
"group_text": "聊天",
"pos": "135#37",
"default": 0,
"default1": "",
"visible": 1
},
"10050": {
"id": 10050,
"content": "追杀模式",
"text": "战斗",
"group_text": "综合",
"default": 0,
"order": 33,
"visible": 1
},
"260": {
"id": 260,
"content": "自动练功",
"text": "战斗",
"group": 2,
"group2": 1,
"group_text": "综合",
"default": 0,
"order": 58,
"desc": "勾选后,可选择技能自动练功",
"skill": 5
},
"262": {
"id": 262,
"content": "取消自动穿戴装备",
"text": "设置",
"group_text": "操作体验",
"default": 1,
"visible": 1
},
"264": {
"id": 264,
"content": "允许加入行会",
"text": "设置",
"group": 4,
"group2": 2,
"group_text": "操作体验",
"default": 1,
"order": 20,
"desc": "勾选后允许自动加入行会"
},
"267": {
"id": 267,
"content": "(仅自动战斗)",
"text": "战斗",
"group_text": "道士",
"default": 1
},
"108": {
"id": 108,
"content": "低帧率提示",
"text": "设置",
"group": 4,
"group2": 3,
"group_text": "性能提升",
"default": 1,
"order": 8,
"desc": "勾选时,卡顿会提示切换低帧率模式弹窗"
}
}
飘伤图片(cfg_damage_number.json)
如果要添加话,就复制一下配置,改个编号和图片名,其他的不要动。
配置文件:data_config\cfg_damage_number.json
素材路径:\res\private\damage_num
{
"1": {
"id": 1,
"name": "普通",
"enable": 1,
"type": 1,
"res": "num_damage_02.png",
"prefix": "/",
"width": 34,
"height": 60,
"zOrder": 1,
"own_param": "1#0|2#0.5#0.5|3#0#100|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"other_param": "1#0|2#0.5#0.5|3#0#100|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30",
"damage_type": 1
},
"2": {
"id": 2,
"name": "致命",
"enable": 1,
"type": 1,
"res": "num_damage_mortal.png",
"prefix": ":;",
"width": 34,
"height": 60,
"zOrder": 32,
"own_param": "1#0|2#0.5#0.5|3#0#100|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"other_param": "1#0|2#0.5#0.5|3#0#100|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30",
"damage_type": 1
},
"3": {
"id": 3,
"name": "闪避",
"enable": 1,
"type": 2,
"res": "word_damage_miss.png",
"prefix": "/",
"width": 96,
"height": 56,
"zOrder": 12,
"own_param": "1#0|3#0#60|4#0.5|5#1&1#0.6|2#0#0|3#20#20|4#0.5|5#1&1#0.3|2#0#0|4#0.5|5#0",
"other_param": "1#0|3#0#100|4#0.5|5#1&1#0.6|2#0#0|3#20#20|4#0.5|5#1&1#0.3|2#0#0|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"4": {
"id": 4,
"name": "恢复",
"enable": 1,
"type": 1,
"res": "num_damage_01.png",
"prefix": "/",
"width": 34,
"height": 60,
"zOrder": 14,
"own_param": "1#0|2#0.5#0.5|3#0#100|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"other_param": "1#0|2#0.5#0.5|3#0#100|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"6": {
"id": 6,
"name": "无敌",
"enable": 1,
"type": 2,
"res": "word_pupz_06.png",
"prefix": "/",
"width": 49,
"height": 20,
"zOrder": 12,
"own_param": "1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0",
"other_param": "1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0"
},
"7": {
"id": 7,
"name": "神圣",
"enable": 1,
"type": 1,
"res": "num_damage_holy.png",
"prefix": "/",
"width": 34,
"height": 60,
"zOrder": 12,
"own_param": "1#0|2#0.5#0.5|3#0#120|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"other_param": "1#0|2#0.5#0.5|3#0#120|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"8": {
"id": 8,
"name": "暴击",
"enable": 1,
"type": 1,
"res": "num_damage_critical.png",
"prefix": ":;",
"width": 34,
"height": 60,
"zOrder": 34,
"own_param": "1#0|2#0.5#0.5|3#0#120|4#0.8|5#1&1#0.5|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"other_param": "1#0|2#0.5#0.5|3#0#100|4#0.5|5#1&1#0.6|2#0.5#0.5|3#0#20|4#0.5|5#1&1#0.3|2#0.5#0.5|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30",
"damage_type": 1
},
"9": {
"id": 9,
"name": "压制",
"enable": 1,
"type": 1,
"res": "word_damage_deadly.png",
"prefix": ":;<:/",
"width": 136,
"height": 60,
"zOrder": 1,
"own_param": "1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0",
"other_param": "1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30",
"damage_type": 1
},
"10": {
"id": 10,
"name": "麻痹",
"enable": 1,
"type": 2,
"res": "word_damage_paralysis.png",
"prefix": "/",
"width": 96,
"height": 64,
"zOrder": 50,
"own_param": "1#0|3#0#60|4#0.5|5#1&1#0.6|2#0#0|3#20#20|4#0.5|5#1&1#0.3|2#0#0|4#0.5|5#0",
"other_param": "1#0|3#0#100|4#0.5|5#1&1#0.6|2#0#0|3#20#20|4#0.5|5#1&1#0.3|2#0#0|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"11": {
"id": 11,
"name": "重力",
"enable": 1,
"type": 2,
"res": "word_damage_gravity.png",
"prefix": "/",
"width": 88,
"height": 56,
"zOrder": 50,
"own_param": "1#0|3#0#60|4#0.5|5#1&1#0.6|2#0#0|3#20#20|4#0.5|5#1&1#0.3|2#0#0|4#0.5|5#0",
"other_param": "1#0|3#0#100|4#0.5|5#1&1#0.6|2#0#0|3#20#20|4#0.5|5#1&1#0.3|2#0#0|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"12": {
"id": 12,
"name": "冰冻",
"enable": 1,
"type": 2,
"res": "word_damage_frozen.png",
"prefix": "/",
"width": 96,
"height": 52,
"zOrder": 50,
"own_param": "1#0|3#0#60|4#0.54|5#1&1#0.6|2#0#0|3#20#20|4#0.54|5#1&1#0.3|2#0#0|4#0.54|5#0",
"other_param": "1#0|3#0#100|4#0.54|5#1&1#0.6|2#0#0|3#20#20|4#0.54|5#1&1#0.3|2#0#0|4#0.54|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"13": {
"id": 13,
"name": "重生",
"enable": 1,
"type": 2,
"res": "word_damage_reborn.png",
"prefix": "/",
"width": 184,
"height": 112,
"zOrder": 50,
"own_param": "1#0|3#0#60|4#0.25|5#1&1#0.6|2#0#0|3#20#20|4#0.25|5#1&1#0.3|2#0#0|4#0.25|5#0",
"other_param": "1#0|3#0#100|4#0.25|5#1&1#0.6|2#0#0|3#20#20|4#0.25|5#1&1#0.3|2#0#0|4#0.25|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"14": {
"id": 14,
"name": "神圣护甲",
"enable": 1,
"type": 2,
"res": "word_damage_defend.png",
"prefix": "/",
"width": 126,
"height": 76,
"zOrder": 50,
"own_param": "1#0|3#0#60|4#0.37|5#1&1#0.6|2#0#0|3#20#20|4#0.37|5#1&1#0.3|2#0#0|4#0.37|5#0",
"other_param": "1#0|3#0#100|4#0.37|5#1&1#0.6|2#0#0|3#20#20|4#0.37|5#1&1#0.3|2#0#0|4#0.37|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"15": {
"id": 15,
"name": "魔神守护",
"enable": 1,
"type": 2,
"res": "word_damage_daxia.png",
"prefix": "/",
"width": 204,
"height": 60,
"zOrder": 60,
"own_param": "1#0|3#0#60|4#0.5|5#1&1#0.6|2#0#0|3#20#20|4#0.5|5#1&1#0.3|2#0#0|4#0.5|5#0",
"other_param": "1#0|3#0#100|4#0.5|5#1&1#0.6|2#0#0|3#20#20|4#0.5|5#1&1#0.3|2#0#0|4#0.5|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"16": {
"id": 16,
"name": "沉默",
"enable": 1,
"type": 2,
"res": "word_damage_silent.png",
"prefix": "/",
"width": 96,
"height": 64,
"zOrder": 50,
"own_param": "1#0|3#0#60|4#0.25|5#1&1#0.6|2#0#0|3#20#20|4#0.25|5#1&1#0.3|2#0#0|4#0.25|5#0",
"other_param": "1#0|3#0#100|4#0.25|5#1&1#0.6|2#0#0|3#20#20|4#0.25|5#1&1#0.3|2#0#0|4#0.25|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
},
"17": {
"id": 17,
"name": "反弹",
"enable": 1,
"type": 2,
"res": "word_damage_rebound.png",
"prefix": "/",
"width": 90,
"height": 60,
"zOrder": 50,
"own_param": "1#0|3#0#60|4#0.25|5#1&1#0.6|2#0#0|3#20#20|4#0.25|5#1&1#0.3|2#0#0|4#0.25|5#0",
"other_param": "1#0|3#0#100|4#0.25|5#1&1#0.6|2#0#0|3#20#20|4#0.25|5#1&1#0.3|2#0#0|4#0.25|5#0",
"offset_param": "0#10|3#15|6#20|9#25|12#30"
}
}
手游客户端全局配置表(cfg_global.json)
手游客户端 cfg_global.json 全局配置表 (持续更新 2025-08-29)
{
"1059": {
"name": "自动修理持久阈值",
"desc": "装备持久低于设定的值会自动使用冰泉圣水类的道具,1000=1点持久",
"id": 1059,
"value": "5000"
},
"100263": {
"name": "断线重连",
"desc": "第一个参数:与后端失去链接多少ms后,断开网络;后面两个参数不要动",
"id": 100263,
"value": "10000#200#10"
},
"100304": {
"name": "确认框",
"desc": "0=确定按钮在左侧 1=确定按钮在右侧",
"id": 100304,
"value": 0
},
"100305": {
"name": "任务栏最大宽度",
"id": 100305,
"value": 216
},
"100306": {
"name": "顶戴花翎1",
"desc": "顶戴花翎编号0的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100306,
"value": 2
},
"100307": {
"name": "顶戴花翎2",
"desc": "顶戴花翎编号1的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100307,
"value": 1
},
"100308": {
"name": "顶戴花翎3",
"desc": "顶戴花翎编号2的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100308,
"value": 0
},
"100309": {
"name": "顶戴花翎排列",
"desc": "顶戴花翎排列 0=原始模式(以固定坐标进行偏移) 1=新模式(多个称号时自动排列,与pc同步)",
"id": 100309,
"value": 1
},
"100310": {
"name": "包裹的初始位置",
"id": 100310,
"value": "462#78"
},
"100311": {
"name": "是否自动叠加物品",
"id": 100311,
"value": 1
},
"100312": {
"name": "任务栏标题是否弹窗",
"id": 100312,
"value": 1
},
"100313": {
"name": "目标按钮位置",
"id": 100313,
"value": "0#0"
},
"100314": {
"name": "拾取按钮位置",
"id": 100314,
"value": "0#0"
},
"100315": {
"name": "目标按钮点开后的界面位置",
"id": 100315,
"value": "0#0"
},
"100316": {
"name": "0属性显示",
"desc": "Tips中的基础属性 为0时是否显示,0=不显示,1=显示",
"id": 100316,
"value": 0
},
"100317": {
"name": "装备对比特效配置",
"desc": "注意:配了特效则不显示图片。value参数注释:1=是否开启特效(1 开启 0 关闭) 2=图包号 3=特效号 4=偏移x 5=偏移y 6=播放速度 7=blend",
"id": 100317,
"value": "1#3#1#25#25#50#0"
},
"100318": {
"name": "装备对比图片配置",
"desc": "value参数注释:1=是否使用自定义图片(1:开启 0:默认) 2=图包号 3=图片号 4=偏移x 5=偏移y 6=图片宽度 7=图片高度",
"id": 100318,
"value": "1#3#1#-25#25#62#62"
},
"100319": {
"name": "附近npc快捷按钮",
"desc": "按钮偏移坐标x#y,按钮图片:res/private/main/additional/img_npcBtn.png",
"id": 100319,
"value": "-30#-40"
},
"100321": {
"name": "附近聊天消息头顶显示时间",
"desc": "单位:秒",
"id": 100321,
"value": 5
},
"100400": {
"name": "是否显示npc头顶名字",
"id": 100400,
"value": 1
},
"100401": {
"name": "地面特效",
"desc": "地面物品特效显示 0=不显示默认图片 1=默认图片显示在特效上层 2=默认图片显示在特效下层",
"id": 100401,
"value": 0
},
"100419": {
"name": "快捷栏模式",
"desc": "0:普通模式 1:映射模式(装备不会到快捷栏)",
"id": 100419,
"value": 1
},
"100600": {
"id": 100600,
"desc": "双摇杆模式,走触摸区域宽高,跑触摸区域宽高",
"value": "160#160#240#240"
},
"100601": {
"id": 100601,
"desc": "单摇杆模式,移动摇杆模式触摸区域宽高,固定摇杆模式触摸区域宽高",
"value": "320#320#100#100"
},
"100602": {
"name": "顶部自定义自动收起",
"id": 100602,
"desc": "单位:秒,展开后到达指定时间自动收起,0为不自动收起",
"value": 3
},
"100603": {
"name": "设置自动拾取条件",
"id": 100603,
"desc": "范围#怪物数量 当指定范围内怪物少于设定的数量时开始拾取地面物品,否则继续打怪",
"value": "4#4"
},
"100604": {
"name": "双摇杆位置",
"id": 100604,
"desc": "走摇杆x#走摇杆y#跑摇杆x#跑摇杆y",
"value": "85#100#200#200"
},
"100605": {
"name": "单摇杆位置",
"id": 100605,
"desc": "摇杆x#摇杆y",
"value": "150#160"
},
"100606": {
"name": "随机后是否继续自动打怪",
"id": 100606,
"desc": "使用随机石是否停止自动战斗,0:停止,1:不停止",
"value": 1
},
"100611": {
"name": "可收拢功能区按钮",
"desc": "自定义功能按钮1类型宽高排列格式:宽#高#每列数量#展开后是否隐藏技能按钮#展开后是否隐藏走跑切换按钮",
"id": 100611,
"value": "75#75#3#1#1"
},
"100612": {
"name": "任务栏下方功能按钮",
"desc": "自定义功能按钮2类型宽高,格式:宽#高",
"id": 100612,
"value": "50#50"
},
"100613": {
"name": "屏幕顶部按钮",
"desc": "自定义顶部按钮排列格式:宽#高#每行数量(目前最大支持3行)#收起后是否隐藏全部按钮,否则会滞留每行的最右侧的按钮",
"id": 100613,
"value": "80#80#8#0"
},
"100616": {
"name": "顶戴花翎4",
"desc": "顶戴花翎编号3的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100616,
"value": 0
},
"100617": {
"name": "顶戴花翎5",
"desc": "顶戴花翎编号4的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100617,
"value": 0
},
"100618": {
"name": "顶戴花翎6",
"desc": "顶戴花翎编号5的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100618,
"value": 0
},
"100619": {
"name": "顶戴花翎7",
"desc": "顶戴花翎编号6的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100619,
"value": 0
},
"100620": {
"name": "顶戴花翎8",
"desc": "顶戴花翎编号7的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100620,
"value": 0
},
"100621": {
"name": "顶戴花翎9",
"desc": "顶戴花翎编号8的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100621,
"value": 0
},
"100622": {
"name": "顶戴花翎10",
"desc": "顶戴花翎编号9的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100622,
"value": 0
},
"100623": {
"name": "顶戴花翎11",
"desc": "顶戴花翎编号10的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100623,
"value": 0
},
"100624": {
"name": "顶戴花翎12",
"desc": "顶戴花翎编号11的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100624,
"value": 0
},
"100625": {
"name": "顶戴花翎13",
"desc": "顶戴花翎编号12的层级 0=位于角色和名字中间 1=位于名字之上 2=位于人物脚底",
"id": 100625,
"value": 0
},
"100700": {
"name": "默认视距",
"desc": "第一个视距倍数#第二个#第三个#默认选择哪个,注意倍数取值必须在0.75~1.5之间,最后那个只能是1,2,3中的一个",
"id": 100700,
"value": "1#1.25#1.5#1"
},
"100701": {
"name": "是否连续拾取",
"desc": "点击拾取按钮时是否连续拾取",
"id": 100701,
"value": 1
},
"110001": {
"desc": "拾取的按钮 配置路径",
"id": 110001,
"value": "picpackage/3/9996.png"
},
"110002": {
"desc": "目标的按钮 配置路径",
"id": 110002,
"value": "picpackage/3/9996.png"
},
"110003": {
"name": "允许组队默认设置",
"desc": "用于设置组队界面中 允许组队的默认勾选状态",
"id": 110003,
"value": 0
},
"110010": {
"name": "物品拖动触发",
"desc": "stdmode,shape&stdmode,shape#stdmode,shape&stdmode,shape",
"id": 110010,
"value": ""
},
"110011": {
"name": "自定义任务框,0=原模式,1=自定义模式",
"id": 110011,
"value": 0
},
"110012": {
"name": "死亡后颜色",
"id": 110012,
"value": "#FFDAB9"
},
"110014": {
"name": "开启战士排行榜,0=关闭",
"id": 110014,
"value": 1
},
"110015": {
"name": "开启法师排行榜,0=关闭",
"id": 110015,
"value": 1
},
"110016": {
"name": "开启道士排行榜,0=关闭",
"id": 110016,
"value": 1
},
"110017": {
"name": "行会联盟列表",
"desc": "1=开启,默认开启",
"id": 110017,
"value": 1
},
"110028": {
"name": "显示副会长",
"id": 110028,
"value": 1
},
"110029": {
"name": "行会拍卖页",
"desc": "1=不显示行会拍卖页",
"id": 110029,
"value": 0
},
"110030": {
"name": "行会拍卖折扣",
"desc": "1=行会拍卖折扣",
"id": 110030,
"value": 0
},
"110031": {
"name": "技能界面加号触发",
"desc": "1=使用强化技能灵丹,0=触发@技能强化",
"id": 110031,
"value": 0
},
"110032": {
"name": "技能界面骑战按钮显示",
"desc": "0=显示,1=不显示",
"id": 110032,
"value": 0
},
"110033": {
"name": "任务栏收起状态下任务更新是否自动展开",
"desc": "0:不展开,1:展开",
"id": 110033,
"value": 1
},
"120001": {
"name": "忽略豹子饥饿度",
"desc": "用于解决豹子有几率不捡物的问题",
"id": 120001,
"value": 1
},
"120008": {
"name": "宝宝属性界面 ",
"desc": "1=显示自定义界面",
"id": 120008,
"value": 1
},
"120009": {
"name": "调整绿色封号偏移",
"desc": "x#y",
"id": 120009,
"value": "0#0"
},
"120010": {
"name": "调整角色名字偏移",
"desc": "x#y",
"id": 120010,
"value": "0#0"
},
"120011": {
"name": "调整NPC名字偏移",
"desc": "x#y",
"id": 120011,
"value": "0#0"
},
"120013": {
"name": "固定消息配置",
"desc": "九点#锚点X#锚点Y#偏移X#偏移Y#宽度#高度",
"id": 120013,
"value": "8#0.5#0.5#30#180#350#20"
},
"120014": {
"name": "底部UI血量蓝量百分比显示",
"id": 120014,
"value": 0
},
"120007": {
"name": "邮件等左侧按钮位置",
"desc": "初始点#锚点x#锚点y#偏移x#偏移y",
"id": 120007,
"value": "4#0#0#0#0"
},
"120012": {
"name": "自定义私聊提示icon",
"desc": "x#y#路径",
"id": 120011,
"value": "30#30#picpackage/3/00300.png"
},
"120015": {
"name": "平砍动作与PC动画同步,建议120",
"desc": "时间=floor(间隔/120)*120",
"id": 120015,
"value": 120
},
"120016": {
"name": "聊天框坐标信息有效时间,默认60s",
"id": 120016,
"value": 60
},
"120017": {
"name": "装备界面人物后面特效-战",
"desc": "特效编号#播放次数#坐标X#坐标Y#图片编号#坐标X#坐标Y",
"desc2": "特效调用普通特效,图片调用3号包内图片",
"id": 120017,
"value": "1#1#0#0#00300.png#0#0"
},
"120018": {
"name": "装备界面人物后面特效-法",
"desc": "特效编号#播放次数#坐标X#坐标Y#图片编号#坐标X#坐标Y",
"id": 120017,
"value": "7569#1#0#0#00301.png#0#0"
},
"120019": {
"name": "装备界面人物后面特效-道",
"desc": "特效编号#播放次数#坐标X#坐标Y#图片编号#坐标X#坐标Y",
"id": 120017,
"value": "7588#1#0#0#00302.png#0#0"
},
"120020": {
"name": "物品数量显示类型",
"desc": "0=不简写,1=简写无小数,2=简写有小数",
"id": 120020,
"value": 1
},
"130000": {
"name": "灵兽外观",
"desc": "额外的灵兽外观编号需要自行添加,多个之间使用#连接(默认灵兽外观编号有:166-168、185-187、39-41、301-303、373、452-477)",
"id": 130000,
"value": "167#168#169"
},
"130001": {
"name": "开启直播模式的游戏账号唯一id,多个账号用#分隔",
"id": 130001,
"value": "12345678#87654321"
},
"130002": {
"name": "设置直播模式下玩家的统一名字",
"id": 130002,
"value": "传奇世界"
},
"130003": {
"name": "设置突斩、野蛮冲撞、抗拒火环、狮子吼的每格的移动速度,单位毫秒",
"id": 130003,
"value": 350
},
"130004": {
"name": "刚进游戏的弹窗公告界面倒计时配置",
"desc": "毫秒",
"id": 130004,
"value": 15000
},
"130006":{
"name": "元神目标按键偏移配置",
"id": 130006,
"value": "0#0"
},
"130010": {
"name": "自定义buff右下角倒计时数字,0隐藏,其他显示",
"id": 130010,
"value": 0
},
"130011": {
"name": "内观模式,0=老,1=新",
"id": 130011,
"value": 1
},
"130015": {
"desc": "墓碑模型方向,当墓碑类型为2或者3时起效",
"id": 130015,
"value": 4
},
"130016": {
"desc": "墓碑文字标题,#name当前怪物名字,可以不要",
"id": 130016,
"value": "#name复活倒计时"
},
"130017": {
"desc": "墓碑文字倒计时,#time倒计时",
"id": 130017,
"value": "#time"
},
"130018": {
"desc": "大地图墓碑文字标题,锚点x#锚点y#x#y#颜色 0-255编号代表的颜色参考文档,颜色不填使用怪物名字颜色",
"id": 130018,
"value": "0.5#0.5#0#80"
},
"130019": {
"desc": "大地图墓碑文字倒计时,锚点x#锚点y#x#y#颜色 0-255编号代表的颜色参考文档,颜色不填使用怪物名字颜色",
"id": 130019,
"value": "0.5#0.5#0#-40"
},
"130020": {
"desc": "小地图墓碑文字标题,锚点x#锚点y#x#y#颜色 0-255编号代表的颜色参考文档,颜色不填使用怪物名字颜色",
"id": 130020,
"value": "0.5#0.5#0#20"
},
"130021": {
"desc": "小地图墓碑文字倒计时,锚点x#锚点y#x#y#颜色 0-255编号代表的颜色参考文档,颜色不填使用怪物名字颜色",
"id": 130021,
"value": "0.5#0.5#0#-20#249"
},
"130022": {
"name": "刺杀强制自动走位",
"desc": "需要配合战斗设置中的自动隔位刺杀,0关闭自动走位,1开启",
"id": 130022,
"value": 1
},
"130023": {
"name": "同屏最大魔法特效的限制",
"desc": "同屏最大魔法特效的限制,默认70",
"id": 130023,
"value": 70
},
"130024": {
"name": "距离屏幕x像素内不响应点击地图事件",
"desc": "",
"id": 130024,
"value": 30
},
"130025": {
"name": "字体抗锯齿",
"desc": "0,不启动抗锯齿,某些时候字体笔画会偏,UI图片长宽,坐标以及文本坐标尽量偶数能改善,1,使用抗锯齿,但会模糊",
"id": 130025,
"value": 0
},
"130026": {
"desc": "1=开启高清字体",
"id": 130026,
"value": 0
},
"130027": {
"name": "创建角色时时,性别概率",
"desc": "男#女",
"id": 130027,
"value": "50#50"
},
"130028": {
"name": "创建角色时时,职业概率",
"desc": "战#法#道",
"id": 130028,
"value": "50#30#20"
},
"130029": {
"name": "元神界面初始坐标位置",
"desc": "灵珠x#灵珠y#元神x#元神y",
"id": 130029,
"value": "0#0#38#0"
},
"140000": {
"name": "装备对比和自动使用",
"desc": "值为1,则客户端自动处理,脚本自动穿戴不会响应,为0则启用脚本自动穿戴----此功能开启,装备对比箭头会根据配置的cfg_goods.json来展示",
"id": 140000,
"value": 0
},
"140001": {
"name": "自动穿戴弹窗内容配置",
"desc": "根据格式通配自动使用弹窗内容,只有在140000值为1的时候才能生效。",
"id": 140001,
"value": "提示#立即穿戴#0"
},
"140003": {
"name": "装备保险Tips",
"desc": "用于设置装备保险在Tips中的显示文字,%d代表当前装备180属性位的值(剩余保险次数)",
"id": 140003,
"value": "保险次数:%d"
},
"140005": {
"name": "宝宝属性界面大小",
"desc": "调整界面大小后每栏都会按照比例自动缩放",
"id": 140005,
"value": "462#242"
},
"140007": {
"name": "装备栏初始位置",
"desc": "相对于屏幕左下角进行偏移",
"id": 140007,
"value": "23#54"
},
"140008": {
"name": "物品特效配置是否使用名字匹配",
"desc": "0=不使用,1=使用",
"id": 140008,
"value": "0"
},
"140009": {
"name": "快捷栏自动填充",
"desc": "对5个快捷栏设置自动填充的物品规则,每个快捷栏之间用#隔开,不设置的用null代替。格式:StdMode,Shape|物品名字1,物品名字2,物品名字可省略",
"id": 140009,
"value": "3,3#3,17|回城神石#null#null#0,1|治疗药水,强效太阳神水,太阳神水"
},
"140010": {
"name": "是否开启Tips文本内容的表达式计算功能",
"desc": "0=关闭,1=开启",
"id": 140010,
"value": 0
},
"140022": {
"name": "是否隐藏基础Tips",
"desc": "0或默认:显示基础Tips 1:不显示基础Tips",
"id": 140022,
"value": 0
},
"140029": {
"name": "是否隐藏Tips声望显示",
"desc": "0:不显示声望 1或默认:显示声望",
"id": 140029,
"value": 0
},
"140030": {
"name": "手游包裹,物品的大小配置(主要体现在背景的黑框大小、其他元素的位置,比如数量。对物品之间的相对位置无影响)",
"desc": "默认值是52,宽度#高度",
"id": 140030,
"value": "52#52"
},
"140031": {
"name": "手游包裹,物品容器大小(物品之间,间隔的主要配置。)",
"desc": "默认值是52,宽度#高度",
"id": 140031,
"value": "52#52"
},
"140032": {
"name": "手游包裹,物品容器间隔大小(物品之间,间隔的次要配置)",
"desc": "默认值是4",
"id": 140032,
"value": 4
},
"140033": {
"name": "手游包裹,行列数量配置",
"desc": " 默认6行8列。每页48",
"id": 140033,
"value": "6#8"
},
"140034": {
"name": "手游元神背包物品背景大小配置",
"desc": " 宽度#高度",
"id": 140034,
"value": "52#52"
},
"140035": {
"name": "元神背包物品大小配置",
"desc": " 宽度#高度",
"id": 140035,
"value": "52#52"
},
"140036": {
"name": "元神背包格子间隔配置",
"id": 140036,
"value": 4
},
"140037": {
"name": "元神背包行列数量配置",
"desc": " 行#列",
"id": 140037,
"value": "6#10"
},
"140039": {
"name": "会出现装备对比的界面(比如背包),是否屏蔽副框。 0 :不屏蔽 1 :屏蔽。查看装备无影响",
"id": 140039,
"value": "1"
},
"140040": {
"name": "隐藏默认套装tips",
"desc": "1=不显示默认套装(会显示命令出来的套装),0=都显示",
"id": 140040,
"value": 1
},
"140041": {
"name": "input组件发出消息之后,等待value秒之内,引擎收到",
"id": 140041,
"value": 0.2
},
"140042": {
"name": "摘下的装备是否显示自动穿戴 0 显示 1 不显示(默认0)",
"id": 140042,
"value": 1
},
"140043": {
"id": 140043,
"name": "自动穿戴的多窗口配置,最多允许弹框的数量",
"value": 5
},
"140044": {
"id": 140044,
"name": "自动穿戴的多窗口配置,初始位置",
"desc": "从右到左的偏移距离#从下到上的偏移距离",
"value": "-150#0#5"
},
"140045": {
"id": 140045,
"name": "自动穿戴的多窗口配置",
"desc": "新窗口的偏移方向#新窗口的偏移距离 。1上2下3左4右0不偏移",
"value": "-15#-15"
},
"140046": {
"name": "背包分帧加载,缓解背包卡顿",
"desc": "0=不分帧,非0表示一下加载几个物品",
"id": 140046,
"value": 0
},
"140047": {
"name": "富文本高度指定(npc)",
"id": 140047,
"value": 6
},
"140048": {
"id": 140048,
"desc": "刘海屏偏移最大值(默认50)",
"value": 30
},
"140049": {
"name": "刘海开关(仅限工具服)",
"id": 140049,
"value": 0
},
"140050": {
"name": "富文本高度指定(聊天框)",
"id": 140050,
"value": 4
},
"150001": {
"name": "CoolDown模式CD 开关",
"desc": "0:不使用CoolDownCd, 1:使用CoolDownCd",
"id": 150001,
"value": 1
},
"150002": {
"desc": "挖肉按钮偏移,X#Y",
"id": 150002,
"value": "-100#100"
},
"150003": {
"desc": "挖肉按钮图片,不配置会显示默认图标",
"id": 150003,
"value": "picpackage/3/300.png"
},
"150004": {
"desc": "不显示挖肉标志怪物",
"id": 150004,
"value": "猪#鹿"
},
"150005": {
"desc": "显示挖肉标志范围,以尸体为中心",
"id": 150005,
"value": 3
},
"150006": {
"name": "是否向后端发送拾取配置 ",
"desc": "默认0关闭(慎用,需重新出包,否则会报错),1:开启",
"id": 150006,
"value": 1
},
"150007": {
"name": "安全区道士是否自动使用神圣战甲术和幽灵护盾",
"desc": "0=不使用",
"id": 150007,
"value": 1
}
}
cfg_global_pc.json
CoCosPC客户端 cfg_global_pc.json 全局配置表 (持续更新 2024-07-17)
手游端和CoCosPC端支持分别配置,cfg_global_pc.json没有的配置,则读取cfg_global.json
{
"110008": {
"name": "CoCosPc控制功能区按钮显示",
"desc": "1为开启,0为关闭",
"id": 110008,
"value": 1
},
"110009": {
"name": "CoCosPc控制功能区按钮坐标偏移",
"desc": "当前只能控制y的值",
"id": 110009,
"value": 0
},
"120006": {
"name": "PC主界面任务栏配置",
"desc": "锚点x#锚点y#偏移x#偏移x#宽#高",
"id": 120006,
"value": "1#1#0#-180#165#165"
},
"140011": {
"name": "PC包裹,物品的大小配置(主要体现在背景的黑框大小、其他元素的位置,比如数量。对物品之间的相对位置无影响)",
"desc": "默认值是34,宽度#高度",
"id": 140011,
"value": "52#52"
},
"140012": {
"name": "PC包裹,物品容器大小(物品之间,间隔的主要配置。)",
"desc": "默认值是34,宽度#高度",
"id": 140012,
"value": "52#52"
},
"140013": {
"name": "PC包裹,物品容器间隔大小(物品之间,间隔的次要配置)",
"desc": "默认值是5",
"id": 140013,
"value": 4
},
"140014": {
"name": "PC包裹,行列数量配置",
"desc": " 默认6行10列。每页60",
"id": 140014,
"value": "6#7"
},
"140017": {
"id": 140017,
"name": "CoCosPc技能快捷栏默认位置",
"value": "50#-50"
},
"140018": {
"name": "PC包裹位置",
"desc": "九点#偏移X#偏移Y",
"id": 140018,
"value": "5#0#0"
},
"140019": {
"name": "查看他人装备、自己装备的位置",
"id": 140019,
"value": "7#100#100"
},
"140020": {
"name": "背包是否开启通过9点位偏移来定第一次打开的位置",
"desc": "0 关闭 1 开启",
"id": 140020,
"value": 1
},
"140021": {
"name": "cocosPc超长tips滚动",
"desc": " 默认每秒100个像素点",
"id": 140021,
"value": "500"
},
"140023": {
"name": "cocospc元神背包位置",
"desc": "九点#偏移X#偏移Y",
"id": 140023,
"value": "4#0#0"
},
"140024": {
"name": "cocospc元神背包是否开启通过9点位偏移来定第一次打开的位置",
"desc": " 0 关闭 1 开启",
"id": 140024,
"value": 1
},
"140025": {
"name": "cocospc元神背包物品背景大小配置",
"desc": " 宽度#高度",
"id": 140025,
"value": "34#34"
},
"140026": {
"name": "元神背包物品大小配置",
"desc": " 宽度#高度",
"id": 140026,
"value": "34#34"
},
"140027": {
"name": "元神背包格子间隔配置3",
"id": 140027,
"value": 15
},
"140028": {
"name": "元神背包行列数量配置3",
"desc": " 行#列",
"id": 140028,
"value": "6#7"
},
"160001": {
"desc": "0=关闭默认地图框周围按钮tips",
"id": 160001,
"value": 1
},
"160002": {
"name": "CoCosPc目标按钮显示",
"desc": "1为显示",
"id": 160002,
"value": 0
}
}
装备弹窗评级表(cfg_goods.json)
格式:
{
"格式示例": ["参数一:职业0、1、2、99", "参数二:评级"],
}
示例:
{
"桃木剑": [99, 99],
"屠龙刀": [0, 1],
"雷裂刀": [0, 5]
}
设置拾取界面
手游端物品拾取列表
配置文件:\data_config\bestitem.json
[
{
"id": 1,
"typeName": "通灵战盾",
"item": "通灵战盾",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1,
"group": "附件"
},
{
"id": 2,
"typeName": "通灵法盾",
"item": "通灵法盾",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1,
"group": "附件"
},
{
"id": 3,
"typeName": "通灵道盾",
"item": "通灵道盾",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1,
"group": "附件"
},
{
"id": 4,
"typeName": "天山雪莲",
"item": "天山雪莲",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1
},
{
"id": 5,
"typeName": "海神天山雪莲",
"item": "海神天山雪莲",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1
},
{
"id": 6,
"typeName": "深海灵礁",
"item": "深海灵礁",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1
},
{
"id": 7,
"typeName": "海神深海灵礁",
"item": "海神深海灵礁",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1
},
{
"id": 8,
"typeName": "治疗神水",
"item": "治疗神水",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1
},
{
"id": 9,
"typeName": "恶魔精魄",
"item": "恶魔精魄",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1,
"group": "材料"
},
{
"id": 10,
"typeName": "本命冰华",
"item": "本命冰华",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1,
"group": "材料"
},
{
"id": 11,
"typeName": "玄铁",
"item": "玄铁",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1,
"group": "材料"
},
{
"id": 12,
"typeName": "寒铁",
"item": "寒铁",
"jipin": 1,
"guizhong": 1,
"shiqu": 1,
"show": 1,
"issee": 1,
"group": "材料"
},
{
"id": 13,
"typeName": "猪肉",
"item": "猪肉",
"jipin": 0,
"guizhong": 0,
"shiqu": 1,
"show": 1,
"issee": 1
}
]
手游端拾取分组列表
配置文件:\data_config\bestitemgroup.json
{
"1": {
"name": "材料"
},
"2": {
"name": "附件"
}
}
技能Tips配置(cfg_skills_condition.json)
{
"3": {
"magicname": "初级剑法",
"job": 0,
"miaoshu": [
{
"color": 1022,
"content": "普通技能"
},
{
"color": 1017,
"content": "战士入门剑术,修炼完成后可提高命中。"
},
{
"color": 1019,
"content": "初级:需要等级:7级\n中级:需要等级:11级\n高级:需要等级:16级"
},
{
"color": 1020,
"content": "可通过技能书学习"
}
]
},
"7": {
"magicname": "攻杀剑法",
"job": 0,
"miaoshu": [
{
"color": 1022,
"content": "被动技能"
},
{
"color": 1017,
"content": "攻击时,破坏力得到成倍提升。"
},
{
"color": 1019,
"content": "初级:需要等级:19级\n中级:需要等级:22级\n高级:需要等级:24级"
},
{
"color": 1025,
"content": "此技能不可以和血影刀法或残影刀法同时修炼"
},
{
"color": 1020,
"content": "可通过技能书学习"
}
]
},
"41": {
"magicname": "血影刀法",
"job": 0,
"miaoshu": [
{
"color": 1022,
"content": "被动技能"
},
{
"color": 1017,
"content": "攻击时损耗少量生命值,将血气赋予兵刃之上,从而提升攻击威力。"
},
{
"color": 1019,
"content": "初级:需要等级:12级\n中级:需要等级:15级\n高级:需要等级:19级"
},
{
"color": 1025,
"content": "此技能不可以和残影刀法或攻杀剑法同时修炼"
},
{
"color": 1020,
"content": "可通过技能书学习"
}
]
},
"72": {
"magicname": "心灵召唤",
"job": 2,
"miaoshu": [
{
"color": 1022,
"content": "普通技能"
},
{
"color": 1017,
"content": "道士的高级控制技能。能自由控制自己的召唤宠物。"
},
{
"color": 1019,
"content": "初级:需要等级:43级\n中级:需要等级:45级\n高级:需要等级:47级"
},
{
"color": 1020,
"content": "可通过技能书学习"
}
]
}
}
boss.json配置
boss.json
[
{
"id": 1,
"itemName": "禁地魔王",
"itemCheck": 1,
"itemType": 0
},
{
"id": 2,
"itemName": "尸王",
"itemCheck": 1,
"itemType": 0
},
{
"id": 3,
"itemName": "尸霸",
"itemCheck": 1,
"itemType": 0
},
{
"id": 4,
"itemName": "机关巨兽",
"itemCheck": 1,
"itemType": 0
},
{
"id": 5,
"itemName": "三头蛇王",
"itemCheck": 1,
"itemType": 0
}
]
顶部、右侧按钮附加动画特效配置(cfg_sequence_frame_pc.json)
使用手机端资源打包工具将动画打包成图集后放到与底图素材同目录下编辑配置文件
配置文件: cfg_sequence_frame_pc.json
{
"3-1000": { //3=图包号 对应 picpackage/3/文件夹 1000=对应按钮底图编号
"type": "ui", //类型,此处为ui
"speed": 100, //播放间隔(毫秒)
"x": 0, //偏移x
"y": 0, //偏移y
"ap_x": 0, //锚点x
"ap_y": 1, //锚点y
"hide_ui": 0, //是否隐藏底图
"scale_sfx": 1, //缩放 1为100% 0.5为50%
"scale_ui": 1 //预留,暂时无效果
}
}
小地图配置文件(cfg_minmaplist.json)
使用工具箱生成
1000802-007 新增 小地图显示跳转点和NPC名字
配置参数详情
"nameshow": "显示名字",
"picpackage": "图包号",
"picidx": "图片需要,素材需补足5位",
"picx": "偏移X",
"picy": "偏移Y",
"nsx": "文字偏移X",
"nsy": "文字偏移X",
"clicktype": 类型,1=点击寻路,2=点击触发QF[@MiniMapList],
例:
{
"TEST": {
"id": "TEST",
"name": "测试镜像",
"minmapid": "226",
"width": "50",
"height": "70",
"adviceLv": "0",
"NPC": [
{
"type": 3,
"name": "刷怪测试",
"x": "25",
"y": "14",
"nameshow": "刷怪测试",
"nsx": "0",
"nsy": "0",
"picpackage": "4",
"picidx": "1",
"picx": "0",
"picy": "30",
"clicktype": 1,
"desc": ""
}
]
},
"1": {
"id": "1",
"name": "落霞岛",
"minmapid": "102",
"width": "500",
"height": "500",
"adviceLv": "0",
"Jump": [
{
"type": 2,
"srcx": "477",
"srcy": "395",
"dstid": "T011",
"nameshow": "矿区入口",
"clicktype": 2,
"dstx": "14",
"dsty": "138"
}
]
}
}
触发标签返回参数(等引擎更新)
[@MiniMapList]
#IF
True
#ACT
sendmsg 5 "类型:<$996(MiniMapList).Type> 2=jmup/3=npc"
sendmsg 5 "点击的坐标:<$996(MiniMapList).X> <$996(MiniMapList).Y>"
sendmsg 5 "跳转的坐标:<$996(MiniMapList).dstid> <$996(MiniMapList).dstx> <$996(MiniMapList).dsty>"
格子物品附加图标(cfg_item_properties.json)
{
"170": {
"1": {
"pack": 3,
"pic": 30004,
"offsetx": 50,
"offsety": 50,
"zorder": 2
},
"2": {
"pack": 3,
"pic": 80000,
"offsetx": 50,
"offsety": 50,
"zorder": 2
}
},
"171": {
"5": {
"pack": 3,
"pic": 80000,
"offsetx": 50,
"offsety": 50,
"zorder": 1
}
}
}
参数说明:
170:属性位
1:170的值
pack: 图包号
pic: 图片名
offsetx: 偏移x
offsety: 偏移y
zorder: 显示层级(一个物品存在多个附加图片时的显示顺序,越大越靠上)
apos: 基础位置(9个点)
sfxid: 特效编号
sfxx: 特效偏移X
sfxy: 特效偏移Y
示例效果:170属性位的值=1的物品会叠加一张素材,素材位于3号包的30004,并支持偏移的多个素材的显示层级
171属性位的值=5的物品会叠加一张素材,素材位于3号包的80000,并支持偏移的多个素材的显示层级
注意:此功能比较占资源,请酌情使用!!!
1000703-011(1.7.324) 新增 item_properties配置参数apos控制角标的基础位置(9个点)
{
"170": {
"1": {
"pack": 3,
"pic": 300,
"offsetx": 0,
"apos": 9,
"offsety": 0,
"zorder": 1
},
"2": {
"pack": 3,
"pic": 10011,
"offsetx": 0,
"offsety": 0,
"zorder": 1
}
}
}
1000704-005(1.7.408) 新增 配置特效动画,素材调用F4里的4.特效。
sfxid: 特效编号
sfxx: 特效偏移X
sfxy: 特效偏移Y
{
"170": {
"1": {
"sfxid": 44168,
"sfxx": 0,
"sfxy": 0,
"pack": 3,
"pic": 30004,
"offsetx": 50,
"offsety": 50,
"zorder": 2
},
"2": {
"pack": 3,
"pic": 80000,
"offsetx": 50,
"offsety": 50,
"zorder": 2
}
}
}
套装配置(cfg_suitcfg.json)
配置文件:data_config\cfg_suitcfg.json
此配置只是客户端显示,不会增加实际属性,属性请使用引擎的套装系统或脚本实现
Tips字段的描述文字中第一个%d表示已满足的当前套装的数量,第二个%d表示本条的达标数量(即num的值)
Tips描述里,两个百分号%%,在游戏里显示%
职业All表示全职业通用
同一物品名不能出现在多个套装里。
[{
"type": "Suit",
"name": "新手套装",
"num": "6",
"Equips": [{
"type": "goods",
"name": "硬木剑"
},
{
"type": "goods",
"name": "大护腕"
},
{
"type": "goods",
"name": "铜戒指"
},
{
"type": "goods",
"name": "金项链"
},
{
"type": "goods",
"name": "鹿皮靴子"
},
{
"type": "goods",
"name": "鹿皮腰带"
}
],
"Attrs": {
"战士": [{
"type": "attr",
"num": "1",
"tips": "(%d/%d)攻击增加10%%"
},
{
"type": "attr",
"num": "2",
"tips": "(%d/%d)攻击增加20%%"
}
],
"魔法师": [{
"type": "attr",
"num": "1",
"tips": "(%d/%d)法力增加1"
},
{
"type": "attr",
"num": "2",
"tips": "(%d/%d)法力增加5"
}
],
"道士": [{
"type": "attr",
"num": "1",
"tips": "(%d/%d)道术增加1"
},
{
"type": "attr",
"num": "2",
"tips": "(%d/%d)道术增加8"
}
],
"All": [{
"type": "attr",
"num": "1",
"tips": "(%d/%d)生命值上限增加10"
},
{
"type": "attr",
"num": "2",
"tips": "(%d/%d)生命值上限增加100"
}
]
}
},
{
"type": "Suit",
"name": "龙象套",
"num": "2",
"Equips": [{
"type": "goods",
"name": "龙象项链"
},
{
"type": "goods",
"name": "龙象手镯"
}
],
"Attrs": {
"All": [{
"type": "attr",
"num": "2",
"tips": "(%d/%d)包裹负重提升一倍"
}]
}
}
]
手游端保护设置(cfg_protect.json)
"goodsId":物品looks,
"type": 类型,
1=普通红
2=普通蓝
3=瞬回药
4=回城石
5=随机石
6=雪莲
7=灵礁
"rank": 同类型使用优先级,
"boxID": 药包的"Stdmode#shape",药吃完后自动使用药包
"boxblank": 解包最少格子数
{
"168": {
"goodsId": 168,
"type": 1,
"rank": 8,
"boxID": 235,
"boxblank": 5
},
"169": {
"goodsId": 169,
"type": 1,
"rank": 6,
"boxID": 237,
"boxblank": 5
},
"170": {
"goodsId": 170,
"type": 1,
"rank": 4,
"boxID": 171,
"boxblank": 5
},
"733": {
"goodsId": 733,
"type": 1,
"rank": 2,
"boxID": 731,
"boxblank": 5
},
"175": {
"goodsId": 175,
"type": 2,
"rank": 8,
"boxID": 236,
"boxblank": 5
},
"176": {
"goodsId": 176,
"type": 2,
"rank": 6,
"boxID": 238,
"boxblank": 5
},
"177": {
"goodsId": 177,
"type": 2,
"rank": 4,
"boxID": 178,
"boxblank": 5
},
"734": {
"goodsId": 734,
"type": 2,
"rank": 2,
"boxID": 732,
"boxblank": 5
},
"180": {
"goodsId": 180,
"type": 3,
"rank": 4
},
"223": {
"goodsId": 223,
"type": 3,
"rank": 3
},
"174": {
"goodsId": 174,
"type": 3,
"rank": 2
},
"856": {
"goodsId": 856,
"type": 3,
"rank": 1
},
"183": {
"goodsId": 183,
"type": 4,
"rank": 2,
"boxID": 242,
"boxblank": 5
},
"729": {
"goodsId": 729,
"type": 4,
"rank": 1
},
"185": {
"goodsId": 185,
"type": 5,
"rank": 3,
"boxID": 241,
"boxblank": 5
},
"888": {
"goodsId": 888,
"type": 5,
"rank": 1
},
"793": {
"goodsId": 793,
"type": 6,
"condition": "-33#11703&-33#11706",
"rank": 1
},
"794": {
"goodsId": 794,
"type": 7,
"condition": "-33#11704&-33#11707",
"rank": 1
},
//物品使用间隔,单位:秒(对应网关吃药间隔,建议比网关数值稍大一点)
"interval": {
"auto": 0.4
}
}
SendUi初始位置设置(cfg_mainui.json)
[
{
"id":101,
"PercentX": 0,
"PercentY": 1
},
{
"id":102,
"PercentX": 0.5,
"PercentY": 1
},
{
"id":103,
"PercentX": 1,
"PercentY": 1
},
{
"id":104,
"PercentX": 0,
"PercentY": 0.5
},
{
"id":105,
"PercentX": 0.5,
"PercentY": 0.5
},
{
"id":106,
"PercentX": 1,
"PercentY": 0.5
},
{
"id":107,
"PercentX": 0,
"PercentY": 0
},
{
"id":108,
"PercentX": 0.5,
"PercentY": 0
},
{
"id":109,
"PercentX": 1,
"PercentY": 0
}
]
物品特效配置(cfg_sequence_frame_it.json)
物品特效配置
使用996工具盒-手游端-配置文件 工具可以直接编辑这个文件
可用link参数用于调用多个附加特效,link的值为特效id。多个特效id使用#连接
"屠龙刀": {
"speed" : 100,
"sfxid" : 767,
"stand_pos_x" : 0.5,
"stand_pos_y" : 0.5,
"x":0,
"y":0,
"blend":1,
"link":"特效1#特效2"
},
"特效1": {
"speed" : 100,
"sfxid" : 1004,
"stand_pos_x" : 0,
"stand_pos_y" : 1,
"x":-10,
"y":30
},
"特效2": {
"speed" : 100,
"sfxid" : 1003,
"stand_pos_x" : 0,
"stand_pos_y" : 1,
"x":-10,
"y":30
}
手游端攻击速度间隔(cfg_attack_speed.json)
解决手机攻速比PC慢的情况
{
"攻速-10为实际攻速": { "attack": "=发起攻击的间隔(毫秒)", "anim": "攻击动画的最长播放时间" },
"10": { "attack": 1148, "anim": 1148 },
"11": { "attack": 1057, "anim": 1057 },
"12": { "attack": 968, "anim": 968 },
"13": { "attack": 896, "anim": 896 },
"14": { "attack": 806, "anim": 806 },
"15": { "attack": 717, "anim": 717 },
"16": { "attack": 627, "anim": 627 },
"17": { "attack": 547, "anim": 537 },
"18": { "attack": 455, "anim": 475 },
"19": { "attack": 455, "anim": 475 },
"20": { "attack": 150, "anim": 150 }
}
建议使用这个速度配置,目前纯PC无法自定义速度,网关、手机端统一使用attack参数作为攻速间隔
anim参数的速度是手机端专用的攻击动画速度,pc端无视这个参数
手游端设置装备栏装备点击响应区域(cfg_weapon_pos.json)
使用”工具箱\手机端\配置文件→装备栏有效点击区域”可直接进行调整
{
"0": {
"pos":0,
"identifying":"EQUIP_TYPE_0",
"posx":120,
"posy":136,
"desc":"衣服",
"rank":3,
"equcell":"arms0",
"weapon_type":1,
"spec_type":1,
"touch_area":[150,200]
},
"1": {
"pos":1,
"identifying":"EQUIP_TYPE_1",
"posx":10,
"posy":240,
"desc":"武器",
"rank":2,
"equcell":"arms0",
"weapon_type":1,
"spec_type":1,
"touch_area":[110,200]
},
"2": {
"pos":2,
"identifying":"EQUIP_TYPE_2",
"imgbg":"bg_equip_02",
"posx":291,
"posy":303,
"desc":"勋章",
"rank":12,
"weapon_type":1,
"spec_type":3
},
"3": {
"pos":3,
"identifying":"EQUIP_TYPE_3",
"imgbg":"bg_equip_01",
"posx":291,
"posy":369,
"desc":"项链",
"rank":4,
"weapon_type":1,
"spec_type":1
},
"4": {
"pos":4,
"identifying":"EQUIP_TYPE_4",
"posx":150,
"posy":341.5,
"desc":"头盔",
"rank":11,
"equcell":"arms0",
"weapon_type":1,
"spec_type":1,
"touch_area":[55,65]
},
"5": {
"pos":5,
"identifying":"EQUIP_TYPE_5",
"imgbg":"bg_equip_04",
"posx":291,
"posy":171,
"desc":"左手镯",
"rank":7,
"weapon_type":1,
"spec_type":1
},
"6": {
"pos":6,
"identifying":"EQUIP_TYPE_6",
"imgbg":"bg_equip_04",
"posx":14,
"posy":171,
"desc":"右手镯",
"rank":8,
"weapon_type":1,
"spec_type":1
},
"7": {
"pos":7,
"identifying":"EQUIP_TYPE_7",
"imgbg":"bg_equip_05",
"posx":291,
"posy":105,
"desc":"左戒指",
"rank":5,
"weapon_type":1,
"spec_type":1
},
"8": {
"pos":8,
"identifying":"EQUIP_TYPE_8",
"imgbg":"bg_equip_05",
"posx":14,
"posy":105,
"desc":"右戒指",
"rank":6,
"weapon_type":1,
"spec_type":1
},
"9": {
"pos":9,
"identifying":"EQUIP_TYPE_11",
"imgbg":"bg_equip_09",
"posx":14,
"posy":39,
"desc":"鞋子",
"rank":10,
"weapon_type":1,
"spec_type":1
},
"10": {
"pos":10,
"identifying":"EQUIP_TYPE_10",
"imgbg":"bg_equip_08",
"posx":78,
"posy":39,
"desc":"腰带",
"rank":9,
"weapon_type":1,
"spec_type":1
},
"11": {
"pos":11,
"identifying":"EQUIP_TYPE_12",
"imgbg":"bg_equip_07",
"posx":227,
"posy":39,
"desc":"宝石",
"rank":16,
"weapon_type":1,
"spec_type":9
},
"12": {
"pos":12,
"identifying":"EQUIP_TYPE_34",
"imgbg":"bg_equip_06",
"posx":291,
"posy":39,
"desc":"马牌",
"rank":34,
"weapon_type":1,
"spec_type":13
},
"13": {
"pos":13,
"identifying":"EQUIP_TYPE_14",
"posx":204,
"posy":230,
"desc":"盾牌",
"rank":13,
"equcell":"arms0",
"weapon_type":1,
"spec_type":6,
"touch_area":[95,95]
},
"14": {
"pos": 14,
"identifying": "EQUIP_TYPE_33",
"imgbg": "bg_equip_03",
"posx": 14,
"posy": 237,
"desc": "魂珠",
"rank": 34,
"weapon_type": 1,
"spec_type": 13
},
"18": {
"pos":18,
"identifying":"EQUIP_TYPE_13",
"posx":100,
"posy":204,
"desc":"神龙之魂",
"rank":1,
"equcell":"arms0",
"weapon_type":1,
"spec_type":5,
"touch_area":[200,180]
},
"19": {
"pos":19,
"identifying":"EQUIP_TYPE_27",
"posx":150,
"posy":330,
"desc":"面纱",
"rank":14,
"equcell":"arms0",
"weapon_type":1,
"spec_type":1,
"touch_area":[55,55]
}
}
手游端寻路地图描述信息配置(cfg_maptips.json)
[
{
"name": "tips的id",
"maxwidth": "宽度设置",
"line": [
{
"color": "描述颜色",
"fontsize": "字体大小",
"content": "描述文字,可以参考explain.json文件"
},
{
"content": "$LINE"
}
]
},
{
"name": "0",
"maxwidth": "200",
"line": [
{
"color": "0xFFFFFF00",
"fontsize": "14",
"content": "0:自己"
},
{
"content": "$LINE"
}
]
},
{
"name": "1",
"maxwidth": "200",
"line": [
{
"color": "0xFFFFFF00",
"fontsize": "14",
"content": "1:组队"
},
{
"content": "$LINE"
}
]
},
{
"name": "2",
"maxwidth": "200",
"line": [
{
"color": "0xFFFFFF00",
"fontsize": "14",
"content": "2:行会"
},
{
"content": "$LINE"
}
]
},
{
"name": "3",
"maxwidth": "200",
"line": [
{
"color": "0xFFFFFF00",
"fontsize": "14",
"content": "3:当前地图"
},
{
"content": "$LINE"
}
]
},
{
"name": "4",
"maxwidth": "200",
"line": [
{
"color": "0xFFFFFF00",
"fontsize": "14",
"content": "4:范围所有"
},
{
"content": "$LINE"
}
]
}
]
cfg_diybuff.json
cfg_diybuff.json
[
{
"Id": 0,
"Mainx": "500",
"MainY": "80",
"ColWidth": "50",
"ColHeight": "0",
"positionType": "1",
"buff": [
{
"id": "0",
"packidx": "3",
"icon": "17262",
"x": "100",
"y": "100",
"packeffidx": "3",
"effidx": "0",
"name": "测试自定义BUFF的显示看看换行可以不可以成功"
}
]
}
]
DiyBuffInfo参数说明:
id = 分组编号
MainX = 整体Buff图标偏移X
MainY = 整体Buff图标偏移Y
ColWidth = 每个BUFF图标横向间隔大小 默认32
ColHeight = 每个BUFF图标竖向间隔大小 默认0
positionType = BUFF图标初始点
如果ColWidht = 0 ColHeight = 32 使用AddBuffIcon自动竖排
buff参数说明:
id = buff编号
packid = buff素材图包编号
icon = buff素材编号
name = 鼠标移上去的描述 支持调用 cfg_bufftipscfg.json里面的排版 格式是 NAME=TIPS编号
x = 横向偏移坐标
y = 坚向偏移坐标
imgw= 鼠标移上去的有效宽度 与你调用素材的宽度一样即可
imgh= 鼠标移上去的有效高度 与你调用素材的高度一样即可
timeicon: "遮罩图片",
color: "文字颜色",
timetext: "1=显示倒计时文字",
tx: "文字坐标X",
ty: "文字坐标Y",
atx: "文字组件锚点X",
aty: "文字组件锚点Y"
[
{
"Id": 0,
"Mainx": "-200",
"MainY": "-200",
"ColWidth": "65",
"ColHeight": "0",
"positionType": "8",
"buff": [
{
"id": "0",
"packidx": "3",
"icon": "60003",
"timeicon": "60001",
"x": "0",
"y": "0",
"packeffidx": "3",
"effidx": "10011",
"name": "测试自定义BUFF的显示看看换行可以不可以成功",
"color": "0xff7fff",
"timetext": "1",
"tx": "34.5",
"ty": "35",
"atx": "0.5",
"aty": "0.5"
}
]
}
]
cfg_bufftipscfg.json
[
{
"name": "1",
"maxwidth": "341",
"line": [
{
"color": "0xFFffcc66",
"fontsize": "14",
"content": "制作裁决"
}
]
}
]
自定义Tips运算
Tips的内容(content)支持运算表达式使用{运算式}约定运算式
同时支持各种括号的嵌套使用(支持$ITEMVALUE())
示例:
{
"裁决": {
"goodsname": "裁决",
"maxwidth": "300",
"lines": [
[
{
"font": "global.MMO.PATH_FONTS",
"fontsize": "12",
"type": "0",
"ispic": "0",
"condition": "$DC2 > 30",
"content": "这是一把攻击上限+{$DC2 - 30}的裁决"
}
]
]
}
}
Tips的condition支持逻辑运算符not(非 取反)
"condition": "not($DC2 > 30)"
Tips的condition支持运算符:
1、floor(向下取整)
"condition": "floor(1 / 2) < 1"
floor(1 / 2)的值:0
2、ceil(向上取整)
"condition": "ceil(1 / 2) > 0"
ceil(1 / 2)的值:1
示例2(进阶版):
{
"裁决": {
"goodsname": "裁决",
"maxwidth": "300",
"lines": [
[
{
"font": "global.MMO.PATH_FONTS",
"fontsize": "12",
"color": "0xFFFFFF00",
"flag": "4",
"framecolor": "0xFF800000",
"condition": "$DC1 ~= 1 and ($ITEMVALUE(170) + $ITEMVALUE(171)) ~= 0 or $DC1 + $DC2 >= 3",
"content": "满足condition可省略条件后显示该描述否则不显示"
}
]
]
}
}
注释:
表达式1:$DC1 ~= 1
表达式2:($ITEMVALUE(170) + $ITEMVALUE(171)) ~= 0
表达式3:$DC1 + $DC2 >= 3
当表达式1和表达式2同满足 或 表达式3满足时显示该条描述
condition可省略,省略时为老模式
逻辑运算符:
and:与(且)
or:或
not:非(暂不支持)
关系运算符:
==:等于
~=:不等于
>:大于
<:小于
>=:大于等于
<=:小于等于
算术运算符:
+:加
-:减
*:乘
/:除(带小数)
%:取余
运算符优先级
从高到低的顺序:
^
not - (unary)
* / %
+ -
< > <= >= ~= ==
and
or
目标头像配置(cfg_diy_target.json)
cfg_diy_target.json - 普通模式
{
"node": {
"Node": {
"isChange": 1,
"name": "整个目标界面的根节点",
"positionType": 1
}
},
"player": {
"Panel_player": {
"offsetX": 370,
"offsetY": 0,
"name": "整体偏移位置",
"isChange": 1
},
"Image_bg": {
"offsetX": 50,
"offsetY": 0,
"name": "头像背景",
"res": "herobg1.png",
"isChange": 1
},
"Image_icon": {
"offsetX": 50,
"offsetY": 0,
"resList": [
["zman.png", "zwoman.png"],
["fman.png", "fwoman.png"],
["dman.png", "dwoman.png"]
],
"name": "玩家头像",
"res": "fman.png",
"isChange": 1
},
"Node_head": {
"offsetX": -50,
"offsetY": 0,
"name": "头像节点",
"isChange": 1
},
"Text_name": {
"offsetX": 10,
"offsetY": 0,
"fontSize": 16,
"name": "玩家名字",
"isChange": 1
},
"LoadingBar_hp": {
"offsetX": 50,
"offsetY": 0,
"name": "血条",
"res": "herobg2.png",
"isChange": 1
},
"ListView_buff": {
"offsetY": 50,
"offsetX": 0,
"name": "玩家血条百分比文字",
"isChange": 1
}
},
"monster": {
"Panel_monster": {
"offsetX": 370,
"offsetY": 0,
"name": "整体偏移位置",
"isChange": 1
},
"Image_frame": {
"offsetX": 0,
"offsetY": 0,
"name": "底图",
"res": "mbg.png",
"isChange": 1
},
"Image_icon": {
"offsetX": 0,
"offsetY": 0,
"name": "怪物头像",
"res": "mtu.png",
"isChange": 1
},
"Image_name": {
"offsetX": 0,
"offsetY": 0,
"name": "名字底图",
"res": "mname.png",
"isChange": 1
},
"Text_name": {
"offsetX": -8,
"offsetY": 2,
"fontSize": 16,
"name": "怪物名字",
"res": "zman.png",
"isChange": 1
},
"Image_hp": {
"offsetX": 0,
"offsetY": 0,
"name": "血条底图",
"res": "hpbg.png",
"isChange": 1
},
"LoadingBar_hp": {
"offsetX": 0,
"offsetY": 0,
"name": "血条",
"res": "mhp.png",
"isChange": 1
},
"Text_hp": {
"offsetX": -8,
"offsetY": 0,
"fontSize": 12,
"name": "怪物血条百分比文字",
"res": "33667.png",
"isChange": 1
},
"ListView_buff": {
"offsetY": 0,
"offsetX": 0,
"name": "怪物buff显示",
"isChange": 1
}
},
"drop": {
"Image_drop": {
"offsetX": 0,
"offsetY": 0,
"fontSize": 16,
"name": "掉落物品名字",
"res": "33667.png",
"isChange": 1
},
"Panel_drop": {
"offsetY": 0,
"offsetX": 0,
"name": "掉落物品显示父节点",
"isChange": 1
},
"ListView_drop": {
"offsetY": 0,
"offsetX": 0,
"name": "物品列表",
"isChange": 0
}
},
"button_close": {
"offsetX": 0,
"offsetY": 0,
"res": "300.png",
"isChange": 1
}
}
cfg_diy_targetex.json - 直播模式
{
"node": {
"Node": {
"isChange": 1,
"name": "整个目标界面的根节点",
"positionType": 8
}
},
"player": {
"Panel_player": {
"offsetX": 85,
"offsetY": 85,
"name": "整体偏移位置",
"isChange": 1
},
"Image_bg": {
"offsetX": 50,
"offsetY": 0,
"name": "头像背景",
"res": "herobg1.png",
"isChange": 1
},
"Image_icon": {
"offsetX": 50,
"offsetY": 0,
"resList": [
["zman.png", "zwoman.png"],
["fman.png", "fwoman.png"],
["dman.png", "dwoman.png"]
],
"name": "玩家头像",
"res": "fman.png",
"isChange": 1
},
"Node_head": {
"offsetX": -50,
"offsetY": 0,
"name": "头像节点",
"isChange": 1
},
"Text_name": {
"offsetX": 10,
"offsetY": 0,
"fontSize": 16,
"name": "玩家名字",
"isChange": 1
},
"LoadingBar_hp": {
"offsetX": 50,
"offsetY": 0,
"name": "血条",
"res": "herobg2.png",
"isChange": 1
},
"ListView_buff": {
"offsetY": 50,
"offsetX": 0,
"name": "玩家血条百分比文字",
"isChange": 1
}
},
"monster": {
"Panel_monster": {
"offsetX": 85,
"offsetY": 85,
"name": "整体偏移位置",
"isChange": 1
},
"Image_frame": {
"offsetX": 0,
"offsetY": 0,
"name": "底图",
"res": "mbg.png",
"isChange": 1
},
"Image_icon": {
"offsetX": 0,
"offsetY": 0,
"name": "怪物头像",
"res": "mtu.png",
"isChange": 1
},
"Image_name": {
"offsetX": 0,
"offsetY": 0,
"name": "名字底图",
"res": "mname.png",
"isChange": 1
},
"Text_name": {
"offsetX": -8,
"offsetY": 2,
"fontSize": 16,
"name": "怪物名字",
"res": "zman.png",
"isChange": 1
},
"Image_hp": {
"offsetX": 0,
"offsetY": 0,
"name": "血条底图",
"res": "hpbg.png",
"isChange": 1
},
"LoadingBar_hp": {
"offsetX": 0,
"offsetY": 0,
"name": "血条",
"res": "mhp.png",
"isChange": 1
},
"Text_hp": {
"offsetX": -8,
"offsetY": 0,
"fontSize": 12,
"name": "怪物血条百分比文字",
"res": "33667.png",
"isChange": 1
},
"ListView_buff": {
"offsetY": 0,
"offsetX": 0,
"name": "怪物buff显示",
"isChange": 1
}
}
}
器魂配置(cfg_forsoul.json)
脚本命令调整器魂相关属性
UpgradeUserItem 物品唯一ID 属性位 操作符(+,-,=) 数值
属性位:
203 = 器魂等级(0-255)
204 = 器魂经验(0-65535)
205 = 器魂类型(0-255)
器魂只是Tips显示,具体属性请自行实现
配置文件:data_config\cfg_forsoul.json
自定素材:dev\res\picpackage\3\01682.png dev\res\picpackage\3\01683.png 自定义素材放到这里
默认素材:mod_fgcq\stab\res\public\bg_jindutiaod_01 mod_fgcq\stab\res\public\bg_hp_01 没有自定义素材,默认读这两个素材。
{
"LevelUpExp" :
{
"器魂类型": [1级器魂升级所需经验, 2级器魂升级所需经验, 3级器魂升级所需经验, 4级器魂升级所需经验],
"2": [400,1000,3000, 5000]
},
"Equip" :
{
"装备名字": {"1":"1级器魂属性说明", "2":"2级器魂属性说明", "3":"3级器魂属性说明"},
"裁决": {"1":"魔防上限增加:3点", "2":"生命上限增加:100点", "3":"韧性和耐力增加:4点", "4":"韧性和耐力增加:47777点"}
}
}
示例:
{
"LevelUpExp" :
{
"1": [50, 100, 150, 200],
"2": [400,1000,3000, 5000]
},
"Equip" :
{
"圣战戒指": {"1":"攻击上限增加:1点", "2":"生命上限增加:10点", "3":"狂战属性增加:3点"},
"裁决": {"1":"魔防上限增加:3点", "2":"生命上限增加:100点", "3":"韧性和耐力增加:4点", "4":"韧性和耐力增加:47777点"}
}
}
拍卖行显示物品(cfg_auction_type.json)
拍卖行显示物品类型配置 \data_config\cfg_auction_type.json
[
{
"id": 1,
"firstlevel": 1,
"firstlevelname": "全部",
"stdmode": "0#4#5#6#8#10#11#12#13#15#19#20#21#22#23#24#26#29#30#31#33#43#45#46#47#57#58#59#61#62#81#82#83#71#112#116#41#1#47#48#52"
},
{
"id": 2,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 1,
"secondlevelname": "全部",
"stdmode": "5#6#10#11#12#13#5#19#20#21#22#23#24#26#29#30#58#59#61#81#82#83#116#112"
},
{
"id": 3,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 2,
"secondlevelname": "武器",
"stdmode": "5#6"
},
{
"id": 4,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 3,
"secondlevelname": "衣服",
"stdmode": "10#11"
},
{
"id": 5,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 4,
"secondlevelname": "头盔",
"stdmode": "15"
},
{
"id": 6,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 5,
"secondlevelname": "项链",
"stdmode": "19#20#21"
},
{
"id": 7,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 7,
"secondlevelname": "手镯",
"stdmode": "24#26"
},
{
"id": 8,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 8,
"secondlevelname": "戒指",
"stdmode": "22#23"
},
{
"id": 9,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 9,
"secondlevelname": "腰带",
"stdmode": "58#83"
},
{
"id": 10,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 10,
"secondlevelname": "鞋子",
"stdmode": "81#82"
},
{
"id": 11,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 11,
"secondlevelname": "宝石",
"stdmode": "59#61"
},
{
"id": 12,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 12,
"secondlevelname": "护符",
"stdmode": "29"
},
{
"id": 13,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 13,
"secondlevelname": "盾牌",
"stdmode": "12"
},
{
"id": 14,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 14,
"secondlevelname": "勋章",
"stdmode": "30"
},
{
"id": 15,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 15,
"secondlevelname": "魂珠",
"stdmode": "13"
},
{
"id": 16,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 16,
"secondlevelname": "龙魂",
"stdmode": "112"
},
{
"id": 17,
"firstlevel": 2,
"firstlevelname": "装备",
"secondlevel": 17,
"secondlevelname": "面具",
"stdmode": "116"
},
{
"id": 18,
"firstlevel": 3,
"firstlevelname": "药品",
"stdmode": "0"
},
{
"id": 19,
"firstlevel": 4,
"firstlevelname": "材料",
"stdmode": "43#45#46"
},
{
"id": 20,
"firstlevel": 5,
"firstlevelname": "技能",
"stdmode": "4#8"
},
{
"id": 21,
"firstlevel": 6,
"firstlevelname": "其他",
"stdmode": "41#1#47#48#70#71#33#37#52#57"
}
]
手机端Tips模板配置(cfg_tips.json)
cfg_tips.json
格式:
{
"STDMODE,SHAPE": {
"goodsname": "STDMODE,SHAPE",
"maxwidth": "最大宽度",
"lines": [
[
{
"font": "global.MMO.PATH_FONTS",
"fontsize": "12",
"color": "0xFFFFA500",
"flag": "0",
"framecolor": "0xFFDAA520",
"offx": "0",
"offy": "0",
"content": "Call&模板名字(模板的写法与普通Tips相同,只是为了方便编写,相同的Tips不用重复写引用一下即可,编写时要避免循环套用的情况)"
}
],
[{"content": "Call&药品模板"}]
]
}
例:
{
"5,*": {
"goodsname": "5,*",
"maxwidth": "200",
"lines": [
[
{ "content": "$LINE" },
{
"content": "Callmod&SYS_NAME"
}
],
[{ "content": "Callmod&SYS_ITEM_STAR" }, { "condition": "$ITEMVALUE(170)>0", "content": "$LINE" }],
[
{
"fontsize": "14",
"color": "0xFFed1941",
"condition": "($ITEMVALUE(59)==1)or($ITEMVALUE(59)==3)or($ITEMVALUE(59)==5)or($ITEMVALUE(59)==7)",
"content": "绑定"
}
],
[{ "fontsize": "14", "color": "0xFFDCDCDC", "content": "重量$WEIGHT" }],
[{ "content": "Callmod&SYS_ITEM_INFO" }],
[{ "fontsize": "14", "color": "0xFFFFFAFA", "content": "命中+$AC2" }],
[{ "condition": "$MAC2 < 10", "fontsize": "14", "color": "0xFFFFFAFA", "content": "攻击速度-$MAC2" }],
[{ "condition": "$MAC2 > 10", "fontsize": "14", "color": "0xFFFFFAFA", "content": "攻击速度+{$MAC2-10}" }],
[{ "fontsize": "14", "color": "0xFFFFFAFA", "content": "幸运+$AC1" }],
[{ "fontsize": "14", "color": "0xFFFFFAFA", "content": "诅咒+$MAC1" }],
[{ "content": "Callmod&SYS_ITEM_ADDINFO" }],
[{ "content": "Callmod&SYS_SRC_INFO" }],
[{ "content": "Callmod&SYS_NEED" }],
[{ "content": "Call&176模板" }],
[{ "content": "Call&套装模板" }]
]
},
"6,*": {
"goodsname": "6,*",
"maxwidth": "200",
"lines": [
[{ "content": "$LINE" }, { "content": "Callmod&SYS_NAME" }],
[{ "content": "Callmod&SYS_ITEM_STAR" }, { "condition": "$ITEMVALUE(170)>0", "content": "$LINE" }],
[
{
"fontsize": "14",
"color": "0xFFed1941",
"condition": "($ITEMVALUE(59)==1)or($ITEMVALUE(59)==3)or($ITEMVALUE(59)==5)or($ITEMVALUE(59)==7)",
"content": "绑定"
}
],
[{ "fontsize": "14", "color": "0xFFDCDCDC", "content": "重量$WEIGHT" }],
[{ "content": "Callmod&SYS_ITEM_INFO" }],
[{ "fontsize": "14", "color": "0xFFFFFAFA", "content": "命中+$AC2" }],
[{ "condition": "$MAC2 < 10", "fontsize": "14", "color": "0xFFFFFAFA", "content": "攻击速度-$MAC2" }],
[{ "condition": "$MAC2 > 10", "fontsize": "14", "color": "0xFFFFFAFA", "content": "攻击速度+{$MAC2-10}" }],
[{ "fontsize": "14", "color": "0xFFFFFAFA", "content": "幸运+$AC1" }],
[{ "fontsize": "14", "color": "0xFFFFFAFA", "content": "诅咒+$MAC1" }],
[{ "content": "Callmod&SYS_ITEM_ADDINFO" }],
[{ "content": "Callmod&SYS_SRC_INFO" }],
[{ "content": "Callmod&SYS_NEED" }],
[{ "content": "Call&176模板" }],
[{ "content": "Call&套装模板" }]
]
},
"*,*": {
"goodsname": "*,*",
"maxwidth": "200",
"lines": [
[{ "content": "$LINE" }, { "content": "Callmod&SYS_NAME" }],
[{ "content": "Callmod&SYS_ITEM_STAR" }, { "condition": "$ITEMVALUE(170)>0", "content": "$LINE" }],
[
{
"fontsize": "14",
"color": "0xFFed1941",
"condition": "($ITEMVALUE(59)==1)or($ITEMVALUE(59)==3)or($ITEMVALUE(59)==5)or($ITEMVALUE(59)==7)",
"content": "绑定"
}
],
[{ "fontsize": "14", "color": "0xFFDCDCDC", "content": "重量$WEIGHT" }],
[{ "content": "Callmod&SYS_ITEM_INFO" }],
[{ "content": "Callmod&SYS_ITEM_ADDINFO" }],
[{ "content": "Callmod&SYS_SRC_INFO" }],
[{ "content": "Callmod&SYS_NEED" }],
[{ "content": "Call&176模板" }],
[{ "content": "Call&套装模板" }]
]
},
"49,51": {
"goodsname": "49,51",
"maxwidth": "200",
"lines": [
[
{ "content": "$LINE" },
{
"fontsize": "16",
"color": "$ITEMCOLOR",
"content": "$NAME"
}
],
[{ "content": "Callmod&SYS_ITEM_STAR" }, { "condition": "$ITEMVALUE(170)>0", "content": "$LINE" }],
[
{
"fontsize": "14",
"color": "0xFFed1941",
"condition": "($ITEMVALUE(59)==1)or($ITEMVALUE(59)==3)or($ITEMVALUE(59)==5)or($ITEMVALUE(59)==7)",
"content": "绑定"
}
],
[{ "fontsize": "14", "color": "0xFFDCDCDC", "content": "重量$WEIGHT" }],
[{ "content": "Callmod&SYS_ITEM_INFO" }],
[{ "content": "Callmod&SYS_ITEM_ADDINFO" }],
[{ "content": "Callmod&SYS_SRC_INFO" }],
[{ "content": "Callmod&SYS_NEED" }],
[{ "content": "Call&176模板" }],
[{ "content": "Call&套装模板" }]
]
},
"套装模板": {
"goodsname": "套装模板",
"maxwidth": "300",
"alone": 1,
"lines": [[{ "content": "Callmod&SYS_ITEM_SUIT" }]]
},
"176模板": {
"goodsname": "176模板",
"maxwidth": "300",
"lines": [
[{ "content": "Callmod&SYS_ITEM_1TIPSCFG_176" }],
[{ "content": "Callmod&SYS_ITEM_2TIPSCFG_177" }],
[{ "content": "Callmod&SYS_ITEM_3TIPSCFG_178" }],
[{ "content": "Callmod&SYS_ITEM_4TIPSCFG_179" }],
[{ "content": "Callmod&SYS_ITEM_ADD1TIPSCFG_183" }],
[{ "content": "Callmod&SYS_ITEM_ADD2TIPSCFG_184" }],
[{ "content": "Callmod&SYS_ITEM_ADD3TIPSCFG_185" }],
[{ "content": "Callmod&SYS_ITEM_ADD4TIPSCFG_186" }],
[{ "content": "Callmod&SYS_ITEM_ADD5TIPSCFG_187" }],
[{ "content": "Callmod&SYS_ITEM_ADD6TIPSCFG_188" }]
]
}
}
默认Tips模板:
物品名显示 = SYS_NAME
170、171的星星显示 = SYS_ITEM_STAR
套装显示 = SYS_ITEM_SUIT
原基础属性 = SYS_ITEM_INFO (不包括物品名字)
原黄色极品属性 = SYS_ITEM_ADDINFO
系统需求条件 = SYS_NEED
Item1TipsCfg.xml = SYS_ITEM_1TIPSCFG_176
Item2TipsCfg.xml = SYS_ITEM_2TIPSCFG_177
Item3TipsCfg.xml = SYS_ITEM_3TIPSCFG_178
Item4TipsCfg.xml = SYS_ITEM_4TIPSCFG_179
ItemAdd1Tipscfg.xml = SYS_ITEM_ADD1TIPSCFG_183
ItemAdd2Tipscfg.xml = SYS_ITEM_ADD2TIPSCFG_184
ItemAdd3Tipscfg.xml = SYS_ITEM_ADD3TIPSCFG_185
ItemAdd4Tipscfg.xml = SYS_ITEM_ADD4TIPSCFG_186
ItemAdd5Tipscfg.xml = SYS_ITEM_ADD5TIPSCFG_187
ItemAdd6Tipscfg.xml = SYS_ITEM_ADD6TIPSCFG_188
$DQTIME,显示限时装备的剩余时间
$DQTYPE,0=已过期,1=未设置时间,2=未过期
起源对象: $SRCFROM ,起源地图: $SRCMAP ,起源时间: $SRCTIME
$ITEMCOLOR 物品名字 十六进制颜色
灵兽界面配置(cfg_spiritpet.json)
灵兽魔石的Anicount要在6以内
id=Anicount*8+转生等级
00+转生等级 — 豹魔石
08+转生等级 — 狮魔石
16+转生等级 — 麒麟石
24+转生等级 — 凤凰石
32+转生等级 — 虎魔石
40+转生等级 — 战鲨石
48+转生等级 — 主宰者灵兽石
头像素材位置:dev\res\private\summons
“icon”: 这个转生等级的灵兽,颜色=0时的头像,颜色=1时为该编号+1,依次类推
“grayicon”: 灵兽未被释放时的头像
[
{
"id": 0,
"name": "丛林豹(0转)",
"icon": "14470",
"grayicon": "14474"
},
{
"id": 1,
"name": "踏云豹(1转)",
"icon": "14470",
"grayicon": "14474"
},
{
"id": 2,
"name": "迅天雷豹(2转)",
"icon": "14470",
"grayicon": "14474"
},
{
"id": 3,
"name": "傲雷绝神豹(3转)",
"icon": "23299",
"grayicon": "23303"
},
{
"id": 8,
"name": "天狮兽(0转)",
"icon": "14474",
"grayicon": "14486"
},
{
"id": 9,
"name": "震天狮(1转)",
"icon": "14474",
"grayicon": "14479"
},
{
"id": 10,
"name": "战天狂狮(2转)",
"icon": "15665",
"grayicon": "15669"
},
{
"id": 11,
"name": "镔甲狂战狮(3转)",
"icon": "23304",
"grayicon": "23308"
},
{
"id": 16,
"name": "麒麟兽(0转)",
"icon": "1567",
"grayicon": "15675"
},
{
"id": 17,
"name": "圣麒麟(1转)",
"icon": "15671",
"grayicon": "15675"
},
{
"id": 18,
"name": "玄天麒麟(2转)",
"icon": "15671",
"grayicon": "15675"
},
{
"id": 19,
"name": "玄都圣麒麟(3转)",
"icon": "23309",
"grayicon": "23313"
},
{
"id": 24,
"name": "赤翎凤(0转)",
"icon": "16913",
"grayicon": "16912"
},
{
"id": 25,
"name": "傲天凤(1转)",
"icon": "16914",
"grayicon": "16914"
},
{
"id": 26,
"name": "炽天凤凰(2转)",
"icon": "16914",
"grayicon": "16914"
},
{
"id": 27,
"name": "炎煞魔翎凤(3转)",
"icon": "23314",
"grayicon": "23317"
},
{
"id": 34,
"name": "撼天灵虎(2转)",
"icon": "17589",
"grayicon": "17589"
},
{
"id": 35,
"name": "怒啸神光虎(3转)",
"icon": "23318",
"grayicon": "23320"
},
{
"id": 42,
"name": "海神战鲨(2转)",
"icon": "15651",
"grayicon": "15651"
},
{
"id": 43,
"name": "猎神噬魂鲨(3转)",
"icon": "23321",
"grayicon": "23324"
},
{
"id": 50,
"name": "帝王裂天犀(二转)",
"icon": "15655",
"grayicon": "15655"
},
{
"id": 58,
"name": "独角兽(2转)",
"icon": "40029",
"grayicon": "40031"
},
]
手游灵兽盔甲配置(cfg_spiritpeteff.json)
{
"怪物外观编号": {
"转生数": 坐骑盔甲编号,
"转生数": 坐骑盔甲编号
}
}
示例:
{
"166": {
"1": 2,
"2": 5
}
}
物品tips进度条功能
物品Tips增加进度条功能
{
"裁决":{
"goodsname":"裁决",
"maxwidth":"500",
"lines": [
[
{
"type": "1",//进图条模式
"picpackage": "3",//进度条底图图包号
"picidx": "10000",//进度条底图id
"picpackage2": "3",//进度条图包号
"picidx2": "10001",//进度条id
"curvalue": "$DURA",//当前进度
"maxvalue": "$DURAMAX"//最大进度
}
]
]
}
}
注意:原素材图片编号需要五位,//后面的注释记得删,json不支持注释
新内观模式配置文件(cfg_avatar.json)
需开启新内观模式。cfg_global.json里配置"30011"
新内观模式是用外观编号来配置和调用内观素材
新内观模式特效素材均调用F4中的4.特效,打包时选普通特效。
配置文件:dev\data_config\cfg_avatar.json
格式:
{
"Weapon": { --武器、衣服等的底图图片,素材路径为`\res\player_show`,特效素材调用F4中的4.特效,打包时选普通特效。
"外观编号*10+性别": { --比如外观编号253的武器,男、女配置分别为2531、2532
"backsfx": { "icon": 底图图片, "x": -31, "y": 45, "blend": 0 },
"avatar": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 },
"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }
}
},
"Cloth": {
"外观编号*10+性别": {
"backsfx": { "icon": 底图图片, "x": -31, "y": 45, "blend": 0 },
"avatar": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 },
"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }
}
},
"Shield": {
"外观编号*10+性别": {
"backsfx": { "icon": 底图图片, "x": -31, "y": 45, "blend": 0 },
"avatar": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 },
"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }
}
},
"Wing": {
"外观编号*10": { --翅膀的底图图片,素材路径为`\res\player_show`,特效素材调用F4中的4.特效,打包时选普通特效。
"backsfx": { "icon": 底图图片, "x": -31, "y": 45, "blend": 0 },
"avatar": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 },
"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }
}
},
"Dragon": { --龙魂的底图图片,素材路径为`\res\player_show`,特效素材调用F4中的4.特效,打包时选普通特效。
"外观编号*10": {
"backsfx": { "icon": 底图图片, "x": -31, "y": 45, "blend": 0 },
"avatar": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 },
"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }
}
},
"Helmet": { --面具、头盔特效只能配置upsfx、backsfx,特效素材调用F4中的4.特效,打包时选普通特效
"looks*10+性别": {
"backsfx": { "sfxid": 特效编号, "x": -31, "y": 45, "blend": 0 },
"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }
}
},
"Veil": {
"looks*10+性别": {
"backsfx": { "sfxid": 特效编号, "x": -31, "y": 45, "blend": 0 },
"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }
}
},
"Item": { --素材路径为`\res\item`,特效素材调用F4中的4.特效,打包时选普通特效。
"LOOKS": {"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }}
},
"Item2": { --素材路径为`\res\item2`,特效素材调用F4中的4.特效,打包时选普通特效。
"LOOKS": {"upsfx": { "sfxid": 特效编号, "x": 0, "y": 0, "blend": 0 }}
}
}
示例:
{
"Weapon": {
"2531": {
"avatar": { "icon": 25403, "x": -31, "y": 48, "blend": 0 },
"upsfx": { "sfxid": 41875, "x": -156, "y": 98, "blend": 0 }
},
"2532": {
"avatar": { "icon": 25403, "x": -31, "y": 48, "blend": 0 },
"upsfx": { "sfxid": 41875, "x": -156, "y": 98, "blend": 0 }
}
},
"Cloth": {
"161": {
"backsfx": { "icon": 885, "x": -31, "y": 45, "blend": 0 },
"avatar": { "icon": 353, "x": -107, "y": 68, "blend": 0 }
},
"162": {
"backsfx": { "icon": 886, "x": -31, "y": 45, "blend": 0 },
"avatar": { "icon": 354, "x": -107, "y": 68, "blend": 0 }
},
"1951": {
"backsfx": { "icon": 41805, "x": -43, "y": -20, "blend": 0 },
"avatar": { "icon": 26995, "x": -31, "y": 45, "blend": 0 },
"upsfx": { "sfxid": 41807, "x": -155, "y": 68.5, "blend": 1 }
},
"1952": {
"backsfx": { "icon": 41808, "x": -43, "y": -20, "blend": 0 },
"avatar": { "icon": 26996, "x": -31, "y": 45, "blend": 0 },
"upsfx": { "sfxid": 41810, "x": -156.5, "y": 91.5, "blend": 1 }
}
},
"Item": {
"11236": { "upsfx": { "sfxid": 11236, "x": 95, "y": -118, "blend": 1 } },
"25747": { "upsfx": { "sfxid": 25740, "x": 95, "y": -118, "blend": 1 } },
"26927": { "upsfx": { "sfxid": 25742, "x": 95, "y": -118, "blend": 0 } }
}
}
1000705-011 新增 Item类增加根据道具名称的配置特效
{
"Item": {
"测试戒指": {
"upsfx": { "sfxid": 42890, "x": 95, "y": -118, "blend": 2 }
}
}
}
1000705-011 新增 多特效配置
{
"Shield": {
"831": {
"upsfx": [
{ "sfxid": 1604, "x": -120, "y": 120, "blend": 2 },
{ "sfxid": 1604, "x": 0, "y": 0, "blend": 2 }
]
},
"832": {
"upsfx": [
{ "sfxid": 1604, "x": -120, "y": 120, "blend": 2 },
{ "sfxid": 1604, "x": 0, "y": 0, "blend": 2 }
]
}
}
}
1000705-011 新增 link参数
{
"Item": {
"25403": {
"upsfx": [{ "sfxid": 25403, "x": 87, "y": -110, "blend": 0, "link": "方框" }]
},
"方框": { "upsfx": { "sfxid": 65000, "x": 94, "y": -117, "blend": 0 } }
}
}
1000705-012 调整 item、Helmet、Veil可以配置icon,且可以调整偏移
1000802-014 新增 节点 Item2,格式与Item相同
敏感词文件sensitive_words.txt
路径:dev\data_config\sensitive_words.txt,编码格式:utf-8。
一行一个敏感字
一个
另一个
装备耐久提示(cfg_durearrlist.json)
110005提示文字配置,按装备位置提示。
[
{ "indexarr": [1], "str": "请前往铁匠铺修理" },
{ "indexarr": [0], "str": "请前往服装店修理" }
]
CoCosPC帮助界面(readme.txt) --UTF-8
1.快捷键
F12 呼出|隐藏辅助工具
ALT+B 切换显示人名状态
ALT+C 快速组队
ALT+E 切换持续破盾状态/持续魔法盾/持续幽灵盾
ALT+F 切换瞬移抢物功能
ALT+R 切换持续破击状态/持续风影盾/持续神圣战甲术
ALT+M 切换持续金刚|护身/切换爆炸箭|蓄力一击
ALT+Y 添加黑名
ALT+G 智能寻路开启/关闭
ALT+D 切换物品名称显示方案(选择是否只显示极品名称)
ALT+A 自动野蛮(突斩)/自动狮子吼/自动抗拒
ALT+? 向队友发出PK呼救消息
ALT+S 切换追杀模式
ALT+Z:快速开启/关闭任务追踪信息
ALT+1-7 切换攻击模式
~ 快速锁定|解除锁定
INSERT 查看装备的持久度
DELETE 查看BOSS死亡时刻,同时按下Home(End),可以翻页
TAB 切换持续魔法攻击状态
PageUp 查看PK记录
Ctrl+B 跑不停开启/关闭
! 游戏中喊话
!~ 行会聊天
2.小技巧
聊天栏里输入@find x y,会在全景小地图上显示这个点的位置
聊天栏里输入@fly x y,会用瞬移技能飞到指定坐标
聊天栏里输入@离线挂机,输入命令后自动下线挂机
聊天栏里输入@千里,使用1元宝千里传音
聊天栏里输入@挂机,可以打开辅助工具
聊天栏里输入@充值,可以打开炼狱充值时间
聊天栏里输入@自动换竿,钓鱼中包裹有多个鱼竿会自动更换鱼竿
聊天栏里输入@使用物品,在F12聊天界面可按设定时间使用物品
聊天栏里输入@封号,可以开启关闭游戏中的封号
聊天栏里输入%姓名,可以直接加此人为黑名
3.聊天屏蔽功能
游戏中聊天频道按钮可以进行来言屏蔽
CoCosPC地图框按钮tips(cfg_minimap_diy-win32.json)
参数说明
id: 节点,
name: "方de界面",
istips":是否显示tips,1=显示tips,
tipsContent: 显示的tips,
res: "正常图片",
respress: "按下图片",
offsetX: 按钮偏移X,
offsetY: 按钮偏移Y,
hidenode: true=隐藏按钮
示例
[
{
"id": 1,
"name": "方de界面",
"istips": 1,
"tipsContent": "界面切换"
},
{
"id": 2,
"name": "方de地图",
"istips": 1,
"tipsContent": "查看地图"
},
{
"id": 3,
"name": "方de邮件",
"istips": 1,
"tipsContent": "邮件系统"
},
{
"id": 4,
"name": "方de邮件",
"istips": 1,
"tipsContent": "XX系统"
},
{
"id": 5,
"name": "方de备忘录",
"istips": 1,
"tipsContent": "备忘录"
},
{
"id": 6,
"name": "方de自动寻路",
"istips": 1,
"tipsContent": "查看附近玩家和NPC"
},
{
"id": 7,
"name": "方de每日活动",
"istips": 1,
"tipsContent": "每日活动"
},
{
"id": 8,
"name": "圆de勺子图标",
"istips": 1,
"tipsContent": "查看附近玩家和NPC"
},
{
"id": 9,
"name": "圆de邮件",
"istips": 1,
"tipsContent": "邮件系统"
},
{
"id": 10,
"name": "圆de界面切换",
"istips": 1,
"tipsContent": "界面切换"
},
{
"id": 11,
"name": "圆de彩虹帮助",
"istips": 1,
"tipsContent": "彩虹帮助"
},
{
"id": 12,
"name": "圆de残卷",
"istips": 1,
"tipsContent": "传世残卷"
},
{
"id": 13,
"name": "圆de大圆界面切换上面那个",
"istips": 1,
"tipsContent": "备忘录"
},
{
"id": 14,
"name": "圆de界面小地图",
"istips": 1,
"tipsContent": "查看地图"
},
{
"id": 15,
"name": "圆de系统设置",
"istips": 1,
"tipsContent": "系统设置"
}
]
CoCosPC设置界面魔法页配置
文件位置:data_config\settingmagic-win32.json
通过热更的方式更新
settingmagic-win32.json 配置格式(注意文本格式,必须为utf-8)
"id": 技能id,
"name": "技能名字",
"lock": 是否锁定,
"series": 是否持续
[
{
"id": 1,
"name": "小火球",
"lock": 0,
"series": 0,
"quickkey_ext": ""
},
{
"id": 8,
"name": "抗拒火环",
"lock": 0,
"series": 1,
"quickkey_ext": ""
},
{
"id": 9,
"name": "地狱火焰",
"lock": 0,
"series": 0,
"quickkey_ext": ""
},
{
"id": 20,
"name": "诱惑之光",
"lock": 1,
"series": 0,
"quickkey_ext": ""
},
{
"id": 71,
"name": "狂龙紫电",
"lock": 1,
"series": 1,
"quickkey_ext": ""
}
]
cfg_character_effects.json
用于设置服务端ShowHumEffect命令调用的特效编号
默认配置:
{
"1": {
"iMagicID": 0,
"iAlpha": 0,
"iFx": 0,
"iFy": 0,
"iUserdXY": 0
},
"2": {
"iMagicID": 0,
"iAlpha": 0,
"iFx": 0,
"iFy": 0,
"iUserdXY": 0
},
"3": {
"iMagicID": 4288,
"iAlpha": 0,
"iFx": 0,
"iFy": 0,
"iUserdXY": 0
},
"4": {
"iMagicID": 4291,
"iAlpha": 0,
"iFx": 0,
"iFy": 0,
"iUserdXY": 0
},
"299": {
"iMagicID": 4877,
"iAlpha": 0,
"iFx": 0,
"iFy": 0,
"iUserdXY": 0
},
"300": {
"iMagicID": 4392,
"iAlpha": 0,
"iFx": 0,
"iFy": 0,
"iUserdXY": 0
}
}
音效配置(cfg_audio.json)
音效配置
参数说明
-- type:
-- 1, --道具使用和点击音效
-- 2, --道具拾取
-- 3, --场景音乐
-- 4, --UI操作
-- 5, --怪物相关操作
-- 6, --装备相关操作
-- 7, --杂项,主要放一些没有规律的配置
-- 8, --武器相关音效
-- 9, --技能音效
-- 10, --NPC对话界面打开音效
-- 11, --玩家(包括心魔)相关操作 index=3 玩家死亡 sex 1 男 2 女
-- mode:
-- 1, -- 播放一次
-- 2, -- 循环播放
-- 3, -- 播放一次,且只能同时存在一个
-- 4, -- 播放一次, 存在的前提下不做任何处理
-- count:2, -- 配合"mode":4时 表示连续播放次数
-- file:
-- 对应mp3文件名字,路径:..\mod_fgcq\stab\mp3\xxx.mp3
默认配置:
{
"1001": { "id": 1001, "type": 1, "index": 9999, "action": 0, "sex": 0, "mode": 1, "file": "90002.mp3" },
"1002": { "id": 1002, "type": 1, "index": 0, "action": 0, "sex": 0, "mode": 1, "file": "90005.mp3" },
"1003": { "id": 1003, "type": 1, "index": 4, "action": 0, "sex": 0, "mode": 1, "file": "90004.mp3" },
"1004": { "id": 1004, "type": 1, "index": 34, "action": 0, "sex": 0, "mode": 1, "file": "90005.mp3" },
"1005": { "id": 1005, "type": 1, "index": 102, "action": 0, "sex": 0, "mode": 1, "file": "90004.mp3" },
"2001": { "id": 2001, "type": 2, "index": 1, "action": 6503101, "sex": 0, "mode": 1, "file": "90104.mp3" },
"3001": { "id": 3001, "type": 3, "index": 1, "action": 0, "sex": 0, "mode": 2, "file": "zhongzhou.mp3" },
"3002": { "id": 3002, "type": 3, "index": 1, "action": 5001, "sex": 0, "mode": 2, "file": "zhongzhou.mp3" },
"3003": { "id": 3003, "type": 3, "index": 1, "action": 1, "sex": 0, "mode": 2, "file": "newhandvillage.mp3" },
"3004": { "id": 3004, "type": 3, "index": 1, "action": 1003, "sex": 0, "mode": 2, "file": "shacheng.mp3" },
"3005": { "id": 3005, "type": 3, "index": 1, "action": 5003, "sex": 0, "mode": 2, "file": "shachengmusic.mp3" },
"3006": { "id": 3006, "type": 3, "index": 1, "action": 5000, "sex": 0, "mode": 2, "file": "newhandvillage.mp3" },
"3007": { "id": 3007, "type": 3, "index": 1, "action": 5003, "sex": 0, "mode": 2, "file": "shacheng.mp3" },
"3008": { "id": 3008, "type": 3, "index": 1, "action": 5100, "sex": 0, "mode": 2, "file": "newhandvillage.mp3" },
"3009": { "id": 3009, "type": 3, "index": 1, "action": 7500, "sex": 0, "mode": 2, "file": "shachengmusic.mp3" },
"3010": { "id": 3010, "type": 3, "index": 1, "action": 11003, "sex": 0, "mode": 2, "file": "xlzsd_fight.mp3" },
"4001": { "id": 4001, "type": 4, "index": 1, "action": 0, "sex": 0, "mode": 1, "file": "90101.mp3" },
"4002": { "id": 4002, "type": 4, "index": 2, "action": 0, "sex": 0, "mode": 1, "file": "90102.mp3" },
"4003": { "id": 4003, "type": 4, "index": 3, "action": 0, "sex": 0, "mode": 1, "file": "90100.mp3" },
"4004": { "id": 4004, "type": 4, "index": 4, "action": 0, "sex": 0, "mode": 1, "file": "90104.mp3" },
"4005": { "id": 4005, "type": 4, "index": 5, "action": 101, "sex": 0, "mode": 1, "file": "90101.mp3" },
"4006": { "id": 4006, "type": 4, "index": 6, "action": 0, "sex": 0, "mode": 1, "file": "90006.mp3" },
"4007": { "id": 4007, "type": 4, "index": 7, "action": 0, "sex": 0, "mode": 1, "file": "90100.mp3" },
"4008": { "id": 4008, "type": 4, "index": 8, "action": 0, "sex": 0, "mode": 1, "file": "90100.mp3" },
"4009": { "id": 4009, "type": 4, "index": 9, "action": 0, "sex": 0, "mode": 1, "file": "90104.mp3" },
"4010": { "id": 4010, "type": 4, "index": 10, "action": 0, "sex": 0, "mode": 1 },
"4011": { "id": 4011, "type": 4, "index": 11, "action": 0, "sex": 0, "mode": 1 },
"5001": { "id": 5001, "type": 5, "index": 1, "action": 5001, "sex": 0, "mode": 3, "file": "60041.mp3" },
"5002": { "id": 5002, "type": 5, "index": 2, "action": 5001, "sex": 0, "mode": 3, "file": "60042.mp3" },
"5003": { "id": 5003, "type": 5, "index": 3, "action": 5001, "sex": 0, "mode": 3, "file": "60044.mp3" },
"5004": { "id": 5004, "type": 5, "index": 1, "action": 5002, "sex": 0, "mode": 3, "file": "60121.mp3" },
"5005": { "id": 5005, "type": 5, "index": 2, "action": 5002, "sex": 0, "mode": 3, "file": "60122.mp3" },
"5006": { "id": 5006, "type": 5, "index": 3, "action": 5002, "sex": 0, "mode": 3, "file": "60124.mp3" },
"5007": { "id": 5007, "type": 5, "index": 1, "action": 5003, "sex": 0, "mode": 3, "file": "60131.mp3" },
"5008": { "id": 5008, "type": 5, "index": 2, "action": 5003, "sex": 0, "mode": 3, "file": "60132.mp3" },
"5009": { "id": 5009, "type": 5, "index": 3, "action": 5003, "sex": 0, "mode": 3, "file": "60134.mp3" },
"5010": { "id": 5010, "type": 5, "index": 4, "action": 5003, "sex": 0, "mode": 3, "file": "60135.mp3" },
"5011": { "id": 5011, "type": 5, "index": 1, "action": 5004, "sex": 0, "mode": 3, "file": "60061.mp3" },
"5012": { "id": 5012, "type": 5, "index": 2, "action": 5004, "sex": 0, "mode": 3, "file": "60062.mp3" },
"5013": { "id": 5013, "type": 5, "index": 3, "action": 5004, "sex": 0, "mode": 3, "file": "60064.mp3" },
"5014": { "id": 5014, "type": 5, "index": 1, "action": 5005, "sex": 0, "mode": 3, "file": "61021.mp3" },
"20009": { "id": 20009, "type": 1, "index": 20, "action": 0, "sex": 0, "mode": 1, "file": "90101.mp3" },
"20010": { "id": 20010, "type": 1, "index": 21, "action": 0, "sex": 0, "mode": 1, "file": "90101.mp3" }
}
技能配置(cfg_music.json)
默认配置:
{
"magic": {
"1": "800511.mp3",
"2": "80080.mp3",
"3": "800521.mp3",
"52001": "9000081.mp3",
"52002": "npc_xldtz.mp3",
"2660": "92001.mp3"
},
"monster": {},
"good": {},
"other": {
"13": "90006.mp3"
},
"bkmusic": {}
}
装备位置(cfg_equip_location.json)
参数说明
"序号": {
"stamode": 装备的stdmode,
"identifying": "装备类型,不可与其他重复",
"pos1": 穿戴位置,
"sex": 性别
},
默认配置:
{
"5": {
"stamode": 5,
"identifying": "Weapon_1",
"pos1": 1,
"sex": 0
},
"6": {
"stamode": 6,
"identifying": "Weapon_2",
"pos1": 1,
"sex": 0
},
"10": {
"stamode": 10,
"identifying": "dress",
"pos1": 0,
"sex": 1
},
"11": {
"stamode": 11,
"identifying": "fdress",
"pos1": 0,
"sex": 2
},
"12": {
"stamode": 12,
"identifying": "shield",
"pos1": 13,
"sex": 0
},
"13": {
"stamode": 13,
"identifying": "soul_pearl",
"pos1": 14,
"sex": 0
},
"15": {
"stamode": 15,
"identifying": "Helmet",
"pos1": 4,
"sex": 0
},
"18": {
"stamode": 18,
"identifying": "Necklace_4",
"pos1": 3,
"sex": 0
},
"19": {
"stamode": 19,
"identifying": "Necklace_1",
"pos1": 3,
"sex": 0
},
"20": {
"stamode": 20,
"identifying": "Necklace_2",
"pos1": 3,
"sex": 0
},
"21": {
"stamode": 21,
"identifying": "Necklace_3",
"pos1": 3,
"sex": 0
},
"22": {
"stamode": 22,
"identifying": "ring_1",
"pos1": [7, 8],
"sex": 0
},
"23": {
"stamode": 23,
"identifying": "ring_2",
"pos1": [7, 8],
"sex": 0
},
"24": {
"stamode": 24,
"identifying": "ArmRing_1",
"pos1": [5, 6],
"sex": 0
},
"25": {
"stamode": 34,
"identifying": "Poison",
"pos1": [12, 5],
"sex": 0
},
"26": {
"stamode": 26,
"identifying": "ArmRing_2",
"pos1": [5, 6],
"sex": 0
},
"27": {
"stamode": 25,
"identifying": "Poison",
"pos1": [12, 5],
"sex": 0
},
"29": {
"stamode": 29,
"identifying": "medal",
"pos1": 12,
"sex": 0
},
"30": {
"stamode": 30,
"identifying": "medal",
"pos1": 2,
"sex": 0
},
"33": {
"stamode": 33,
"identifying": "mapai",
"pos1": [2, 12],
"sex": 0
},
"38": {
"stamode": 38,
"identifying": "ring_3",
"pos1": [7, 8],
"sex": 0
},
"58": {
"stamode": 58,
"identifying": "belt",
"pos1": 10,
"sex": 0
},
"59": {
"stamode": 59,
"identifying": "gem",
"pos1": 11,
"sex": 0
},
"61": {
"stamode": 61,
"identifying": "gem_1",
"pos1": 11,
"sex": 0
},
"81": {
"stamode": 81,
"identifying": "boot",
"pos1": 9,
"sex": 0
},
"112": {
"stamode": 112,
"identifying": "soul",
"pos1": 18,
"sex": 0
},
"116": {
"stamode": 116,
"identifying": "mask",
"pos1": 19,
"sex": 0
}
}
cfg_profilemenu.json
开启导航栏组队-自定义点击列表
配置文件:\dev\data_config\cfg_setupnew.json
"110020": {
"name": "导航栏组队-自定义点击列表",
"id": 110020,
"value": 1
}
配置参数详情
配置文件:\dev\data_config\cfg_profilemenu.json
"name": "名称",
"desc": "TData:获取对方的数据,SData获取自己的数据;condition:lua条件,满足即显示;text:菜单名字",
"id": 编号不重复,
"TData": "获取对方的数据",
"SData": "获取自己的数据",
"condition": "条件式",
"text": "显示文字",
"type": 3为组队,目前只有3
例:
{
"1": {
"name": "队长看自己",
"desc": "TData:获取对方的数据,SData获取自己的数据;condition:lua条件,满足即显示;text:菜单名字",
"id": 1,
"TData": "$GROUPMASTER,$username",
"SData": "$GROUPMASTER,$username",
"condition": "(T['$GROUPMASTER'] == S['$username']) and (T['$username'] == S['$username'])",
"text": "队长看自己",
"type": 3
},
"2": {
"name": "队员看其他队员",
"desc": "TData:获取对方的数据,SData获取自己的数据;condition:lua条件,满足即显示;text:菜单名字",
"id": 2,
"TData": "$GROUPMASTER,$username",
"SData": "$GROUPMASTER,$username",
"condition": "(T['$GROUPMASTER'] == S['$GROUPMASTER']) and (T['$GROUPMASTER'] ~= T['$username']) and (S['$GROUPMASTER'] ~= S['$username']) and (T['$username'] ~= S['$username'])",
"text": "队员看其他队员",
"type": 3
},
"3": {
"name": "队长看队员",
"desc": "TData:获取对方的数据,SData获取自己的数据;condition:lua条件,满足即显示;text:菜单名字",
"id": 3,
"TData": "$GROUPMASTER,$username",
"SData": "$GROUPMASTER,$username",
"condition": "(T['$GROUPMASTER'] == S['$username']) and (T['$username'] ~= S['$username'])",
"text": "队长看队员",
"type": 3
},
"4": {
"name": "队员看队长",
"desc": "TData:获取对方的数据,SData获取自己的数据;condition:lua条件,满足即显示;text:菜单名字",
"id": 4,
"TData": "$GROUPMASTER,$username",
"SData": "$GROUPMASTER,$username",
"condition": "(T['$username'] == S['$GROUPMASTER']) and (T['$username'] ~= S['$username'])",
"text": "队员看队长",
"type": 3
},
"5": {
"name": "自己看自己",
"desc": "TData:获取对方的数据,SData获取自己的数据;condition:lua条件,满足即显示;text:菜单名字",
"id": 5,
"TData": "$GROUPMASTER,$username",
"SData": "$GROUPMASTER,$username",
"condition": "T['$username'] == S['$username']",
"text": "自己看自己",
"type": 3
},
"6": {
"name": "对比S0",
"desc": "TData:获取对方的数据,SData获取自己的数据;condition:lua条件,满足即显示;text:菜单名字",
"id": 6,
"TData": "$level,$username,$str(s0)",
"SData": "$level,$username,$str(s0)",
"condition": "( T['$str(s0)'] == S['$str(s0)'] ) and ( T['$username'] ~= S['$username'] )",
"text": "对比S0",
"type": 3
}
}
聊天表情(cfg_emoji.json)
配置文件:\dev\data_config\cfg_emoji.json
参数说明
"ID": 编号,
"replace": 用于骰子和猜拳,表示出现几种可能,
"sfxid": 特效编号,
"note": 输入提示,
"type": 类型
表情类型说明
1:普通表情,只会调用一个编号的特效
2:骰子类,会有六种可能。配置 "replace": "6","sfxid": 9527,则表情会随机调用9527~9532,六个中的一个
默认配置
{
"1": {
"ID": 1,
"replace": "6",
"sfxid": 9527,
"note": "骰子",
"type": 2
},
"2": {
"ID": 2,
"replace": "3",
"sfxid": 9536,
"note": "猜拳",
"type": 2
},
"3": {
"ID": 3,
"replace": "#001",
"sfxid": 8343,
"note": "嘿嘿",
"type": 1
},
"94": {
"ID": 94,
"replace": "6",
"sfxid": 9527,
"note": "我不知搭配",
"type": 2
},
"95": {
"ID": 95,
"replace": "3",
"sfxid": 9536,
"note": "我不知",
"type": 2
}
}
NPC头顶任务标记(taskguide.json)
配置文件:\dev\data_config\taskguide.json
素材路径:\dev\res\picpackage\3\,素材需要5位数,不足5位需补0。
参数说明
id:任务id
step:任务步骤
name:npc名字
m:npc所在地图号
x:npc所在坐标X
y:npc所在坐标Y
icon:图标
例:
{
"TaskGuide": [
{
"Task": {
"id": "1",
"NpcList": [
{
"step": "1",
"Npc": [
{ "name": "书店老板", "m": "1", "x": "234", "y": "225", "icon": "301" },
{ "name": "首饰店店员", "m": "1", "x": "241", "y": "232", "icon": "2" }
]
},
{
"step": "2",
"Npc": [
{ "name": "服装店老板娘", "m": "1", "x": "218", "y": "230", "icon": "3" },
{ "name": "仓库管理员", "m": "1", "x": "210", "y": "237", "icon": "4" }
]
}
]
}
},
{
"Task": {
"id": "2",
"NpcList": [
{
"step": "1",
"Npc": [
{ "name": "书店老板2", "m": "1", "x": "234", "y": "225", "icon": "1" },
{ "name": "首饰店店员2", "m": "1", "x": "241", "y": "232", "icon": "2" }
]
},
{
"step": "2",
"Npc": [
{ "name": "服装店老板娘2", "m": "1", "x": "218", "y": "230", "icon": "3" },
{ "name": "仓库管理员2", "m": "1", "x": "210", "y": "237", "icon": "4" }
]
}
]
}
}
]
}
技能等级名(cfg_skill_levelname.json)
配置文件:\dev\data_config\cfg_skill_levelname.json
参数说明
{
"id": { "等级": "等级名" }
}
例:
{
"71": { "0": "初级", "1": "中级", "2": "高级", "3": "专家", "4": "大师", "5": "宗师", "6": "权威", "7": "王者" }
}
客户端配置整理
物品道具特效配置说明
道具特效配置说明
端游物品特效配置
pc道具在包裹内的特效在客户端.\996Woool\ini\SEffect.ini文件内[prop]标签下配置,格式如下:
物品LOOKS=11/素材编号(stateitem目录下素材)/通道/偏移X/偏移Y
30092=11/29223/1/-32/-32
30093=11/29224/1/-32/-32
30094=11/29225/1/-32/-32
pc道具在装备面板内的特效在客户端.\996Woool\ini\SEffect.ini文件内[equip]标签下配置,格式同道具在包裹特效
手游物品特效配置
手游物品特效文件放置在.\dev\res\npc_main\sfx_item\目录下,文件名为sfxi_XXXX_X.plist和sfxi_XXXX_X.png 特效素材文件可以用996工具盒子->资源打包 来自行打包特效素材
手游包裹内特效和首饰内观特效配置文件为\dev\data_config\cfg_sequence_frame_in.json,配置格式如下:
"11236":{ --物品Looks
"speed":150, --播放速度
"sfxid":11236, --特效素材ID
"blend":1, --通道
"x":0, --偏移X
"y":32, --偏移Y
"stand_pos_x":0, --锚点X(不懂锚点是什么就始终用默认锚点)
"stand_pos_y":1, --锚点Y(不懂锚点是什么就始终用默认锚点)
"hide_bg":0, --是否显示底图(即是否显示物品Looks)
"zorder_bg":0 --0,底图在下,特效在上 1 底图在上,特效在下
},
手游特效素材打包
第一步:
第二步:
物品tips描述配置说明
配置TIPS相关说明
TIPS在PC端配置好之后,后期经过我们的工具可以一键转化为手机端使用的TIPS配置文件
文件内容格式和参数和Explain.xml文件一致,读取头部不一样
目前支持读取额外TIPS:
属性位 Tips读取文档
176 读取客户端996Woool\xml\Item1TipsCfg.xml里自定义TIPS
177 读取客户端996Woool\xml\Item2TipsCfg.xml里自定义TIPS里自定义TIPS
178 读取客户端996Woool\xml\Item3TipsCfg.xml里自定义TIPS
179 读取客户端996Woool\xml\Item4TipsCfg.xml里自定义TIPS
183 读取客户端996Woool\xml\ItemAdd1TipsCfg.xml里自定义TIPS
184 读取客户端996Woool\xml\ItemAdd2TipsCfg.xml里自定义TIPS
185 读取客户端996Woool\xml\ItemAdd3TipsCfg.xml里自定义TIPS
186 读取客户端996Woool\xml\ItemAdd4TipsCfg.xml里自定义TIPS
187 读取客户端996Woool\xml\ItemAdd5TipsCfg.xml里自定义TIPS
188 读取客户端996Woool\xml\ItemAdd6TipsCfg.xml里自定义TIPS
读取tips会优先读取对应文件内 物品名+属性值 如果没有则读取 属性位+属性值
例如
道具 裁决176=1,优先读取Item1TipsCfg.xml内的 裁决+1
如果没有则读取 Item1TipsCfg.xml 内的 176+1
端游物品描述说明:
自定义Tips配置示例:
< BR>
< BR>
<$L />
参数说明
参数 释义
col font 字体 (FONT_SONGTI,FONT_YAHEI)
fontsize 字体大小 (1~30)
color 字体颜色
flag 字体加粗,下划线
(0~6) :
0=字体正常
1=字体带下划线
2=字体加粗
3=字体代下划线并且加粗
4=字体带描边
5=字体下划线,带描边
6=字体加粗,带描边
backcolor 字体背景颜色
framecolor 字体描边颜色
offx X相对偏移坐标
offY Y相对偏移坐标 (上”顶部物品名字处为初始点0”下”+”)
0xFF+颜色 设置字体,描边,背景颜色(例如:0xFFFFCF63)
ix X绝对偏移坐标
iy Y绝对偏移坐标
content 1、文字描述内容
2、如果插入的是需要偏移的图片,那么这里就是图片的ID,而不需要使用picidx指定图片
picpackage 插入图片素材的图包号
picidx 插入图片素材的图片
blend 通道
AutoCutByLeftWidth 表示自动换行时,新行内容是否按照当前设置的X偏移对齐(一般用于配合X轴偏移使用)
true表示自动换行时新行内容按当前设置的X偏移对齐
false表示自动换行时新行内容重新初始化X偏移
描述内支持变量:
参数 释义
$LINE 代表插入一条横线
$IDX 装备序列号
$NAME 装备名字
$STDMODE 装备类型
$WEIGHT 重量
$LOOKS 外观编号
$AC1 防御下限
$AC2 防御上限
$MAC1 魔御下限
$MAC2 魔御上限
$DC1 攻击下限
$DC2 攻击上限
$MC1 魔法下限
$MC2 魔法上限
$SC1 道术下限
$SC2 道术上限
$DURAMAX 最大持久
$NEED 需要类型
$NEEDLEVEL 需要条件
$PRICE 价格
$NAMECOLOR 物品外观颜色名字
$DURA 当前持久
$BAOJI 暴击
$ITEMVALUE() 29-36 45-49,52 59,67,68,69,70 112-117 170,171,172,173,174,175,176,177 读取对应编号的极品属性
手游物品描述说明:
手游TIPS建议直接使用996工具盒子打开,不懂的不建议去直接改JSON,操作步骤如下:
旧内观模式配置
头盔内观配置说明
端游 头盔
暂无
手游 头盔
手游头盔内观图片
素材位置:.\res\player_show\helmet
头盔内观文件命名方式是,头盔在数据库设置的Looks+性别(取值男1女2)
例如:神武头盔的Looks为601,则.\res\player_show\helmet内就需要用两个文件,6011.png和6012.png。
配置文件:.\dev\data_config\equip_offset.json
"601":{ --looks
"x": [1,-1], --偏移X
"y": [105,106], --偏移Y
"scope": 100 --默认100,别改
},
手游头盔内观特效
手游打包内观特效
由于现在工具里没有专门的 头盔 内观特效,所以需要先打包成其他格式的内观特效,然后用图集修改更改。
一般来说 ,内观特效合成后图集不会超过2000*2000,勾选旧格式打包就行。
如果超过了,用旧格式打包不出来,不勾选旧格式打包,则需要额外一个字段"counts": 张数
图集修改
头盔名字开头为sfxhelmet
素材位置:\dev\res\npc_main\sfx_inner\helmet\
配置文件:\dev\data_config\cfg_sequence_frame_in.json
配置示例
"helmet_6011": { --helmet_Looks+性别
"sfxid": 601, --素材编号
"x": 0, --偏移X
"y": 0, --偏移Y
"stand_pos_x": 0, --锚点X
"stand_pos_y": 1, --锚点Y
"speed": 300 --播放速度
},
"helmet_6012": { --helmet_Looks+性别
"sfxid": 601, --素材编号
"x": 0, --偏移X
"y": 0, --偏移Y
"stand_pos_x": 0, --锚点X
"stand_pos_y": 1, --锚点Y
"speed": 300 --播放速度
},
衣服武器内外观配置说明
端游武器衣服
端游武器外观读取客户端素材文件夹内 weapon下文件
端游衣服外观读取客户端素材文件夹内 human下文件
端游武器内观需要自行配置,文件\996Woool\ini\AvatarWeaponLooks.ini内标签[Weapon]下为武器内观配置,配置格式:
looks = 武器样子(男性)/武器特效(男性)/素材显示模式/本人查看时特效的X坐标偏移(男性)/本人查看时特效的Y坐标偏移(男性)/他人查看时特效的X坐标偏移(男性)/他人查看时特效的Y坐标偏移(男性)/武器样子(女性)/武器特效(女性)/本人查看时特效的X坐标偏移(女性)/本人查看时特效的Y坐标偏移(女性)/他人查看时特效的X坐标偏移(女性)/他人查看时特效的Y坐标偏移(女性)
[Weapon]
1412=2412/7030/2/175/65/150/15/2412/7030/175/65/150/15
1413=2413/7031/2/175/65/150/15/2413/7031/175/65/150/15
1414=2414/7032/2/175/65/150/15/2414/7032/175/65/150/15
端游衣服配置文件\996Woool\ini\SEffect.ini内标签[clothes]配置格式:
shape值乘2+性别 = 正常外观图包号/正常外观素材号/坐标X/坐标Y/通道/替换色(可换色衣服)图包号/素材号/坐标X/坐标Y/通道/特效1图包号/特效1素材号/坐标X/坐标Y/通道/特效2图包号/特效2素材号/坐标X/坐标Y/通道
[clothes]
2=17/117/0/0/0/17/0/0/0/0/17/323/0/0/0/17/0/0/0/0
3=17/125/0/0/0/17/0/0/0/0/17/338/0/0/0/17/0/0/0/0
手游武器衣服
手游武器外观读取目录:.\dev\anim\weapon
手游衣服外观读取目录:.\dev\anim\player
手游衣服武器内观读取Looks,目标路径为.\dev\res\player_show\目录下png文件,可以通过使用
.\dev\data_config\equip_offset.json文件来调整内观文件偏移,格式如下:
"10":{ --looks
"x": -33, --偏移X
"y": 44, --偏移Y
"scope": 100 --默认100,别改
},
衣服武器内观特效读取目录:\dev\res\npc_main\sfx_inner 文件名为sfxinner_XXXXX_X的plist文件以及png文件
配置文件\dev\data_config\cfg_sequence_frame_in.json可以配置指定looks调用内观特效,配置格式如下:
"6635":{ --物品looks
"speed":150, --特效播放速度
"sfxid":42135, 特效id
"x":-287, 偏移X
"y":222, 偏移Y
"stand_pos_x": 0, X轴锚点(不懂别乱用,默认即可)
"stand_pos_y": 1, Y轴锚点(不懂别乱用,默认即可)
"blend":2 通道
},
手游打包武器衣服素材
首先需要配置素材动作:
打包:
导出后会包含cfg_big_animframe_new.json大图文件以及customize_modelinfo.json配置文件,需要自行放置
到.\dev\data_config目录下,如果有多个本文件,可以通过使用工具盒子内其他选项进行文件合并,工具在如图所示位置:
手游打包内观特效素材
手游打包衣服武器内观特效,打包方式和道具特效一致,但是第二步有区别:
第一步:
第二步:
一般来说 ,内观特效合成后图集不会超过2000*2000,勾选旧格式打包就行。
如果超过了,用旧格式打包不出来,不勾选旧格式打包,则需要额外一个字段"counts": 张数
手游装备内观配置
衣服武器内观底图或者配置
素材位置:文件编号和Looks一致即可,放到res/player_show文件夹内
配置文件:偏移使用 “手游端-配置文件-装备素材偏移值” ,修改equip_offset.json配置。
配置示例
{
"1157": { //装备Looks
"x": -141, //偏移x
"y": 98, //偏移y
}
//上面为一组配置,如果有多组 } 后面请用逗号(,)隔开 最后一个不要带逗号
}
注意:图片的文件名不需要补0,例如looks为2157 图片名即\player_show\2157.png
衣服武器内观特效配置:
配置文件:\dev\data_config\cfg_sequence_frame_in.json
素材位置:\dev\res\npc_main\sfx_inner\
配置示例
{
"1157": { //装备Looks
"speed": 100, //播放间隔
"sfxid": 7022, //素材编号,对应 \dev\res\npc_main\sfx_inner\中的 sfxinner_xx_0.png,xx为素材编号(每个素材编号对应一张图集和图集配置文件sfxinner_xx_0.plist,使用素材打包工具生成)
"x": -275, //偏移x
"y": 210, //偏移y
"stand_pos_x": 0, //锚点x
"stand_pos_y": 1 //锚点y
}
//上面为一组配置,如果有多组 } 后面请用逗号(,)隔开 最后一个不要带逗号
}
盾牌内观特效配置:
配置文件:\dev\data_config\cfg_sequence_frame_in.json
素材位置:\dev\res\npc_main\sfx_inner\
配置示例
{
"1157": { //装备Looks
"speed": 100, //播放间隔
"sfxid": 7022, //素材编号,对应 \dev\res\npc_main\sfx_inner\中的 sfxinner_xx_0.png,xx为素材编号(每个素材编号对应一张图集和图集配置文件sfxinner_xx_0.plist,使用素材打包工具生成)
"x": -275, //偏移x
"y": 210, //偏移y
"stand_pos_x": 0, //锚点x
"stand_pos_y": 1 //锚点y
}
//上面为一组配置,如果有多组 } 后面请用逗号(,)隔开 最后一个不要带逗号
}
注意:衣服武器盾牌内观特效打包(单方向特效,装备内观特效,五位)
头盔内观配置:
手游头盔内观图片
素材位置:.\res\player_show\helmet
头盔内观文件命名方式是,头盔在数据库设置的Looks+性别(取值男1女2)
例如:神武头盔的Looks为601,则.\res\player_show\helmet内就需要用两个文件,6011.png和6012.png。
使用996工具盒子里的 “手游端-配置文件-装备素材偏移值” 工具配置修改头盔内观偏移
"601":{ --looks
"x": [1,-1], --偏移X
"y": [105,106], --偏移Y
"scope": 100 --默认100,别改
},
手游头盔内观特效
手游打包内观特效
由于现在工具里没有专门的 头盔 内观特效,所以需要先打包成其他格式的内观特效,然后用图集修改更改。
一般来说 ,内观特效合成后图集不会超过2000*2000,勾选旧格式打包就行。
如果超过了,用旧格式打包不出来,不勾选旧格式打包,则需要额外一个字段”counts”: 张数
图集修改
头盔名字开头为sfxhelmet
素材位置:\dev\res\npc_main\sfx_inner\helmet\
配置文件:\dev\data_config\cfg_sequence_frame_in.json
配置示例
"helmet_6011": { --helmet_Looks+性别
"sfxid": 601, --素材编号
"x": 0, --偏移X
"y": 0, --偏移Y
"stand_pos_x": 0, --锚点X
"stand_pos_y": 1, --锚点Y
"speed": 300 --播放速度
},
"helmet_6012": { --helmet_Looks+性别
"sfxid": 601, --素材编号
"x": 0, --偏移X
"y": 0, --偏移Y
"stand_pos_x": 0, --锚点X
"stand_pos_y": 1, --锚点Y
"speed": 300 --播放速度
},
首饰内观配置:
如果是静态首饰,直接使用looks作为内观图片 无须额外配置
如果使用动态图,需要打图集素材 将首饰素材打为图集,然后放到\dev\res\npc_main\sfx_item下
然后配置物品包裹内观特效。使用 “手游端-配置文件-物品特效配置” 配置 cfg_sequence_frame_it.json文件。
面具内观配置:
面具内观文件编号和Looks一致即可,放到res/player_show文件夹内
偏移使用equip_offset.json自行配置即可
翅膀、龙魂内观配置:
【手游端】【翅膀】内观及内观特效配置教程
龙魂内观及内观特效配置与翅膀类似,参考翅膀教程。
纯PC
PC端保护设置(protect.xml)
PC端 修改 保护设置,吃药、自动解包规则(按类型自动吃药,自定义同类药物使用顺序)。
路径:Information\default\protect.xml
goodsname=物品名字
type=类型
1=普通红
2=普通蓝
3=瞬回药
4=回城石
5=随机石
6=雪莲
7=灵礁
rank=同类型使用优先级
boxname=药对应的药包
boxblank=解包最少格子数
show=药品是否在设置界面显示
PC端外观素材读取规则
衣服 20个文件夹是一个外观编号的衣服,000~009是男,010~019是女,human1是外观编号0~24,依次类推
怪物 5个文件夹是一个外观编号的,005~009是怪物外观编号1的怪物,monster1是外观编号0~99,依次类推
npc 2个文件夹为一个外观编号,素材编号00211~00214是编号1的npc外观,npc1是外观编号0~299的npc外观,依次类推
武器 10个文件夹为一个外观编号,010~019是编号1的武器外观,weapon1是外观编号0~59的武器外观,依次类推
盾牌 10个文件夹为一个外观编号,010~019是编号1的盾牌外观,shield1是外观编号0~59的盾牌外观,依次类推
盾牌外观特效和盾牌读取规则相同,素材放到shieldeff1文件夹中
翅膀 30个文件夹为一个外观编号,240~260是编号8的翅膀外观,wing1是外观编号8~15的翅膀外观,依次类推
翅膀素材分左翅膀、右翅膀、翅膀影子
翅膀外观1~8是程序变色的,所以素材不在wing文件夹里。
翅膀外观特效和翅膀读取规则相同,素材放到wingeff1文件夹中
龙魂 20个文件夹为一个外观编号,020~039是编号1的龙魂外观,dragon1是外观编号0~29的龙魂外观,依次类推
龙魂素材分左龙魂、右龙魂
龙魂外观特效和龙魂读取规则相同,素材放到dragoneff1文件夹中
客户端资源重载说明
命令 含义
@make_reload1 加载 xml\Explain.xml 加载 xml\SkillHelp.xml 加载 xml\OtherTipsCfg.xml 加载 xml\WenPeiCfg.xml 加载 xml\ActivityRateCfg.xml
@make_reload2 加载 ini\SEffect.ini 加载武器扩展文件 ini\AvatarWeaponLooks.ini 加载 dat\DynScence.dat
@make_reload3 加载 xml\ForsoulCfg.xml
@make_reload4 加载xml\FireLianHuaCfg.xml 加载xml\QiShuHelpCfg.xml
@make_reload5 加载xml\MapJump.xml
@make_reload6 加载ini\DynMiniMapObj.ini
@make_reload7 加载 xml\minmaplist.xml
@make_reload8 加载ui\ui.xml 加载Skin\UiList.ini
@make_reload9 加载dat\MovementCfg.dat 加载xml\Magic.xml
@make_reload10 加载 xml\protocolcfg.xml
@setmagic 特效ID 测试当前特效效果 编号以xml\magic.xml里magic_id 为准
PC客户端文件说明
PC客户端文件说明
dat:
文件名字 作用
dirtywords.dat 过滤关键词
dirtywords1.dat 过滤关键词
dirtywords2.dat 过滤关键词
MovementCfg.dat 怪物动作素材文件
data:
文件名字 作用
data1.wpf.hash 客户端微端默认资源特征文件
texture1.wpf.hash 客户端微端默认资源特征文件
texture2.wpf.hash 客户端微端默认资源特征文件
texture3.wpf.hash 客户端微端默认资源特征文件
texture4.wpf.hash 客户端微端默认资源特征文件
texture5.wpf.hash 客户端微端默认资源特征文件
texture6.wpf.hash 客户端微端默认资源特征文件
Information\default:
文件名字 作用
asstool.ini 新建角色读取默认设置配置
asstool.txt 新建角色读取默认保护配置
BestItem.ini 新建角色读取默认极品物品配置
boss.ini 新建角色读取默认BOSS列表配置
BossDeathTime.txt 新建角色读取默认BOSS死亡时间配置
ini:
文件名字 作用
AvatarWeaponLooks.ini 衣服武器内观特效和头盔内观特效配置文件
GameClient.ini 客户端参数配置文件
GlobalStrings.ini 客户端描述配置
launcher.ini 客户端登录后信息配置
LoginIdCfg.ini 角色UI类型选择历史记录(经典版/时尚版)
music.ini 游戏音乐调用配置以及地图背景音乐配置
SEffect.ini 游戏物品特效调用配置
Skin:
文件名字 作用
CLASSIC.ini 经典版UI界面配置
FASHION.ini 时尚版UI界面配置
UiList.ini UI切换按钮调用配置
ui:
文件名字 作用
AvatarWnd.xml 角色装备格子位置配置
GameWnd.xml SendUI命令各个区域起点配置
HandyMapWnd.xml 方形地图配置文件
HandyMapWnd_Mini.xml 方形地图缩小后配置文件
NewHandyMapWnd.xml 圆形地图配置文件
NewHandyMapWnd_Mini.xml 圆形地图缩小后配置文件
PackageWnd.xml 经典版下包裹界面
NewPackageWnd.xml 时尚版下包裹界面
PanelWnd.xml 经典版下UI界面
NewPanelWnd.xml 时尚版下UI界面
TeamWnd.xml 组队自定义界面
ShortCutKeyWnd.xml 顶部技能快捷菜单自定义界面
ui.xml 各类UI读取文件配置
xml:
文件名字 作用
cfg_item_properties.xml 装备角标配置文件
Damage_number.xml 伤害数字特效调用配置文件
Explain.xml 物品默认描述配置文件
Item1TipsCfg.xml 176属性位读取描述配置文件
Item2TipsCfg.xml 177属性位读取描述配置文件
Item3TipsCfg.xml 178属性位读取描述配置文件
Item4TipsCfg.xml 179属性位读取描述配置文件
ItemAdd1TipsCfg.xml 183属性位读取描述配置文件
ItemAdd2TipsCfg.xml 184属性位读取描述配置文件
ItemAdd3TipsCfg.xml 185属性位读取描述配置文件
ItemAdd4TipsCfg.xml 186属性位读取描述配置文件
ItemAdd5TipsCfg.xml 187属性位读取描述配置文件
ItemAdd6TipsCfg.xml 188属性位读取描述配置文件
MagicCfg.xml 释放技能特效调用配置文件
mapjump.xml 地图跳转点配置文件
MapList.xml 地图镜像调用原地图配置文件
mapmonster.xml 地图怪物列表配置文件
minmaplist.xml Ctrl+Tab打开的小地图信息配置文件
NpcTipsCfg.xml 自定义Color调用Tips配置文件
skillhelp.xml 技能面板技能说明配置
skillTip.xml 技能等级对应描述配置
SuitCfg.xml 套装描述配置
客户端data目录内各目录释义以及资源编号说明:
图包名 图包号 说明
主要文件 ——————— —————————————————-
wolext 1 自定义素材
npcext 2
INTERFACE 3 UI界面文件
cursor 10
mask 11
others 50 其他项,比如发型之类的
商城相关 ——————— —————————————————-
ptitems 18 商城物品外观
bgitems 19 商城动画效果
物品相关 ——————— —————————————————-
dnitems 15 掉落地面物品外观
items 16 背包物品外观1
stateitem 17 F10界面装备外观1(武器\衣服\头盔)
ptitems 18 物品
bgitems 19 物品
stateitem 17 F10界面装备外观1(武器\衣服\头盔)
items2 21 背包物品外观2
stateitem2 22 F10界面装备外观2(武器\衣服\头盔)
effect 49 物品特效
衣服相关 ——————— —————————————————-
human1 51 衣服动作1
human2 52 衣服动作2
human3 53 衣服动作3
human4 54 衣服动作4
human5 448 衣服动作5
human6 449 衣服动作6
human7 450 衣服动作7
human8 451 衣服动作8
human9 452 衣服动作9
humaneff1 2051 衣服特效1
humaneff2 2052 衣服特效2
humaneff3 2053 衣服外观特效
humaneff4 2054 衣服外观特效
humaneff5 2055 衣服外观特效
humaneff6 2056 衣服特效1
humaneff7 2057 衣服特效2
humaneff8 2058 衣服外观特效
humaneff9 2059 衣服外观特效
humanex1 81 御兽天袍骑乘
humanex2 82 御兽天袍骑乘
humanex8 481 御兽天袍骑乘
humanexn1 160 御兽天袍骑乘(惊天动地、幻影无极、碧血涅槃施法 )
humanexn2 161 九幽灵道袍碧血涅槃施法施法
humanexn8 560 特殊技能动作
humanexo1 601 御兽天袍惊天动地施法
humanexo2 602 惊天动地、幻影无极、碧血涅槃施法+龙魂释放法
humanexo3 603
humanexo4 604
humanexo8 608
humanexo9 609
humaneffex1 2081
humaneffex2 2082
humaneffex3 2083
humaneffex4 2084
humaneffexn1 2160
humaneffexn2 2161
humaneffexn3 2162
humaneffexn4 2163
humaneffexo1 2601
humaneffexo2 2602
humaneffexo3 2603
humaneffexo4 2604
pattern1 56 衣服染色部分1
pattern2 57 衣服染色部分2
pattern3 58 衣服染色部分3
pattern4 59 衣服染色部分4
patternex1 84 骑乘服颜色
patternex2 85 骑乘服颜色
patternexn1 88 御兽天袍骑乘(惊天动地、幻影无极、碧血涅槃施法 )颜色
patternexn2 89 未知(惊天动地、幻影无极、碧血涅槃施法 )颜色
patternexo1 621 御兽衣服颜色(惊天动地、幻影无极、碧血涅槃施法 )
patternexo2 622 未知衣服颜色(惊天动地、幻影无极、碧血涅槃施法 )
patternexo3 623 未知衣服颜色(惊天动地、幻影无极、碧血涅槃施法 )
patternexo8 628 未知衣服颜色(惊天动地、幻影无极、碧血涅槃施法 )
patternexo9 629 未知衣服颜色(惊天动地、幻影无极、碧血涅槃施法 )
头发相关 ——————— —————————————————-
hair1 61 人物头发1
hair2 62 人物头发2
hairex1 75 发型骑乘外观
hairex2 76 发型骑乘外观
hairexn1 78 发型骑战(惊天动地、幻影无极、碧血涅槃施法 )施法外观
hairexn2 79 发型骑战(惊天动地、幻影无极、碧血涅槃施法 )施法外观
hairexo1 651 衣服(惊天动地、幻影无极、碧血涅槃施法 )施法外观
hairexo2 652 衣服(惊天动地、幻影无极、碧血涅槃施法 )施法外观
武器相关 ——————— —————————————————-
weapon1 66 武器动作1
weapon2 67 武器动作2
weapon3 68 武器动作1
weapon4 69 武器动作2
weapon5 70 武器动作1
weapon8 300 武器动作8
weapon9 301 武器动作9
weaponeff1 140 武器特效1
weaponeff2 141 武器特效2
weaponeff3 142 武器特效3
weaponeff4 143 武器特效4
weaponeff5 144 武器特效5
weaponeff8 374 武器特效8
weaponeff9 375 武器特效9
weaponeffex1 144 骑战武器特效
weaponeffex2 145 骑战武器特效
weaponeffex3 146 骑战武器特效
weaponeffex4 147 骑战武器特效
weaponeffex8 378 骑战武器特效
weaponeffex9 379 骑战武器特效
weaponeffexn1 148 骑战武器特效
weaponeffexn2 149 骑战武器特效
weaponeffexn3 150 骑战武器特效
weaponeffexn4 151 骑战武器特效
weaponeffexn8 382 骑战武器特效
weaponeffexn9 383 骑战武器特效
weaponeffexo1 152 武器特效
weaponeffexo2 153 武器特效
weaponeffexo3 154 武器特效
weaponeffexo4 155 武器特效
weaponeffexo8 386 武器特效
weaponeffexo9 387 武器特效
weaponex1 130 骑战武器
weaponex2 131 骑战武器
weaponex3 132 骑战武器
weaponex4 133 骑战武器
weaponex8 364 骑战武器
weaponex9 365 骑战武器
weaponexn1 135 骑战武器
weaponexn2 136 骑战武器
weaponexn3 137 骑战武器
weaponexn4 138 骑战武器
weaponexn8 369 骑战武器
weaponexn9 370 骑战武器
weaponexo1 180 武器(惊天动地、幻影无极、碧血涅槃施法 )
weaponexo2 181 武器(惊天动地、幻影无极、碧血涅槃施法 )
weaponexo3 182 武器(惊天动地、幻影无极、碧血涅槃施法 )
weaponexo4 183 武器(惊天动地、幻影无极、碧血涅槃施法 )
weaponexo5 184 武器(惊天动地、幻影无极、碧血涅槃施法 )
weaponexo8 414 武器(惊天动地、幻影无极、碧血涅槃施法 )
weaponexo9 415 武器(惊天动地、幻影无极、碧血涅槃施法 )
盾牌相关 ——————— —————————————————-
shield1 670 盾牌外观
shield2 671 盾牌外观
shield3 672 盾牌外观
shieldeff1 680 盾牌特效
shieldeff2 681 盾牌特效
shieldeff3 682 盾牌特效
shieldex1 未知 盾牌骑乘外观
shieldexn1 未知 盾牌骑乘外观
龙魂相关 ——————— —————————————————-
dragon1 4304 龙魂
dragoneff1 4305 龙魂特效
dragonexp1 4307 龙魂特效
dragonEffexp1 4306 龙魂特效
翅膀相关 ——————— —————————————————-
wing1 4400 翅膀
wing2 4401 翅膀
wing3 4402 翅膀
wing4 4403 翅膀
wing5 4404 翅膀
wing6 4405 翅膀
wing7 4406 翅膀
wing8 4407 翅膀
wingeff1 4420 翅膀特效
wingeff2 4421 翅膀特效
wingeff3 4422 翅膀特效
wingeff4 4423 翅膀特效
wingeff5 4424 翅膀特效
wingeff6 4425 翅膀特效
wingeff7 4426 翅膀特效
wingeff8 4427 翅膀特效
wingeffex1 4480 翅膀骑战特效
wingeffex2 4481 翅膀骑战特效
wingeffex3 4482 翅膀骑战特效
wingeffex4 4483 翅膀骑战特效
wingeffex5 4484 翅膀骑战特效
wingeffex6 4485 翅膀骑战特效
wingeffex7 4486 翅膀骑战特效
wingeffex8 4487 翅膀骑战特效
wingeffen2 未知 翅膀特效
wingeffen3 未知 翅膀特效
wingex1 4440 骑战翅膀
wingex2 4441 骑战翅膀
wingex3 4442 骑战翅膀
wingex4 4443 骑战翅膀
wingex5 4444 骑战翅膀
wingex6 4445 骑战翅膀
wingex7 4446 骑战翅膀
wingex8 4447 骑战翅膀
wingexn1 4500 骑战翅膀
wingexn2 4501 骑战翅膀
wingexn3 4502 骑战翅膀
wingexn4 4503 骑战翅膀
wingexn5 4504 骑战翅膀
wingexn6 4505 骑战翅膀
wingexn7 4506 骑战翅膀
wingexn8 4507 骑战翅膀
Npc相关 ——————— —————————————————-
npc1 71 Npc外观1
npc2 72 Npc外观2
npc3 73 Npc外观3
npceff1 700 Npc特效1
npceff2 701 Npc特效2
npceff3 702 Npc特效3
法宝相关 ——————— —————————————————-
FaBao1 4000 法宝外观
FaBaoEff1 4100 法宝特效
魔法效果 ——————— —————————————————-
magic1 121 魔法效果1
magic2 122 魔法效果2
magic3 123 魔法效果3
magic4 124 魔法效果4
灵兽相关 ——————— —————————————————-
monsterarm1 4300 灵兽盔甲
monsterarmex1 4301 灵兽盔甲
monsterarmexn1 4302 灵兽盔甲
monsterarmexo1 4303 灵兽盔甲
monstereffex1 1101 灵兽特效
monstereffex2 1102
monstereffex3 1103
monstereffex4 1104
monstereffex5 1105
monstereffex6 1106
monstereffex7 1107
monstereffex8 1108
monstereffex9 1109
monstereffexn1 1111 灵兽特效
monstereffexn2 1112
monstereffexn3 1113
monstereffexn4 1114
monstereffexn5 1115
monstereffexn6 1116
monstereffexn7 1117
monstereffexn8 1118
monstereffexn9 1119
monsterffeexo1 1190 灵兽特效
monstereffexo2 1191
monstereffexo3 1192
monstereffexo4 1193
monstereffexo5 1194
monstereffexo6 1195
monstereffexo7 1196
monstereffexo8 1197
monsterex1 101 灵兽、无相天魔
monsterex2 102 灵兽、无相天魔
monsterex3 103 铁血魔王
monsterex4 104 灵兽、怪物
monsterex5 105 灵兽、攻城车
monsterex6 106 灵兽、怪物
monsterex7 107 灵兽、怪物
monsterex8 108 灵兽、怪物
monsterex9 109 灵兽、怪物
monsterex10 5100 灵兽、怪物
monsterex99 5189 灵兽、怪物
monsterexn1 111 灵兽
monsterexn2 112 灵兽
monsterexn4 114 灵兽
monsterexn5 115 灵兽
monsterexn6 116 灵兽
monsterexn7 117 灵兽
monsterexn8 118 灵兽
monsterexn9 119 灵兽
monsterexn10 5200 灵兽
monsterexn99 5289 灵兽
monsterexo1 190 灵兽
monsterexo2 191 灵兽
monsterexo3 192 灵兽
monsterexo4 193 灵兽
monsterexo5 194 灵兽
monsterexo6 195 灵兽
monsterexo7 196 灵兽
monsterexo8 197 灵兽
怪物相关 ——————— —————————————————-
monster1 91 怪物外观1
monster2 92 怪物外观2
monster3 93 怪物外观3
monster4 94 怪物外观4
monster5 95 怪物外观5
monster6 96 怪物外观6
monster7 97 怪物外观7
monster8 98 怪物外观8
monster9 99 怪物外观9
monster10 5000 怪物外观10
monster11 5001 怪物外观11
monster99 5089 怪物外观11
monstereff1 1091 怪物特效1
monstereff2 1092 怪物特效2
monstereff3 1093 怪物特效3
monstereff4 1094 怪物特效4
monstereff5 1095 怪物特效5
monstereff6 1096 怪物特效6
monstereff7 1097 怪物特效7
monstereff8 1098 怪物特效8
地图相关 ——————— —————————————————-
mmap 12 小地图(CTRL+TAB)
timap 13 小地图(界面右上角)
OBJECTS1 5 地表装饰物1(植物,房屋,动态效果)
OBJECTS2 6 地表装饰物2(植物,房屋,动态效果)
OBJECTS3 7 地表装饰物3(植物,房屋,动态效果)
OBJECTS4 8 地表装饰物4(植物,房屋,动态效果)
OBJECTS5 33 地表装饰物5(植物,房屋,动态效果)
OBJECTS6 34 地表装饰物6(植物,房屋,动态效果)
OBJECTS7 35 地表装饰物7(植物,房屋,动态效果)
OBJECTS8 36 地表装饰物8(植物,房屋,动态效果)
OBJECTS9 37 地表装饰物9(植物,房屋,动态效果)
OBJECTS10 38 地表装饰物10(植物,房屋,动态效果)
OBJECTS11 39 地表装饰物11(植物,房屋,动态效果)
OBJECTS12 40 地表装饰物12(植物,房屋,动态效果)
OBJECTS13 41 地表装饰物13(植物,房屋,动态效果)
OBJECTS14 42 地表装饰物14(植物,房屋,动态效果)
OBJECTS15 43 地表装饰物15(植物,房屋,动态效果)
OBJECTS16 44 地表装饰物16(植物,房屋,动态效果)
OBJECTS17 45 地表装饰物17(植物,房屋,动态效果)
OBJECTS18 46 地表装饰物18(植物,房屋,动态效果)
OBJECTS19 47 地表装饰物19(植物,房屋,动态效果)
OBJECTS20 210 地表装饰物20(植物,房屋,动态效果)
OBJECTS21 211 地表装饰物21(植物,房屋,动态效果)
OBJECTS22 212 地表装饰物22(植物,房屋,动态效果)
OBJECTS23 213 地表装饰物23(植物,房屋,动态效果)
OBJECTS24 214 地表装饰物24(植物,房屋,动态效果)
OBJECTS59 256 地表装饰物25(植物,房屋,动态效果)
OBJECTS60 257 地表装饰物60(植物,房屋,动态效果)
SmTiles 3001 小地砖
SmTiles2 3002 小地砖
SmTiles3 3003 小地砖
SmTiles4 3004 小地砖
SmTiles5 3005 小地砖
SmTiles6 3006 小地砖
SmTiles7 3007 小地砖
SmTiles8 3008 小地砖
SmTiles9 3009 小地砖
SmTiles10 3010 小地砖
SmTiles40 3040 小地砖
Tiles 3051 大地砖
Tiles2 3052 大地砖
Tiles3 3053 大地砖
Tiles4 3054 大地砖
Tiles5 3055 大地砖
Tiles6 3056 大地砖
Tiles7 3057 大地砖
Tiles8 3058 大地砖
Tiles9 3059 大地砖
Tiles10 3060 大地砖
Tiles40 3090 大地砖
996Woool\ini
launcher.ini
配置文件
;------底部UI右键穿透------
selfui=No
;Tips道具名字字体模式(原始模式=No,盛大细字模式=Yes)
SdoTipsName=No
;启动老版装备描述显示方式
OldTipsClient=Yes
;------客户端自动叠加,0:不自动叠加 1:自动叠加------
AutoPile=0
;------血条显示------
ShowHP=Yes
;主播专用模式,游戏内不显示其他玩家名字聊天等 防止恶意破坏,不显示玩家宝宝名字
ZbClient=Yes
;主播专用模式下其他玩家统一名字显示(方便团战攻沙通过颜色分辨是否队友)
ZbPlayName=游戏名字
;PIC读取本地物品数据开关 减少网络压力
FileItemLoad=Yes
;PC豹子捡取时不计算他是否为饥饿状态
PetPickCheck=Yes
;PC自动挂机时点击地面停止挂机并且触发QF @AutoKillStop
AutoKillStopFun=Yes
;道士不自动召唤宝宝配置,开启后道士在游戏中不会自动召唤宝宝
NoReCallBB=Yes
;使用服务器的技能Cooldown技能间隔。默认不使用
SrvCooldown=Yes
;同时显示物品外观以及光柱 Yes = 只显示光柱
DnLook=No
;Yes=新登陆界面
NewLogin=Yes
;叠加道具数量显示到角标上
ItemNumView=Yes
;-----盛大1.9风格创建人物
Wol_CreateChar=Yes
;显示系统原始查看他人装备 Yes为走自定义查看他人装备配置
Sys_OtherPlayEquip=No
;------隐藏默认tips-总开关------
DiyItemTip=No
;------Yes=显示套装和极品属性tips
Sys_Item_AddXml=Yes
;------Yes=显示系统原装备附加属性(黄色属性)
Sys_Item_AddInfo=Yes
;------Yes=显示穿戴需求
Sys_Item_Need=Yes
;------Yes=显示开启系统基础属性
Sys_Item_Info=Yes
;------Yes=显示系统起源
ItemSource=Yes
;------显示双烈火勾选 Yes=不显示 ------
NoDoubleFireHit=Yes
;------闪现拾取极品 ------
AIPickOneStepFast=0
;------Yes=新版本保护界面
Sys_NewProtect=Yes
;------Yes=碧血涅磐技能检测套装
Magic_VerifyEquip=No
;------墓碑模型方向
TombDir=0
;------墓碑文字标题
TombTitle="#name 复活倒计时"
;------墓碑文字倒计时
TombTime="#time"
;-----大地图墓碑文字标题,锚点x#锚点y#x#y#颜色 0-255编号代表的颜色参考文档,颜色不填使用怪物名字颜色
TombTextColor="0.5#0.5#0#-80#243"
;-----大地图墓碑文字倒计时,锚点x#锚点y#x#y#颜色 0-255编号代表的颜色参考文档,颜色不填使用怪物名字颜色
TombTimeColor="0.5#0.5#0#40"
;-----小地图墓碑文字标题,锚点x#锚点y#x#y#颜色 0-255编号代表的颜色参考文档,颜色不填使用怪物名字颜色
MiniTombTextColor="0.5#0.5#0#-40"
;-----小地图墓碑文字倒计时,锚点x#锚点y#x#y#颜色 0-255编号代表的颜色参考文档,颜色不填使用怪物名字颜色",
MiniTombTimeColor="0.5#0.5#0#5#249"
;-----Yes=不显示盒子封号
CloseBoxFengHao=No
;-----Yes=查看其他人装备界面自定义内容显示在装备之上
Diy_OtherEquipTop=No
;-----Yes=其他人头像旁边显示名字
OtherPanel_ShowName=Yes
;-----Yes=拾取物品检测归属
AutoPickCheckBaseID=No
;-----Yes=突斩检测等级
AutoFightCheckLevel=No
;-----Yes=新外交行会列表
Sys_NewDiplomacy=Yes
;-----Yes=左键取消魔法锁定
LButtonCancelLock=Yes
;-----Yes=开启自动解毒功能
AutoDestroyPoison=No
;-----左上角标题显示游戏名(游戏名 版本号 -[区服号])
Sys_NewTitle=Yes
;-----Yes=tips显示 条件判断未通过时,不空一行
Tips_NoBlankLine=Yes
;-----速度限制,NO=不限制
AttackSpeedLimit=No
;-----使用技能缺少道具时,触发标签
ShowMissItem=Yes
GameClient.ini
配置文件
;可叠加物品是否自动叠加(0:不自动叠加 1:自动叠加 不配置时默认自动叠加)
AutoPile=0
;游戏内绿色系统文字坐标
infox=0
infoy=500
;是否隐藏创建人物时背景六职业选择特效点击
SelOneJob=Yes
;自定义器魂文字
SoulName=器魂激活(%d/%d)
GlobalStrings.ini
配置文件
FuShiWnd_Put_Equipment = "把需要增加孔洞的装备放入下面窗口"
FuShiWnd_Put_Driller = "放入打孔材料"
FuShiWnd_Show_Expense = "需要花费:"
FuShiWnd_PutFuShi_To_Combine = "放入您需要合成的符石"
FuShiWnd_PutHeChengFu = "放入与符石等级相同符石合成符"
BagWnd_Tip_ExBag = "请前往衣服店制作,或直接双击锁定包裹可开启"
BagWnd_Tip_Lable1 = "每充值1元宝可获得1积分"
BagWnd_Tip_Lable2 = "通过提交材料获得本积分"
BagWnd_Tip_BuyMsg= "是否确认直接花费50元宝,直接开启66格大背包?"
UiWnd_Tip_Zbzv1="镇魔值功能,暂未开放"
UiWnd_Tip_Zbzv2=""
UiWnd_Tip_Zbzz1="功能开发中"
UiWnd_Tip_Zbzz2=""
UiWnd_Tip_Zbzz3="需了解详情,请联系官方客服人员"
BoothWnd_Tip_ExBag="双击可以扩展摆摊的格子"
BoothWnd_Tip_BuyMsg="本次支付20元宝,您将开启20个摆摊空格,并获得永久使用权。是否确认开启?"
BoothWnd_Tip_Diy="自定义"
BoothWnd_Tip_DiyName="使用自定义交易"
BoothWnd_Tip_DiySale="你决定以%s自定义的价格出售“%s”物品吗?"
BoothWnd_Tip_DiyBuy="你将以%s自定义的价格购买“%s”物品"
PetName_Tip_0="丛林豹"
PetName_Tip_1="踏云豹"
PetName_Tip_2="迅天雷豹"
PetName_Tip_3="傲雷绝神豹"
PetName_Tip_4="天狮兽"
PetName_Tip_5="震天狮"
PetName_Tip_6="战天狂狮"
PetName_Tip_7="镔甲狂战狮"
PetName_Tip_8="麒麟兽"
PetName_Tip_9="圣麒麟"
PetName_Tip_10="玄天麒麟"
PetName_Tip_11="玄都圣麒麟"
PetName_Tip_12="赤翎凤"
PetName_Tip_13="傲天凤"
PetName_Tip_14="炽天凤凰"
PetName_Tip_15="炎煞魔翎凤"
PetName_Tip_16="撼天灵虎"
PetName_Tip_17="怒啸神光虎"
PetName_Tip_18="海神战鲨"
PetName_Tip_19="猎神噬魂鲨"
PetName_Tip_20="帝王裂天犀"
OtherConfig.ini
配置文件
[Config]
ClientType=0
ActivityLocalWnd=0
ActivityIEWnd=0
DailyEvent=1
;社交界面-人脉控制
Ui_Guild_Haoyou=1
Ui_Guild_Haoyou_Name=好 友
Ui_Guild_Fuqi=1
Ui_Guild_Fuqi_Name=夫 妻
Ui_Guild_Shitu=1
Ui_Guild_Shitu_Name=师 徒
Ui_Guild_Zhongzhu=1
Ui_Guild_Zhongzhu_Name=宗 族
Ui_Guild_Black=1
Ui_Guild_Black_Name=黑名单
Ui_Guild_Jieyi=1
Ui_Guild_Jieyi_Name=结 义
;攻击模式
Chat_Alias_qi=<妻>
Chat_Alias_fu=<夫>
Chat_Alias_shi=<师>
Chat_Alias_tu=<徒>
Chat_Alias_you=<友>
Chat_Alias_zong=<宗>
Attack_Type_shane =善恶攻击
Attack_Type_quanti =全体攻击
Attack_Type_heping =和平攻击
Attack_Type_bianzu =编组攻击
Attack_Type_hanghui=行会攻击
Attack_Type_shitu =师徒攻击
Attack_Type_fuqi =夫妻攻击
Tips_CreateRole=创建角色\n 提示内容
;自定义 14号 15号消息的字体 以及字体大小
TopMsgFont=1
TopMsgFontSize=22
;F12界面 默认配置按钮 0=关闭 1=开启 默认1
Ui_Sys_DealutEatCfg=0
;0=关闭不显示按钮 1=开启显示 对应ini\website.ini中的四个网页链接
Ui_System_Support = 0
Ui_System_Support_Name = 客户服务
Ui_System_Website = 0
Ui_System_Website_Name = 官方网站
Ui_System_Act = 0
Ui_System_Act_Name = 当前活动
Ui_System_Help = 0
Ui_System_Help_Name = 游戏帮助
;如果等于1按手游的tips排版顺序
Item_TipsDiy=1
;Stdmode类型是否显示穿戴条件
Tips_Needs_Stdmode=4/5/6/10/11/15/19/20/21/22/23/24/26/8/32/33/81/58/14/112/29
;PC客户端允许自动拾取的宠物Appr自定义
PetAppr=2/20/38/300/39/40/41/166/167/168/185/186/187/301/302/303
RT_WIFE=你的妻子
RT_HUSBAND=你的丈夫
RT_FRIEND=你的好基友
RT_MASTER=你的师父
RT_PRENTICE=你的徒弟
RT_PHYLE=你的宗族成员
RT_JIEYIRT_JIEYI=你的结义好友
PC客户端内观配置说明
客户端实时加载命令 @make_reload2
修改F10衣服特效配置方式
客户端 ini\SEffect.ini
[clothes]
shape值乘2+性别 = 正常内观图包号/正常内观素材号/坐标X/坐标Y/通道/替换色(可换色衣服)图包号/素材号/坐标X/坐标Y/通道/特效1图包号/特效1素材号/坐标X/坐标Y/通道/特效2图包号/特效2素材号/坐标X/坐标Y/通道
范例:
;粗布衣男:
2=17/117/0/0/0/17/323/0/0/0/17/42139/0/0/1/17/42016/0/0/1
;粗布衣女:
3=17/125/0/0/0/17/338/0/0/0/17/42139/0/0/1/17/42016/0/0/1
修改F10武器特效配置方式
客户端 ini\AvatarWeaponLooks.ini
[Weapon]
;look = 武器样子(男性)/武器特效(男性)/素材显示模式/本人查看时特效的X坐标偏移(男性)/本人查看时特效的Y坐标偏移(男性)/他人查看时特效的X坐标偏移(男性)/他人查看时特效的Y坐标偏移(男性)/武器样子(女性)/武器特效(女性)/本人查看时特效的X坐标偏移(女性)/本人查看时特效的Y坐标偏移(女性)/他人查看时特效的X坐标偏移(女性)/他人查看时特效的Y坐标偏移(女性)
范例:
[Weapon]
1412=2412/7030/2/175/65/150/15/2412/7030/175/65/150/15
1413=2413/7031/2/175/65/150/15/2413/7031/175/65/150/15
包裹物品首饰特效配置方式
客户端 ini\SEffect.ini
包裹特效
[prop]
looks=包号/素材号/通道/偏移X/偏移Y
范例:
[prop]
11236=11/11236/1/-32/-32
角色面板物品首饰特效配置方式
客户端 ini\SEffect.ini
[equip]
looks=包号/素材号/通道/偏移X/偏移Y
范例:
[equip]
11236=11/11236/1/-32/-32
盾牌、背饰、翅膀内观配置方式
配置文件:ini\AvatarWeaponLooks.ini
素材文件:data\texture1\stateitem
;MB和WB为坐标起始点,一个类型只需要一个为基础起始值。
;MB=男性内观起始坐标X/男性内观起始坐标Y/男性查看他人内观起始坐标X/男性查看他人内观起始坐标Y
;WB=女性内观起始坐标X/女性内观起始坐标Y/女性查看他人内观起始坐标X/女性查看他人内观起始坐标Y
;SHAPE值=男内观显示ID/男特效ID/男特效绘制模式/男特效偏移坐标X/男特效偏移坐标Y/男特效查看他人偏移X/男特效查看他人偏移Y
;SHAPE值_W=女内观显示ID/女特效ID/女特效绘制模式/女特效偏移坐标X/女特效偏移坐标Y/女特效查看他人偏移X/女特效查看他人偏移Y
范例:
;NOTE 背饰
[BeiShi]
MB=0/0/0/0
WB=0/0/0/0
1=22628/22629/1/0/-15/0/-15
1_W=22628/22629/1/0/-15/0/-15
;NOTE 翅膀
[Wing]
MB=0/0/0/0
WB=0/0/0/0
1=14001/0/0/0/0/0/0
1_W=14001/0/0/0/0/0/0
;NOTE 盾牌
[Shield]
MB=0/0/0/0
WB=0/0/0/0
1=1166/0/0/175/65/150/15
1_W=1166/0/0/175/65/150/15
头盔内观配置方式
配置文件:ini\AvatarWeaponLooks.ini
素材文件:data\texture1\stateitem
;MB=男性内观起始坐标X/男性内观起始坐标Y/男性查看他人内观起始坐标X/男性查看他人内观起始坐标Y
;WB=女性内观起始坐标X/女性内观起始坐标Y/女性查看他人内观起始坐标X/女性查看他人内观起始坐标Y
;LOOKS值=男内观显示ID/男特效ID/男特效绘制模式/男特效偏移坐标X/男特效偏移坐标Y/男特效查看他人偏移X/男特效查看他人偏移Y
;LOOKS值_W=女内观显示ID/女特效ID/女特效绘制模式/女特效偏移坐标X/女特效偏移坐标Y/女特效查看他人偏移X/女特效查看他人偏移Y
[Helmet]
MB=250/70/250/70
WB=250/70/250/70
7123=8341/22644/1/3/-15/0/-15
7123_W=22644/22644/1/3/-15/0/-15
配置游戏内音效
声音播放配置
PlaySound 参数1 参数2
参数1 = 数值 ( 0~99 )
参数2 = 数值 ( 参数1对应的客户端music.ini文件里 对应栏目下方的数值)
如
参数1 = 3
参数2 = 1
实际效果为: 播放 客户端 music.ini 文件内 [monster] 栏目下的1号声音
参数一 说明
0 普通音乐 客户端对应配置文件 [ .\ini\music.ini → ! ]
1 控件音效 客户端对应配置文件 [ .\ini\music.ini → ! ]
2 玩家音效 客户端对应配置文件 [ .\ini\music.ini → ! ]
3 怪物音效 客户端对应配置文件 [ .\ini\music.ini → monster ]
4 暂未开放
5 NPC音效 客户端对应配置文件 [ .\ini\music.ini → ! ]
6 技能音效 客户端对应配置文件 [ .\ini\music.ini → magic ]
7 物品音效 客户端对应配置文件 [ .\ini\music.ini → good ]
8 武器音效 客户端对应配置文件 [ .\ini\music.ini → ! ]
9 环境音效 客户端对应配置文件 [ .\ini\music.ini → ! ]
10 附加音源 客户端对应配置文件 [ .\ini\music.ini → ! ]
11 地图背景音乐 客户端对应配置文件 [ .\ini\music.ini → bkmusic ] 此项会循环播放
99 OGG音乐 客户端对应配置文件 [ .\ini\music.ini → ! ]
脚本示范:
#act
PlaySound 3 1
[@Main]
#ACT
PlaySound 11 7
#SAY
打开NPC后出现登陆时的背景音乐
996Woool\xml
cfg_item_properties.xml 文件说明
装备角标功能
-
说明:
Where ID= 装备属性位
unit id= 属性位值
bufftipscfg.xml
npctipscfg.xml文件说明
使用方式
支持 支持带颜色的点击标签
支持带Tis描述的点击标签(取消之前的TIPS=~的模式,恢复COLOR=~ 描述模式)
支持调用NpcTipsCfg.xml中的描述,NAME=编号
配置文件:\996Woool\xml\NpcTipsCfg.xml
diybuff.xml
使用方式
DiyBuffInfo参数说明:
id = 分组编号
MainX = 整体Buff图标偏移X
MainY = 整体Buff图标偏移Y
ColWidth = 每个BUFF图标横向间隔大小 默认32
ColHeight = 每个BUFF图标竖向间隔大小 默认0
如果ColWidht = 0 ColHeight = 32 使用AddBuffIcon自动竖排
positionType=BUFF图标初始点,类似于sendui的9个初始点
buff参数说明:
id = buff编号
packid = buff素材图包编号
icon = buff素材编号
name = 鼠标移上去的描述 支持调用 BuffTipsCfg.xml里面的排版 格式是 NAME=TIPS编号
x = 横向偏移坐标
y = 坚向偏移坐标
packeffidx =特效素材图包编号
effidx = 特效素材编号
RenderMode=特效绘制模式
imgw= 鼠标移上去的有效宽度 与你调用素材的宽度一样即可
imgh= 鼠标移上去的有效高度 与你调用素材的高度一样即可
id = BUFF编号 icon = 对应buff显示图标 name = 图标移上去的提示(可调用外部XMLTIPS提示排版)
color = “文字颜色”,
timetext = “1=显示倒计时文字”,
tx= “文字坐标X”,
ty= “文字坐标Y”,
atx= “文字组件锚点X”,
aty= “文字组件锚点Y”
配置文件
SkillHelp.xml
字段说明:
magicname=技能名字
Magicid=技能id
MagicIcon=技能图标,图标调用interface素材
MagicIcon1=技能树图标
套装配置(Suitcfg.xml)
血条自定义(MonHpDiy.xml)
iHpRectX=血条偏移X
iHpRectY=血条偏移Y
iHpPaoPaoX=飘血偏移X
iHpPaoPaoY=飘血偏移Y
iNameX=名字偏移X
iNameY=名字偏移Y
iViewHpRect=血条是否显示 0不显示1显示
iHpWidth=血条宽度
iHpHeight=血条高度
iHpDiy=血条自定义开启
iDiyHpBgPic=自定义血条背景编号 素材包 3
iDiyHpPic=自定义血条编号 素材包 3
PC自定义飘伤(Damage_number.xml)
自定义飘伤 SendNumEff
配置文件:xml\Damage_number.xml
示例:
字段说明:
ID = 编号
Type = 飘伤类型 0=正常飘伤 1=放大版显示 2=放大版v2显示
Mainx = 主坐标X
Mainy = 主坐标Y
TexIdx = 前缀素材ID 默认图包3(暴击,破防之类)
TexX = 前缀X
TexY = 前缀Y
Tex1Idx = 中间 +/- 符号图标编号
Tex1X = 符号偏移
Tex1Y = 符号偏移
NumIdx = 数字编号0-9 开始编号(10张连续素材)
NumX = 数字整体偏移X
NumY = 数字整体偏移Y
MapTipsCfg.xml
图标描述信息示例
Explain文件说明
自定义Tips配置示例:
备注内参数说明
参数 释义
col font 字体 (FONT_SONGTI,FONT_YAHEI)
fontsize 字体大小 (1~30)
color 字体颜色
flag 字体加粗,下划线
(0~6) :
0=字体正常
1=字体带下划线
2=字体加粗
3=字体代下划线并且加粗
4=字体带描边
5=字体下划线,带描边
6=字体加粗,带描边
backcolor 字体背景颜色
framecolor 字体描边颜色
offx X相对偏移坐标
offY Y相对偏移坐标 (上”顶部物品名字处为初始点0”下”+”)
0xFF+颜色 设置字体,描边,背景颜色(例如:0xFFFFCF63)
ix X绝对偏移坐标
iy Y绝对偏移坐标
content 1、文字描述内容
2、如果插入的是需要偏移的图片,那么这里就是图片的ID,而不需要使用picidx指定图片
picpackage 插入图片素材的图包号
picidx 插入图片素材的图片
blend 通道
AutoCutByLeftWidth 表示自动换行时,新行内容是否按照当前设置的X偏移对齐(一般用于配合X轴偏移使用)
true表示自动换行时新行内容按当前设置的X偏移对齐
false表示自动换行时新行内容重新初始化X偏移
描述内支持变量:
参数 释义
$LINE 代表插入一条横线
$IDX 装备序列号
$NAME 装备名字
$STDMODE 装备类型
$WEIGHT 重量
$LOOKS 外观编号
$AC1 防御下限
$AC2 防御上限
$MAC1 魔御下限
$MAC2 魔御上限
$DC1 攻击下限
$DC2 攻击上限
$MC1 魔法下限
$MC2 魔法上限
$SC1 道术下限
$SC2 道术上限
$DURAMAX 最大持久
$NEED 需要类型
$NEEDLEVEL 需要条件
$PRICE 价格
$DURA 当前持久
$BAOJI 暴击
$NAMECOLOR 物品外观颜色名字
$ITEMVALUE() 29-36 45-49,52 59,67,68,69,70 112-117 170,171,172,173,174,175,176,177 读取对应编号的极品属性
给所有道具增加一张底部图片,用于LOGO等:
这是固定格式,复制粘贴根据需求更改素材即可
Tips col content 增加 变量值计算功能 支持 + - * \ 把需要计算的公式写入{}之内
新增 tips自定义进度条功能
col字段里
type=1 为进度条模式(显示百分比文字),2为进度条(不显示百分比文字)
picpackage = 进度条背景素材包号
picidx = 进度条背景素材编号
picpackage2 = 进度条素材包号
picidx2 = 进度条素材编号
curvalue = 进度条当前值 支持客户端变量
maxvalue = 进度条最大值 支持客户端变量
textx = 进度条中间文字偏移X
texty = 进度条中间文字偏移Y
content = 文字内容
ix = 起始坐标X
iy = 起始坐标Y
ioffx= 偏移坐标X
ioffy= 偏移坐标Y
blend=通道
例:
客户端TIPS增加说明
配置TIPS相关说明
TIPS在PC端配置好之后,后期经过我们的工具可以一键转化为手机端使用的TIPS配置文件
文件内容格式和参数和Explain.xml文件一致,读取头部不一样
目前支持读取额外TIPS:
属性位 Tips读取文档
176 读取客户端996Woool\xml\Item1TipsCfg.xml里自定义TIPS
177 读取客户端996Woool\xml\Item2TipsCfg.xml里自定义TIPS里自定义TIPS
178 读取客户端996Woool\xml\Item3TipsCfg.xml里自定义TIPS
179 读取客户端996Woool\xml\Item4TipsCfg.xml里自定义TIPS
183 读取客户端996Woool\xml\ItemAdd1TipsCfg.xml里自定义TIPS
184 读取客户端996Woool\xml\ItemAdd2TipsCfg.xml里自定义TIPS
185 读取客户端996Woool\xml\ItemAdd3TipsCfg.xml里自定义TIPS
186 读取客户端996Woool\xml\ItemAdd4TipsCfg.xml里自定义TIPS
187 读取客户端996Woool\xml\ItemAdd5TipsCfg.xml里自定义TIPS
188 读取客户端996Woool\xml\ItemAdd6TipsCfg.xml里自定义TIPS
读取tips会优先读取对应文件内 物品名+属性值 如果没有则读取 属性位+属性值
例如
道具 裁决176=1,优先读取Item1TipsCfg.xml内的 裁决+1
如果没有则读取 Item1TipsCfg.xml 内的 176+1
器魂配置(ForsoulCfg.xml)
脚本命令调整器魂相关属性
UpgradeUserItem 物品唯一ID 属性位 操作符(+,-,=) 数值
属性位:
203 = 器魂等级(0-255)
204 = 器魂经验(0-65535)
205 = 器魂类型(0-255)
器魂只是Tips显示,具体属性请自行实现
PC端配置文件:996Woool\xml\ForsoulCfg.xml
对应进度条素材:interface 01682、01683
tips模块独立文件(ModuleTips.xml)
tips模块独立文件 xml\ModuleTips.xml,支持从Explain.xml进行引用模块内容
Explain.xml
ModuleTips.xml
alone字段创建独立tips窗口
ModuleTips.xml
;Explain.xml
快捷栏物品配置(quickitemCfg.xml)
PC端自定义技能特效(MagicCfg.xml)
PC端自定义技能特效MagicCfg.xml文件配置说明
[下载 MagicCfg.xml 模板]
PC客户端技能特效调用说明:
0~3级 magic_id = 技能ID
0~3级 骑战状态 magic_id = 技能ID+3000
4~7级 magic_id = 技能ID+10000
4~7级 骑战状态 magic_id = 技能ID+3000+10000
以狂龙紫电为例
0~3级狂龙紫电调用magic_id="71"特效,骑战状态下0~3级狂龙紫电调用magic_id="3071"特效,4~7级狂龙紫电调用magic_id="10071"特效,骑战状态下4~7级狂龙紫电调用magic_id="13071"特效。
只有部分技能具有单独的骑战技能特效,具体自行测试。
部分技能具有击中、持续等独特特效,具体下载MagicCfg.xml查看
字段名 含义
magic_id 魔法编号(数值型,游戏中调用魔法特效通过此编号)
attr 属性标签(暂时全部设置为0)
name 魔法名字(没有实际作用 用于备注)
d1 预留
d2 预留
d3 预留
d4 预留
字段名 含义
unit_idx 魔法单元编号(用来调用素材配置中的设置)
例如unit_idx =”1” 执行时候会调用
素材单元MagicList—-/Magic中 Unit unit_id =”1” 的这组素材配置
attr 属性标签
cycle 循环次数(循环播放本组特效,0为1此)
speed 释放速度(两张素材的播放间隔,以毫秒为单位,数值越大越慢)
flyspeed 飞行速度(飞行动画在屏幕的移动速度,数值越大越慢)
offx X坐标偏移
offy Y坐标偏移
byRev1 预留
AiRev1 预留B
素材配置单元详解
字段名 含义
unit_id 素材单元ID(编号与魔法单元中的unit_idx对应)
tex 第一个素材编号
frames 连续素材编号占用的数量
framereal 实际有效的编号数量
name 素材单元名字(无实际作用,用于备注)
dirs 调用该素材单元的魔法具有方向性(一般为0,1,8,16) 如果带有方向客户端会自动计算出总共有多少组素
例如
tex=”1” frames=”5” framereal=”5” dirs=”8”
则这组素材单元占用的素材编号:第一个方向占用1-5 第二个6-10依次类推 总占用素材1-40
package 素材包编号(0为magic1 1为magic2…依次类推)
alpha 通道
持久过低提示(durearrlist.xml)
自定义快捷键(Hotkey.xml)
路径:\996Woool\xml\Hotkey.xml
触发标签需要加到 服务端 \Mir200\Envir\FunLableList.txt 中
例
拍卖行显示物品(Auction_Type.xml)
拍卖行显示物品类型配置 \996Woool\xml\Auction_Type.xml
MovementCfg.xml
配置文件:\996Woool\xml\MovementCfg.xml
参数说明
appr:外观编号
dir_num:方向,只支持1、5、8个方向
act:动作
0:待机,1:走,2:跑,3:攻击,4:受击,5:施法,10:死亡,12:出生
frame_start:动作起始帧
frame_max:动作总帧数
frame_real:实际播放帧数
speed:播放间隔
怪物,930之后的编号必须连续
例:
930~979怪物配置(说明书搜索hash文件下载)
NPC动作(NpcApprCfg.xml)
配置文件:\996Woool\xml\NpcApprCfg.xml
参数说明
ApprId = Npc显示编号
iAction = 0 = 等待动作 1=走路
iStartIndex = 起始素材编号
iFrameMax = 最大帧数
iFrameReal = 实际帧数
iFrameSpeed = 播放速度
iEff = 如果对应NPC编号有特效 这里对应特效的通道模式
特殊NPC 只有1个素材的
例:
996Woool\ui
自定义客户端包裹、UI按钮
扩展支持底部UI自定义按钮 背包自定义按钮
客户端文件 释义
ui\packagewnd.xml 包裹经典界面
ui\NewPackageWnd.xml 包裹时尚界面
ui\PanelWnd.xml UI经典界面
ui\NewPanelWnd.xml UI时尚界面
配置xml参数说明:
添加以下代码 为关闭按钮组件 可自定义素材 偏移描述等
自定义按钮示例:
按钮的名字(例如: